futriix/test/allocator_perf_tool/ScenarioWorkload.h
John Sully 09a263e607 Squashed 'deps/memkind/src/' content from commit bb9f19dd1
git-subtree-dir: deps/memkind/src
git-subtree-split: bb9f19dd1b3ed6cc5e1b35919564ccf6f4b32f69
2019-02-01 14:45:39 -05:00

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/*
* Copyright (C) 2015 - 2018 Intel Corporation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice(s),
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice(s),
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Workload.hpp"
#include "FunctionCalls.hpp"
#include "Allocator.hpp"
#include "AllocatorFactory.hpp"
#include <string.h>
class ScenarioWorkload :
public Workload
{
public:
ScenarioWorkload(VectorIterator<Allocator *> *a, VectorIterator<size_t> *as,
VectorIterator<int> *fc);
~ScenarioWorkload(void);
double get_time_costs();
const std::vector<memory_operation> &get_allocations_info() const
{
return allocations;
}
bool run();
memory_operation *get_allocated_memory();
void enable_touch_memory_on_allocation(bool enable)
{
touch_memory_on_allocation = enable;
}
void post_allocation_check(const memory_operation &data);
private:
AllocatorFactory allocator_factory;
std::vector<memory_operation> allocations;
bool touch_memory_on_allocation;
VectorIterator<int> *func_calls;
VectorIterator<size_t> *alloc_sizes;
VectorIterator<Allocator *> *allocators;
};