12 Commits

Author SHA1 Message Date
John Sully
8f1e7d9d5b Fix deadlock with client and ae locks
Former-commit-id: 8630339e43c1de1cd723bdfdca8ab5924e2cb8b0
2019-07-12 20:46:50 -04:00
John Sully
fb1b845fe5 Fix issues with relaxed memory model architectures
Former-commit-id: e37bc4ad40e852b67ee14e5aa87fd2f398f00eed
2019-06-17 23:00:12 -04:00
John Sully
5573f021c5 Fallback to a futex if we spin for a long time
Former-commit-id: ec57b4b0248bba671e388a2257b1bd65ed8d0f44
2019-06-17 23:00:12 -04:00
John Sully
be3272ec38 Add debugging stats to the INFO command
Former-commit-id: ac80a5c6a6676f45ac7d460a9cfb02fef8b48d78
2019-03-19 22:04:33 -04:00
John Sully
d016b967c5 Implement try_lock 2019-02-22 01:23:31 -05:00
John Sully
942510f1a5 Change fastlock implementation from naive spinlock to a ticket lock for better fairness and lower peak latency 2019-02-21 00:16:47 -05:00
John Sully
2526d51d1a Thread safety fixes 2019-02-18 22:25:35 -05:00
John Sully
2c220889c6 Fix recursive fastlock... 2019-02-16 14:25:14 -05:00
John Sully
f5caec488d Make the lock recursive, this is because processEventsWhileBlocked may cause us to lock multiple times 2019-02-15 14:11:05 -05:00
John Sully
d62178ec8c Initial work of multithreaded key-db. Note: Fails tests 2019-02-11 03:36:18 -05:00
John Sully
988ea40101 Fastlock fixes 2019-02-10 22:00:19 -05:00
John Sully
c4dbc557eb move ae to C++ 2019-02-10 20:24:11 -05:00