John Sully
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8f1e7d9d5b
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Fix deadlock with client and ae locks
Former-commit-id: 8630339e43c1de1cd723bdfdca8ab5924e2cb8b0
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2019-07-12 20:46:50 -04:00 |
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John Sully
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fb1b845fe5
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Fix issues with relaxed memory model architectures
Former-commit-id: e37bc4ad40e852b67ee14e5aa87fd2f398f00eed
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2019-06-17 23:00:12 -04:00 |
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John Sully
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5573f021c5
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Fallback to a futex if we spin for a long time
Former-commit-id: ec57b4b0248bba671e388a2257b1bd65ed8d0f44
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2019-06-17 23:00:12 -04:00 |
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John Sully
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be3272ec38
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Add debugging stats to the INFO command
Former-commit-id: ac80a5c6a6676f45ac7d460a9cfb02fef8b48d78
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2019-03-19 22:04:33 -04:00 |
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John Sully
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d016b967c5
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Implement try_lock
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2019-02-22 01:23:31 -05:00 |
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John Sully
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942510f1a5
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Change fastlock implementation from naive spinlock to a ticket lock for better fairness and lower peak latency
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2019-02-21 00:16:47 -05:00 |
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John Sully
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2526d51d1a
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Thread safety fixes
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2019-02-18 22:25:35 -05:00 |
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John Sully
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2c220889c6
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Fix recursive fastlock...
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2019-02-16 14:25:14 -05:00 |
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John Sully
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f5caec488d
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Make the lock recursive, this is because processEventsWhileBlocked may cause us to lock multiple times
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2019-02-15 14:11:05 -05:00 |
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John Sully
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d62178ec8c
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Initial work of multithreaded key-db. Note: Fails tests
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2019-02-11 03:36:18 -05:00 |
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John Sully
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988ea40101
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Fastlock fixes
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2019-02-10 22:00:19 -05:00 |
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John Sully
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c4dbc557eb
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move ae to C++
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2019-02-10 20:24:11 -05:00 |
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