Fix deadlock with client and ae locks
Former-commit-id: 8630339e43c1de1cd723bdfdca8ab5924e2cb8b0
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03d41318b0
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@ -19,11 +19,12 @@ public:
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if (!aeTryAcquireLock(true /*fWeak*/)) // avoid locking the client if we can
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{
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bool fOwnClientLock = true;
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int clientNesting = 1;
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for (;;)
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{
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if (fOwnClientLock)
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{
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c->lock.unlock();
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clientNesting = c->lock.unlock_recursive();
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fOwnClientLock = false;
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}
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aeAcquireLock();
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@ -36,6 +37,7 @@ public:
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break;
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}
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}
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c->lock.lock_recursive(clientNesting);
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}
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m_fArmed = true;
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@ -220,3 +220,17 @@ bool fastlock::fOwnLock()
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{
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return gettid() == m_pidOwner;
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}
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int fastlock_unlock_recursive(struct fastlock *lock)
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{
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int rval = lock->m_depth;
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lock->m_depth = 1;
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fastlock_unlock(lock);
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return rval;
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}
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void fastlock_lock_recursive(struct fastlock *lock, int nesting)
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{
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fastlock_lock(lock);
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lock->m_depth = nesting;
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}
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@ -12,6 +12,8 @@ void fastlock_lock(struct fastlock *lock);
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int fastlock_trylock(struct fastlock *lock, int fWeak);
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void fastlock_unlock(struct fastlock *lock);
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void fastlock_free(struct fastlock *lock);
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int fastlock_unlock_recursive(struct fastlock *lock);
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void fastlock_lock_recursive(struct fastlock *lock, int nesting);
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uint64_t fastlock_getlongwaitcount(); // this is a global value
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@ -65,6 +67,16 @@ struct fastlock
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fastlock_unlock(this);
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}
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int unlock_recursive()
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{
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return fastlock_unlock_recursive(this);
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}
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void lock_recursive(int nesting)
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{
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fastlock_lock_recursive(this, nesting);
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}
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bool fOwnLock(); // true if this thread owns the lock, NOTE: not 100% reliable, use for debugging only
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#endif
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};
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@ -1363,9 +1363,9 @@ void freeClientAsync(client *c) {
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* are in the context of the main thread while the other threads are
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* idle. */
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if (c->flags & CLIENT_CLOSE_ASAP || c->flags & CLIENT_LUA) return;
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AeLocker lock;
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lock.arm(nullptr);
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std::lock_guard<decltype(c->lock)> clientlock(c->lock);
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AeLocker lock;
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lock.arm(c);
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c->flags |= CLIENT_CLOSE_ASAP;
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listAddNodeTail(g_pserver->clients_to_close,c);
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}
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@ -2059,10 +2059,10 @@ void processInputBufferAndReplicate(client *c) {
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if (applied) {
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if (!g_pserver->fActiveReplica)
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{
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aeAcquireLock();
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AeLocker ae;
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ae.arm(c);
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replicationFeedSlavesFromMasterStream(g_pserver->slaves,
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c->pending_querybuf, applied);
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aeReleaseLock();
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}
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sdsrange(c->pending_querybuf,applied,-1);
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}
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@ -371,7 +371,7 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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int acl_retval = 0;
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int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS;
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struct redisCommand *cmd;
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client *c = g_pserver->lua_client;
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client *c = serverTL->lua_client;
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sds reply;
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// Ensure our client is on the right thread
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@ -966,8 +966,11 @@ void scriptingInit(int setup) {
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lua_State *lua = lua_open();
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if (setup) {
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g_pserver->lua_client = NULL;
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g_pserver->lua_caller = NULL;
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for (int iel = 0; iel < cserver.cthreads; ++iel)
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{
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g_pserver->rgthreadvar[iel].lua_client = createClient(-1, iel);
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g_pserver->rgthreadvar[iel].lua_client->flags |= CLIENT_LUA;
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}
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g_pserver->lua_timedout = 0;
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ldbInit();
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}
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@ -1117,15 +1120,6 @@ void scriptingInit(int setup) {
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lua_pcall(lua,0,0,0);
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}
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/* Create the (non connected) client that we use to execute Redis commands
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* inside the Lua interpreter.
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* Note: there is no need to create it again when this function is called
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* by scriptingReset(). */
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if (g_pserver->lua_client == NULL) {
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g_pserver->lua_client = createClient(-1, IDX_EVENT_LOOP_MAIN);
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g_pserver->lua_client->flags |= CLIENT_LUA;
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}
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/* Lua beginners often don't use "local", this is likely to introduce
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* subtle bugs in their code. To prevent problems we protect accesses
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* to global variables. */
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@ -1272,7 +1266,7 @@ sds luaCreateFunction(client *c, lua_State *lua, robj *body) {
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* so that we can replicate / write in the AOF all the
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* EVALSHA commands as EVAL using the original script. */
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int retval = dictAdd(g_pserver->lua_scripts,sha,body);
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serverAssertWithInfo(c ? c : g_pserver->lua_client,NULL,retval == DICT_OK);
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serverAssertWithInfo(c ? c : serverTL->lua_client,NULL,retval == DICT_OK);
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g_pserver->lua_scripts_mem += sdsZmallocSize(sha) + getStringObjectSdsUsedMemory(body);
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incrRefCount(body);
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return sha;
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@ -1393,7 +1387,7 @@ void evalGenericCommand(client *c, int evalsha) {
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luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
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/* Select the right DB in the context of the Lua client */
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selectDb(g_pserver->lua_client,c->db->id);
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selectDb(serverTL->lua_client,c->db->id);
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/* Set a hook in order to be able to stop the script execution if it
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* is running for too much time.
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@ -1153,6 +1153,7 @@ struct redisServerThreadVars {
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int module_blocked_pipe[2]; /* Pipe used to awake the event loop if a
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client blocked on a module command needs
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to be processed. */
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client *lua_client = nullptr; /* The "fake client" to query Redis from Lua */
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struct fastlock lockPendingWrite;
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};
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@ -1498,8 +1499,7 @@ struct redisServer {
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REDISMODULE_CLUSTER_FLAG_*. */
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/* Scripting */
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lua_State *lua; /* The Lua interpreter. We use just one for all clients */
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client *lua_client; /* The "fake client" to query Redis from Lua */
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client *lua_caller; /* The client running EVAL right now, or NULL */
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client *lua_caller = nullptr; /* The client running EVAL right now, or NULL */
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dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
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unsigned long long lua_scripts_mem; /* Cached scripts' memory + oh */
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mstime_t lua_time_limit; /* Script timeout in milliseconds */
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