futriix/src/ae.h

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2009-03-22 10:30:00 +01:00
/* A simple event-driven programming library. Originally I wrote this code
* for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
* it in form of a library for easy reuse.
*
* Copyright (c) 2006-2012, Redis Ltd.
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* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __AE_H__
#define __AE_H__
Use H/W Monotonic clock and updates to AE (#7644) Update adds a general source for retrieving a monotonic time. In addition, AE has been updated to utilize the new monotonic clock for timer processing. This performance improvement is **not** enabled in a default build due to various H/W compatibility concerns, see README.md for details. It does however change the default use of gettimeofday with clock_gettime and somewhat improves performance. This update provides the following 1. An interface for retrieving a monotonic clock. getMonotonicUs returns a uint64_t (aka monotime) with the number of micro-seconds from an arbitrary point. No more messing with tv_sec/tv_usec. Simple routines are provided for measuring elapsed milli-seconds or elapsed micro-seconds (the most common use case for a monotonic timer). No worries about time moving backwards. 2. High-speed assembler implementation for x86 and ARM. The standard method for retrieving the monotonic clock is POSIX.1b (1993): clock_gettime(CLOCK_MONOTONIC, timespec*). However, most modern processors provide a constant speed instruction clock which can be retrieved in a fraction of the time that it takes to call clock_gettime. For x86, this is provided by the RDTSC instruction. For ARM, this is provided by the CNTVCT_EL0 instruction. As a compile-time option, these high-speed timers can be chosen. (Default is POSIX clock_gettime.) 3. Refactor of event loop timers. The timer processing in ae.c has been refactored to use the new monotonic clock interface. This results in simpler/cleaner logic and improved performance.
2020-08-28 01:54:10 -07:00
#include "monotonic.h"
Io thread work offload (#763) ### IO-Threads Work Offloading This PR is the 2nd of 3 PRs intended to achieve the goal of 1M requests per second. (1st PR: https://github.com/valkey-io/valkey/pull/758) This PR offloads additional work to the I/O threads, beyond the current read-parse/write operations, to better utilize the I/O threads and reduce the load on the main thread. It contains the following 3 commits: ### Poll Offload Currently, the main thread is responsible for executing the poll-wait system call, while the IO threads wait for tasks from the main thread. The poll-wait operation is expensive and can consume up to 30% of the main thread's time. We could have let the IO threads do the poll-wait by themselves, with each thread listening to some of the clients and notifying the main thread when a client's command is ready to execute. However, the current approach, where the main thread listens for events from the network, has several benefits. The main thread remains in charge, allowing it to know the state of each client (idle/read/write/close) at any given time. Additionally, it makes the threads flexible, enabling us to drain an IO thread's job queue and stop a thread when the load is light without modifying the event loop and moving its clients to a different IO thread. Furthermore, with this approach, the IO threads don't need to wait for both messages from the network and from the main thread instead, the threads wait only for tasks from the main thread. To enjoy the benefits of both the main thread remaining in charge and the poll being offloaded, we propose offloading the poll-wait as a single-time, non-blocking job to one of the IO threads. The IO thread will perform a poll-wait non-blocking call while the main thread processes the client commands. Later, in `aeProcessEvents`, instead of sleeping on the poll, we check for the IO thread's poll-wait results. The poll-wait will be offloaded in `beforeSleep` only when there are ready events for the main thread to process. If no events are pending, the main thread will revert to the current behavior and sleep on the poll by itself. **Implementation Details** A new call back `custompoll` was added to the `aeEventLoop` when not set to `NULL` the ae will call the `custompoll` callback instead of the `aeApiPoll`. When the poll is offloaded we will set the `custompoll` to `getIOThreadPollResults` and send a poll-job to the thread. the thread will take a mutex, call a non-blocking (with timeout 0) to `aePoll` which will populate the fired events array. the IO thread will set the `server.io_fired_events` to the number of the returning `numevents`, later the main-thread in `custompoll` will return the `server.io_fired_events` and will set the `customPoll` back to `NULL`. To ensure thread safety when accessing server.el, all functions that modify the eventloop events were wrapped with a mutex to ensure mutual exclusion when modifying the events. ### Command Lookup Offload As the IO thread parses the command from the client's Querybuf, it can perform a command lookup in the commands dictionary, which can consume up to ~5% of the main-thread runtime. **Implementation details** The IO thread will store the looked-up command in the client's new field `io_parsed_cmd` field. We can't use `c->cmd` for that since we use `c->cmd `to check if a command was reprocessed or not. To ensure thread safety when accessing the command dictionary, we make sure the main thread isn't changing the dictionary while IO threads are accessing it. This is accomplished by introducing a new flag called `no_incremental_rehash` for the `dictType` commands. When performing `dictResize`, we will rehash the entire dictionary in place rather than deferring the process. ### Free Offload Since the command arguments are allocated by the I/O thread, it would be beneficial if they were also freed by the same thread. If the main thread frees objects allocated by the I/O thread, two issues arise: 1. During the freeing process, the main thread needs to access the SDS pointed to by the object to get its length. 2. With Jemalloc, each thread manages thread local pool (`tcache`) of buffers for quick reallocation without accessing the arena. If the main thread constantly frees objects allocated by other threads, those threads will have to frequently access the shared arena to obtain new memory allocations **Implementation Details** When freeing the client's argv, we will send the argv array to the thread that allocated it. The thread will be identified by the client ID. When freeing an object during `dbOverwrite`, we will offload the object free as well. We will extend this to offload the free during `dbDelete` in a future PR, as its effects on defrag/memory evictions need to be studied. --------- Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-19 05:21:45 +03:00
#include <pthread.h>
#define AE_OK 0
#define AE_ERR -1
#define AE_NONE 0 /* No events registered. */
#define AE_READABLE 1 /* Fire when descriptor is readable. */
#define AE_WRITABLE 2 /* Fire when descriptor is writable. */
#define AE_BARRIER \
4 /* With WRITABLE, never fire the event if the \
READABLE event already fired in the same event \
loop iteration. Useful when you want to persist \
things to disk before sending replies, and want \
to do that in a group fashion. */
#define AE_FILE_EVENTS (1 << 0)
#define AE_TIME_EVENTS (1 << 1)
#define AE_ALL_EVENTS (AE_FILE_EVENTS | AE_TIME_EVENTS)
#define AE_DONT_WAIT (1 << 2)
#define AE_CALL_BEFORE_SLEEP (1 << 3)
#define AE_CALL_AFTER_SLEEP (1 << 4)
Io thread work offload (#763) ### IO-Threads Work Offloading This PR is the 2nd of 3 PRs intended to achieve the goal of 1M requests per second. (1st PR: https://github.com/valkey-io/valkey/pull/758) This PR offloads additional work to the I/O threads, beyond the current read-parse/write operations, to better utilize the I/O threads and reduce the load on the main thread. It contains the following 3 commits: ### Poll Offload Currently, the main thread is responsible for executing the poll-wait system call, while the IO threads wait for tasks from the main thread. The poll-wait operation is expensive and can consume up to 30% of the main thread's time. We could have let the IO threads do the poll-wait by themselves, with each thread listening to some of the clients and notifying the main thread when a client's command is ready to execute. However, the current approach, where the main thread listens for events from the network, has several benefits. The main thread remains in charge, allowing it to know the state of each client (idle/read/write/close) at any given time. Additionally, it makes the threads flexible, enabling us to drain an IO thread's job queue and stop a thread when the load is light without modifying the event loop and moving its clients to a different IO thread. Furthermore, with this approach, the IO threads don't need to wait for both messages from the network and from the main thread instead, the threads wait only for tasks from the main thread. To enjoy the benefits of both the main thread remaining in charge and the poll being offloaded, we propose offloading the poll-wait as a single-time, non-blocking job to one of the IO threads. The IO thread will perform a poll-wait non-blocking call while the main thread processes the client commands. Later, in `aeProcessEvents`, instead of sleeping on the poll, we check for the IO thread's poll-wait results. The poll-wait will be offloaded in `beforeSleep` only when there are ready events for the main thread to process. If no events are pending, the main thread will revert to the current behavior and sleep on the poll by itself. **Implementation Details** A new call back `custompoll` was added to the `aeEventLoop` when not set to `NULL` the ae will call the `custompoll` callback instead of the `aeApiPoll`. When the poll is offloaded we will set the `custompoll` to `getIOThreadPollResults` and send a poll-job to the thread. the thread will take a mutex, call a non-blocking (with timeout 0) to `aePoll` which will populate the fired events array. the IO thread will set the `server.io_fired_events` to the number of the returning `numevents`, later the main-thread in `custompoll` will return the `server.io_fired_events` and will set the `customPoll` back to `NULL`. To ensure thread safety when accessing server.el, all functions that modify the eventloop events were wrapped with a mutex to ensure mutual exclusion when modifying the events. ### Command Lookup Offload As the IO thread parses the command from the client's Querybuf, it can perform a command lookup in the commands dictionary, which can consume up to ~5% of the main-thread runtime. **Implementation details** The IO thread will store the looked-up command in the client's new field `io_parsed_cmd` field. We can't use `c->cmd` for that since we use `c->cmd `to check if a command was reprocessed or not. To ensure thread safety when accessing the command dictionary, we make sure the main thread isn't changing the dictionary while IO threads are accessing it. This is accomplished by introducing a new flag called `no_incremental_rehash` for the `dictType` commands. When performing `dictResize`, we will rehash the entire dictionary in place rather than deferring the process. ### Free Offload Since the command arguments are allocated by the I/O thread, it would be beneficial if they were also freed by the same thread. If the main thread frees objects allocated by the I/O thread, two issues arise: 1. During the freeing process, the main thread needs to access the SDS pointed to by the object to get its length. 2. With Jemalloc, each thread manages thread local pool (`tcache`) of buffers for quick reallocation without accessing the arena. If the main thread constantly frees objects allocated by other threads, those threads will have to frequently access the shared arena to obtain new memory allocations **Implementation Details** When freeing the client's argv, we will send the argv array to the thread that allocated it. The thread will be identified by the client ID. When freeing an object during `dbOverwrite`, we will offload the object free as well. We will extend this to offload the free during `dbDelete` in a future PR, as its effects on defrag/memory evictions need to be studied. --------- Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-19 05:21:45 +03:00
#define AE_PROTECT_POLL (1 << 5)
#define AE_NOMORE -1
#define AE_DELETED_EVENT_ID -1
/* Macros */
#define AE_NOTUSED(V) ((void)V)
Io thread work offload (#763) ### IO-Threads Work Offloading This PR is the 2nd of 3 PRs intended to achieve the goal of 1M requests per second. (1st PR: https://github.com/valkey-io/valkey/pull/758) This PR offloads additional work to the I/O threads, beyond the current read-parse/write operations, to better utilize the I/O threads and reduce the load on the main thread. It contains the following 3 commits: ### Poll Offload Currently, the main thread is responsible for executing the poll-wait system call, while the IO threads wait for tasks from the main thread. The poll-wait operation is expensive and can consume up to 30% of the main thread's time. We could have let the IO threads do the poll-wait by themselves, with each thread listening to some of the clients and notifying the main thread when a client's command is ready to execute. However, the current approach, where the main thread listens for events from the network, has several benefits. The main thread remains in charge, allowing it to know the state of each client (idle/read/write/close) at any given time. Additionally, it makes the threads flexible, enabling us to drain an IO thread's job queue and stop a thread when the load is light without modifying the event loop and moving its clients to a different IO thread. Furthermore, with this approach, the IO threads don't need to wait for both messages from the network and from the main thread instead, the threads wait only for tasks from the main thread. To enjoy the benefits of both the main thread remaining in charge and the poll being offloaded, we propose offloading the poll-wait as a single-time, non-blocking job to one of the IO threads. The IO thread will perform a poll-wait non-blocking call while the main thread processes the client commands. Later, in `aeProcessEvents`, instead of sleeping on the poll, we check for the IO thread's poll-wait results. The poll-wait will be offloaded in `beforeSleep` only when there are ready events for the main thread to process. If no events are pending, the main thread will revert to the current behavior and sleep on the poll by itself. **Implementation Details** A new call back `custompoll` was added to the `aeEventLoop` when not set to `NULL` the ae will call the `custompoll` callback instead of the `aeApiPoll`. When the poll is offloaded we will set the `custompoll` to `getIOThreadPollResults` and send a poll-job to the thread. the thread will take a mutex, call a non-blocking (with timeout 0) to `aePoll` which will populate the fired events array. the IO thread will set the `server.io_fired_events` to the number of the returning `numevents`, later the main-thread in `custompoll` will return the `server.io_fired_events` and will set the `customPoll` back to `NULL`. To ensure thread safety when accessing server.el, all functions that modify the eventloop events were wrapped with a mutex to ensure mutual exclusion when modifying the events. ### Command Lookup Offload As the IO thread parses the command from the client's Querybuf, it can perform a command lookup in the commands dictionary, which can consume up to ~5% of the main-thread runtime. **Implementation details** The IO thread will store the looked-up command in the client's new field `io_parsed_cmd` field. We can't use `c->cmd` for that since we use `c->cmd `to check if a command was reprocessed or not. To ensure thread safety when accessing the command dictionary, we make sure the main thread isn't changing the dictionary while IO threads are accessing it. This is accomplished by introducing a new flag called `no_incremental_rehash` for the `dictType` commands. When performing `dictResize`, we will rehash the entire dictionary in place rather than deferring the process. ### Free Offload Since the command arguments are allocated by the I/O thread, it would be beneficial if they were also freed by the same thread. If the main thread frees objects allocated by the I/O thread, two issues arise: 1. During the freeing process, the main thread needs to access the SDS pointed to by the object to get its length. 2. With Jemalloc, each thread manages thread local pool (`tcache`) of buffers for quick reallocation without accessing the arena. If the main thread constantly frees objects allocated by other threads, those threads will have to frequently access the shared arena to obtain new memory allocations **Implementation Details** When freeing the client's argv, we will send the argv array to the thread that allocated it. The thread will be identified by the client ID. When freeing an object during `dbOverwrite`, we will offload the object free as well. We will extend this to offload the free during `dbDelete` in a future PR, as its effects on defrag/memory evictions need to be studied. --------- Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-19 05:21:45 +03:00
struct timeval; /* forward declaration */
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struct aeEventLoop;
/* Types and data structures */
typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask);
typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData);
typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData);
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typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop);
Async IO threads (#758) This PR is 1 of 3 PRs intended to achieve the goal of 1 million requests per second, as detailed by [dan touitou](https://github.com/touitou-dan) in https://github.com/valkey-io/valkey/issues/22. This PR modifies the IO threads to be fully asynchronous, which is a first and necessary step to allow more work offloading and better utilization of the IO threads. ### Current IO threads state: Valkey IO threads were introduced in Redis 6.0 to allow better utilization of multi-core machines. Before this, Redis was single-threaded and could only use one CPU core for network and command processing. The introduction of IO threads helps in offloading the IO operations to multiple threads. **Current IO Threads flow:** 1. Initialization: When Redis starts, it initializes a specified number of IO threads. These threads are in addition to the main thread, each thread starts with an empty list, the main thread will populate that list in each event-loop with pending-read-clients or pending-write-clients. 2. Read Phase: The main thread accepts incoming connections and reads requests from clients. The reading of requests are offloaded to IO threads. The main thread puts the clients ready-to-read in a list and set the global io_threads_op to IO_THREADS_OP_READ, the IO threads pick the clients up, perform the read operation and parse the first incoming command. 3. Command Processing: After reading the requests, command processing is still single-threaded and handled by the main thread. 4. Write Phase: Similar to the read phase, the write phase is also be offloaded to IO threads. The main thread prepares the response in the clients’ output buffer then the main thread puts the client in the list, and sets the global io_threads_op to the IO_THREADS_OP_WRITE. The IO threads then pick the clients up and perform the write operation to send the responses back to clients. 5. Synchronization: The main-thread communicate with the threads on how many jobs left per each thread with atomic counter. The main-thread doesn’t access the clients while being handled by the IO threads. **Issues with current implementation:** * Underutilized Cores: The current implementation of IO-threads leads to the underutilization of CPU cores. * The main thread remains responsible for a significant portion of IO-related tasks that could be offloaded to IO-threads. * When the main-thread is processing client’s commands, the IO threads are idle for a considerable amount of time. * Notably, the main thread's performance during the IO-related tasks is constrained by the speed of the slowest IO-thread. * Limited Offloading: Currently, Since the Main-threads waits synchronously for the IO threads, the Threads perform only read-parse, and write operations, with parsing done only for the first command. If the threads can do work asynchronously we may offload more work to the threads reducing the load from the main-thread. * TLS: Currently, we don't support IO threads with TLS (where offloading IO would be more beneficial) since TLS read/write operations are not thread-safe with the current implementation. ### Suggested change Non-blocking main thread - The main thread and IO threads will operate in parallel to maximize efficiency. The main thread will not be blocked by IO operations. It will continue to process commands independently of the IO thread's activities. **Implementation details** **Inter-thread communication.** * We use a static, lock-free ring buffer of fixed size (2048 jobs) for the main thread to send jobs and for the IO to receive them. If the ring buffer fills up, the main thread will handle the task itself, acting as back pressure (in case IO operations are more expensive than command processing). A static ring buffer is a better candidate than a dynamic job queue as it eliminates the need for allocation/freeing per job. * An IO job will be in the format: ` [void* function-call-back | void *data] `where data is either a client to read/write from and the function-ptr is the function to be called with the data for example readQueryFromClient using this format we can use it later to offload other types of works to the IO threads. * The Ring buffer is one way from the main-thread to the IO thread, Upon read/write event the main thread will send a read/write job then in before sleep it will iterate over the pending read/write clients to checking for each client if the IO threads has already finished handling it. The IO thread signals it has finished handling a client read/write by toggling an atomic flag read_state / write_state on the client struct. **Thread Safety** As suggested in this solution, the IO threads are reading from and writing to the clients' buffers while the main thread may access those clients. We must ensure no race conditions or unsafe access occurs while keeping the Valkey code simple and lock free. Minimal Action in the IO Threads The main change is to limit the IO thread operations to the bare minimum. The IO thread will access only the client's struct and only the necessary fields in this struct. The IO threads will be responsible for the following: * Read Operation: The IO thread will only read and parse a single command. It will not update the server stats, handle read errors, or parsing errors. These tasks will be taken care of by the main thread. * Write Operation: The IO thread will only write the available data. It will not free the client's replies, handle write errors, or update the server statistics. To achieve this without code duplication, the read/write code has been refactored into smaller, independent components: * Functions that perform only the read/parse/write calls. * Functions that handle the read/parse/write results. This refactor accounts for the majority of the modifications in this PR. **Client Struct Safe Access** As we ensure that the IO threads access memory only within the client struct, we need to ensure thread safety only for the client's struct's shared fields. * Query Buffer * Command parsing - The main thread will not try to parse a command from the query buffer when a client is offloaded to the IO thread. * Client's memory checks in client-cron - The main thread will not access the client query buffer if it is offloaded and will handle the querybuf grow/shrink when the client is back. * CLIENT LIST command - The main thread will busy-wait for the IO thread to finish handling the client, falling back to the current behavior where the main thread waits for the IO thread to finish their processing. * Output Buffer * The IO thread will not change the client's bufpos and won't free the client's reply lists. These actions will be done by the main thread on the client's return from the IO thread. * bufpos / block→used: As the main thread may change the bufpos, the reply-block→used, or add/delete blocks to the reply list while the IO thread writes, we add two fields to the client struct: io_last_bufpos and io_last_reply_block. The IO thread will write until the io_last_bufpos, which was set by the main-thread before sending the client to the IO thread. If more data has been added to the cob in between, it will be written in the next write-job. In addition, the main thread will not trim or merge reply blocks while the client is offloaded. * Parsing Fields * Client's cmd, argc, argv, reqtype, etc., are set during parsing. * The main thread will indicate to the IO thread not to parse a cmd if the client is not reset. In this case, the IO thread will only read from the network and won't attempt to parse a new command. * The main thread won't access the c→cmd/c→argv in the CLIENT LIST command as stated before it will busy wait for the IO threads. * Client Flags * c→flags, which may be changed by the main thread in multiple places, won't be accessed by the IO thread. Instead, the main thread will set the c→io_flags with the information necessary for the IO thread to know the client's state. * Client Close * On freeClient, the main thread will busy wait for the IO thread to finish processing the client's read/write before proceeding to free the client. * Client's Memory Limits * The IO thread won't handle the qb/cob limits. In case a client crosses the qb limit, the IO thread will stop reading for it, letting the main thread know that the client crossed the limit. **TLS** TLS is currently not supported with IO threads for the following reasons: 1. Pending reads - If SSL has pending data that has already been read from the socket, there is a risk of not calling the read handler again. To handle this, a list is used to hold the pending clients. With IO threads, multiple threads can access the list concurrently. 2. Event loop modification - Currently, the TLS code registers/unregisters the file descriptor from the event loop depending on the read/write results. With IO threads, multiple threads can modify the event loop struct simultaneously. 3. The same client can be sent to 2 different threads concurrently (https://github.com/redis/redis/issues/12540). Those issues were handled in the current PR: 1. The IO thread only performs the read operation. The main thread will check for pending reads after the client returns from the IO thread and will be the only one to access the pending list. 2. The registering/unregistering of events will be similarly postponed and handled by the main thread only. 3. Each client is being sent to the same dedicated thread (c→id % num_of_threads). **Sending Replies Immediately with IO threads.** Currently, after processing a command, we add the client to the pending_writes_list. Only after processing all the clients do we send all the replies. Since the IO threads are now working asynchronously, we can send the reply immediately after processing the client’s requests, reducing the command latency. However, if we are using AOF=always, we must wait for the AOF buffer to be written, in which case we revert to the current behavior. **IO threads dynamic adjustment** Currently, we use an all-or-nothing approach when activating the IO threads. The current logic is as follows: if the number of pending write clients is greater than twice the number of threads (including the main thread), we enable all threads; otherwise, we enable none. For example, if 8 IO threads are defined, we enable all 8 threads if there are 16 pending clients; else, we enable none. It makes more sense to enable partial activation of the IO threads. If we have 10 pending clients, we will enable 5 threads, and so on. This approach allows for a more granular and efficient allocation of resources based on the current workload. In addition, the user will now be able to change the number of I/O threads at runtime. For example, when decreasing the number of threads from 4 to 2, threads 3 and 4 will be closed after flushing their job queues. **Tests** Currently, we run the io-threads tests with 4 IO threads (https://github.com/valkey-io/valkey/blob/443d80f1686377ad42cbf92d98ecc6d240325ee1/.github/workflows/daily.yml#L353). This means that we will not activate the IO threads unless there are 8 (threads * 2) pending write clients per single loop, which is unlikely to happened in most of tests, meaning the IO threads are not currently being tested. To enforce the main thread to always offload work to the IO threads, regardless of the number of pending events, we add an events-per-io-thread configuration with a default value of 2. When set to 0, this configuration will force the main thread to always offload work to the IO threads. When we offload every single read/write operation to the IO threads, the IO-threads are running with 100% CPU when running multiple tests concurrently some tests fail as a result of larger than expected command latencies. To address this issue, we have to add some after or wait_for calls to some of the tests to ensure they pass with IO threads as well. Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-09 06:01:39 +03:00
typedef void aeAfterSleepProc(struct aeEventLoop *eventLoop, int numevents);
Io thread work offload (#763) ### IO-Threads Work Offloading This PR is the 2nd of 3 PRs intended to achieve the goal of 1M requests per second. (1st PR: https://github.com/valkey-io/valkey/pull/758) This PR offloads additional work to the I/O threads, beyond the current read-parse/write operations, to better utilize the I/O threads and reduce the load on the main thread. It contains the following 3 commits: ### Poll Offload Currently, the main thread is responsible for executing the poll-wait system call, while the IO threads wait for tasks from the main thread. The poll-wait operation is expensive and can consume up to 30% of the main thread's time. We could have let the IO threads do the poll-wait by themselves, with each thread listening to some of the clients and notifying the main thread when a client's command is ready to execute. However, the current approach, where the main thread listens for events from the network, has several benefits. The main thread remains in charge, allowing it to know the state of each client (idle/read/write/close) at any given time. Additionally, it makes the threads flexible, enabling us to drain an IO thread's job queue and stop a thread when the load is light without modifying the event loop and moving its clients to a different IO thread. Furthermore, with this approach, the IO threads don't need to wait for both messages from the network and from the main thread instead, the threads wait only for tasks from the main thread. To enjoy the benefits of both the main thread remaining in charge and the poll being offloaded, we propose offloading the poll-wait as a single-time, non-blocking job to one of the IO threads. The IO thread will perform a poll-wait non-blocking call while the main thread processes the client commands. Later, in `aeProcessEvents`, instead of sleeping on the poll, we check for the IO thread's poll-wait results. The poll-wait will be offloaded in `beforeSleep` only when there are ready events for the main thread to process. If no events are pending, the main thread will revert to the current behavior and sleep on the poll by itself. **Implementation Details** A new call back `custompoll` was added to the `aeEventLoop` when not set to `NULL` the ae will call the `custompoll` callback instead of the `aeApiPoll`. When the poll is offloaded we will set the `custompoll` to `getIOThreadPollResults` and send a poll-job to the thread. the thread will take a mutex, call a non-blocking (with timeout 0) to `aePoll` which will populate the fired events array. the IO thread will set the `server.io_fired_events` to the number of the returning `numevents`, later the main-thread in `custompoll` will return the `server.io_fired_events` and will set the `customPoll` back to `NULL`. To ensure thread safety when accessing server.el, all functions that modify the eventloop events were wrapped with a mutex to ensure mutual exclusion when modifying the events. ### Command Lookup Offload As the IO thread parses the command from the client's Querybuf, it can perform a command lookup in the commands dictionary, which can consume up to ~5% of the main-thread runtime. **Implementation details** The IO thread will store the looked-up command in the client's new field `io_parsed_cmd` field. We can't use `c->cmd` for that since we use `c->cmd `to check if a command was reprocessed or not. To ensure thread safety when accessing the command dictionary, we make sure the main thread isn't changing the dictionary while IO threads are accessing it. This is accomplished by introducing a new flag called `no_incremental_rehash` for the `dictType` commands. When performing `dictResize`, we will rehash the entire dictionary in place rather than deferring the process. ### Free Offload Since the command arguments are allocated by the I/O thread, it would be beneficial if they were also freed by the same thread. If the main thread frees objects allocated by the I/O thread, two issues arise: 1. During the freeing process, the main thread needs to access the SDS pointed to by the object to get its length. 2. With Jemalloc, each thread manages thread local pool (`tcache`) of buffers for quick reallocation without accessing the arena. If the main thread constantly frees objects allocated by other threads, those threads will have to frequently access the shared arena to obtain new memory allocations **Implementation Details** When freeing the client's argv, we will send the argv array to the thread that allocated it. The thread will be identified by the client ID. When freeing an object during `dbOverwrite`, we will offload the object free as well. We will extend this to offload the free during `dbDelete` in a future PR, as its effects on defrag/memory evictions need to be studied. --------- Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-19 05:21:45 +03:00
typedef int aeCustomPollProc(struct aeEventLoop *eventLoop);
2009-03-22 10:30:00 +01:00
/* File event structure */
typedef struct aeFileEvent {
ae.c: introduce the concept of read->write barrier. AOF fsync=always, and certain Redis Cluster bus operations, require to fsync data on disk before replying with an acknowledge. In such case, in order to implement Group Commits, we want to be sure that queries that are read in a given cycle of the event loop, are never served to clients in the same event loop iteration. This way, by using the event loop "before sleep" callback, we can fsync the information just one time before returning into the event loop for the next cycle. This is much more efficient compared to calling fsync() multiple times. Unfortunately because of a bug, this was not always guaranteed: the actual way the events are installed was the sole thing that could control. Normally this problem is hard to trigger when AOF is enabled with fsync=always, because we try to flush the output buffers to the socekt directly in the beforeSleep() function of Redis. However if the output buffers are full, we actually install a write event, and in such a case, this bug could happen. This change to ae.c modifies the event loop implementation to make this concept explicit. Write events that are registered with: AE_WRITABLE|AE_BARRIER Are guaranteed to never fire after the readable event was fired for the same file descriptor. In this way we are sure that data is persisted to disk before the client performing the operation receives an acknowledged. However note that this semantics does not provide all the guarantees that one may believe are automatically provided. Take the example of the blocking list operations in Redis. With AOF and fsync=always we could have: Client A doing: BLPOP myqueue 0 Client B doing: RPUSH myqueue a b c In this scenario, Client A will get the "a" elements immediately after the Client B RPUSH will be executed, even before the operation is persisted. However when Client B will get the acknowledge, it can be sure that "b,c" are already safe on disk inside the list. What to note here is that it cannot be assumed that Client A receiving the element is a guaranteed that the operation succeeded from the point of view of Client B. This is due to the fact that the barrier exists within the same socket, and not between different sockets. However in the case above, the element "a" was not going to be persisted regardless, so it is a pretty synthetic argument.
2018-02-23 17:42:24 +01:00
int mask; /* one of AE_(READABLE|WRITABLE|BARRIER) */
aeFileProc *rfileProc;
aeFileProc *wfileProc;
2009-03-22 10:30:00 +01:00
void *clientData;
} aeFileEvent;
/* Time event structure */
typedef struct aeTimeEvent {
long long id; /* time event identifier. */
Use H/W Monotonic clock and updates to AE (#7644) Update adds a general source for retrieving a monotonic time. In addition, AE has been updated to utilize the new monotonic clock for timer processing. This performance improvement is **not** enabled in a default build due to various H/W compatibility concerns, see README.md for details. It does however change the default use of gettimeofday with clock_gettime and somewhat improves performance. This update provides the following 1. An interface for retrieving a monotonic clock. getMonotonicUs returns a uint64_t (aka monotime) with the number of micro-seconds from an arbitrary point. No more messing with tv_sec/tv_usec. Simple routines are provided for measuring elapsed milli-seconds or elapsed micro-seconds (the most common use case for a monotonic timer). No worries about time moving backwards. 2. High-speed assembler implementation for x86 and ARM. The standard method for retrieving the monotonic clock is POSIX.1b (1993): clock_gettime(CLOCK_MONOTONIC, timespec*). However, most modern processors provide a constant speed instruction clock which can be retrieved in a fraction of the time that it takes to call clock_gettime. For x86, this is provided by the RDTSC instruction. For ARM, this is provided by the CNTVCT_EL0 instruction. As a compile-time option, these high-speed timers can be chosen. (Default is POSIX clock_gettime.) 3. Refactor of event loop timers. The timer processing in ae.c has been refactored to use the new monotonic clock interface. This results in simpler/cleaner logic and improved performance.
2020-08-28 01:54:10 -07:00
monotime when;
2009-03-22 10:30:00 +01:00
aeTimeProc *timeProc;
aeEventFinalizerProc *finalizerProc;
void *clientData;
Fix ae.c when a timer finalizerProc adds an event. While this feature is not used by Redis, ae.c implements the ability for a timer to call a finalizer callback when an timer event is deleted. This feature was bugged since the start, and because it was never used we never noticed a problem. However Anthony LaTorre was using the same library in order to implement a different system: he found a bug that he describes as follows, and which he fixed with the patch in this commit, sent me by private email: --- Anthony email --- 've found one bug in the current implementation of the timed events. It's possible to lose track of a timed event if an event is added in the finalizerProc of another event. For example, suppose you start off with three timed events 1, 2, and 3. Then the linked list looks like: 3 -> 2 -> 1 Then, you run processTimeEvents and events 2 and 3 finish, so now the list looks like: -1 -> -1 -> 2 Now, on the next iteration of processTimeEvents it starts by deleting the first event, and suppose this finalizerProc creates a new event, so that the list looks like this: 4 -> -1 -> 2 On the next iteration of the while loop, when it gets to the second event, the variable prev is still set to NULL, so that the head of the event loop after the next event will be set to 2, i.e. after deleting the next event the event loop will look like: 2 and the event with id 4 will be lost. I've attached an example program to illustrate the issue. If you run it you will see that it prints: ``` foo id = 0 spam! ``` But if you uncomment line 29 and run it again it won't print "spam!". --- End of email --- Test.c source code is as follows: #include "ae.h" #include <stdio.h> aeEventLoop *el; int foo(struct aeEventLoop *el, long long id, void *data) { printf("foo id = %lld\n", id); return AE_NOMORE; } int spam(struct aeEventLoop *el, long long id, void *data) { printf("spam!\n"); return AE_NOMORE; } void bar(struct aeEventLoop *el, void *data) { aeCreateTimeEvent(el, 0, spam, NULL, NULL); } int main(int argc, char **argv) { el = aeCreateEventLoop(100); //aeCreateTimeEvent(el, 0, foo, NULL, NULL); aeCreateTimeEvent(el, 0, foo, NULL, bar); aeMain(el); return 0; } Anthony fixed the problem by using a linked list for the list of timers, and sent me back this patch after he tested the code in production for some time. The code looks sane to me, so committing it to Redis.
2018-03-28 14:06:08 +02:00
struct aeTimeEvent *prev;
2009-03-22 10:30:00 +01:00
struct aeTimeEvent *next;
int refcount; /* refcount to prevent timer events from being
* freed in recursive time event calls. */
2009-03-22 10:30:00 +01:00
} aeTimeEvent;
/* A fired event */
typedef struct aeFiredEvent {
int fd;
int mask;
} aeFiredEvent;
2009-03-22 10:30:00 +01:00
/* State of an event based program */
typedef struct aeEventLoop {
int maxfd; /* highest file descriptor currently registered */
int setsize; /* max number of file descriptors tracked */
2009-03-22 10:30:00 +01:00
long long timeEventNextId;
aeFileEvent *events; /* Registered events */
aeFiredEvent *fired; /* Fired events */
2009-03-22 10:30:00 +01:00
aeTimeEvent *timeEventHead;
int stop;
void *apidata; /* This is used for polling API specific data */
2010-01-28 10:12:04 -05:00
aeBeforeSleepProc *beforesleep;
Async IO threads (#758) This PR is 1 of 3 PRs intended to achieve the goal of 1 million requests per second, as detailed by [dan touitou](https://github.com/touitou-dan) in https://github.com/valkey-io/valkey/issues/22. This PR modifies the IO threads to be fully asynchronous, which is a first and necessary step to allow more work offloading and better utilization of the IO threads. ### Current IO threads state: Valkey IO threads were introduced in Redis 6.0 to allow better utilization of multi-core machines. Before this, Redis was single-threaded and could only use one CPU core for network and command processing. The introduction of IO threads helps in offloading the IO operations to multiple threads. **Current IO Threads flow:** 1. Initialization: When Redis starts, it initializes a specified number of IO threads. These threads are in addition to the main thread, each thread starts with an empty list, the main thread will populate that list in each event-loop with pending-read-clients or pending-write-clients. 2. Read Phase: The main thread accepts incoming connections and reads requests from clients. The reading of requests are offloaded to IO threads. The main thread puts the clients ready-to-read in a list and set the global io_threads_op to IO_THREADS_OP_READ, the IO threads pick the clients up, perform the read operation and parse the first incoming command. 3. Command Processing: After reading the requests, command processing is still single-threaded and handled by the main thread. 4. Write Phase: Similar to the read phase, the write phase is also be offloaded to IO threads. The main thread prepares the response in the clients’ output buffer then the main thread puts the client in the list, and sets the global io_threads_op to the IO_THREADS_OP_WRITE. The IO threads then pick the clients up and perform the write operation to send the responses back to clients. 5. Synchronization: The main-thread communicate with the threads on how many jobs left per each thread with atomic counter. The main-thread doesn’t access the clients while being handled by the IO threads. **Issues with current implementation:** * Underutilized Cores: The current implementation of IO-threads leads to the underutilization of CPU cores. * The main thread remains responsible for a significant portion of IO-related tasks that could be offloaded to IO-threads. * When the main-thread is processing client’s commands, the IO threads are idle for a considerable amount of time. * Notably, the main thread's performance during the IO-related tasks is constrained by the speed of the slowest IO-thread. * Limited Offloading: Currently, Since the Main-threads waits synchronously for the IO threads, the Threads perform only read-parse, and write operations, with parsing done only for the first command. If the threads can do work asynchronously we may offload more work to the threads reducing the load from the main-thread. * TLS: Currently, we don't support IO threads with TLS (where offloading IO would be more beneficial) since TLS read/write operations are not thread-safe with the current implementation. ### Suggested change Non-blocking main thread - The main thread and IO threads will operate in parallel to maximize efficiency. The main thread will not be blocked by IO operations. It will continue to process commands independently of the IO thread's activities. **Implementation details** **Inter-thread communication.** * We use a static, lock-free ring buffer of fixed size (2048 jobs) for the main thread to send jobs and for the IO to receive them. If the ring buffer fills up, the main thread will handle the task itself, acting as back pressure (in case IO operations are more expensive than command processing). A static ring buffer is a better candidate than a dynamic job queue as it eliminates the need for allocation/freeing per job. * An IO job will be in the format: ` [void* function-call-back | void *data] `where data is either a client to read/write from and the function-ptr is the function to be called with the data for example readQueryFromClient using this format we can use it later to offload other types of works to the IO threads. * The Ring buffer is one way from the main-thread to the IO thread, Upon read/write event the main thread will send a read/write job then in before sleep it will iterate over the pending read/write clients to checking for each client if the IO threads has already finished handling it. The IO thread signals it has finished handling a client read/write by toggling an atomic flag read_state / write_state on the client struct. **Thread Safety** As suggested in this solution, the IO threads are reading from and writing to the clients' buffers while the main thread may access those clients. We must ensure no race conditions or unsafe access occurs while keeping the Valkey code simple and lock free. Minimal Action in the IO Threads The main change is to limit the IO thread operations to the bare minimum. The IO thread will access only the client's struct and only the necessary fields in this struct. The IO threads will be responsible for the following: * Read Operation: The IO thread will only read and parse a single command. It will not update the server stats, handle read errors, or parsing errors. These tasks will be taken care of by the main thread. * Write Operation: The IO thread will only write the available data. It will not free the client's replies, handle write errors, or update the server statistics. To achieve this without code duplication, the read/write code has been refactored into smaller, independent components: * Functions that perform only the read/parse/write calls. * Functions that handle the read/parse/write results. This refactor accounts for the majority of the modifications in this PR. **Client Struct Safe Access** As we ensure that the IO threads access memory only within the client struct, we need to ensure thread safety only for the client's struct's shared fields. * Query Buffer * Command parsing - The main thread will not try to parse a command from the query buffer when a client is offloaded to the IO thread. * Client's memory checks in client-cron - The main thread will not access the client query buffer if it is offloaded and will handle the querybuf grow/shrink when the client is back. * CLIENT LIST command - The main thread will busy-wait for the IO thread to finish handling the client, falling back to the current behavior where the main thread waits for the IO thread to finish their processing. * Output Buffer * The IO thread will not change the client's bufpos and won't free the client's reply lists. These actions will be done by the main thread on the client's return from the IO thread. * bufpos / block→used: As the main thread may change the bufpos, the reply-block→used, or add/delete blocks to the reply list while the IO thread writes, we add two fields to the client struct: io_last_bufpos and io_last_reply_block. The IO thread will write until the io_last_bufpos, which was set by the main-thread before sending the client to the IO thread. If more data has been added to the cob in between, it will be written in the next write-job. In addition, the main thread will not trim or merge reply blocks while the client is offloaded. * Parsing Fields * Client's cmd, argc, argv, reqtype, etc., are set during parsing. * The main thread will indicate to the IO thread not to parse a cmd if the client is not reset. In this case, the IO thread will only read from the network and won't attempt to parse a new command. * The main thread won't access the c→cmd/c→argv in the CLIENT LIST command as stated before it will busy wait for the IO threads. * Client Flags * c→flags, which may be changed by the main thread in multiple places, won't be accessed by the IO thread. Instead, the main thread will set the c→io_flags with the information necessary for the IO thread to know the client's state. * Client Close * On freeClient, the main thread will busy wait for the IO thread to finish processing the client's read/write before proceeding to free the client. * Client's Memory Limits * The IO thread won't handle the qb/cob limits. In case a client crosses the qb limit, the IO thread will stop reading for it, letting the main thread know that the client crossed the limit. **TLS** TLS is currently not supported with IO threads for the following reasons: 1. Pending reads - If SSL has pending data that has already been read from the socket, there is a risk of not calling the read handler again. To handle this, a list is used to hold the pending clients. With IO threads, multiple threads can access the list concurrently. 2. Event loop modification - Currently, the TLS code registers/unregisters the file descriptor from the event loop depending on the read/write results. With IO threads, multiple threads can modify the event loop struct simultaneously. 3. The same client can be sent to 2 different threads concurrently (https://github.com/redis/redis/issues/12540). Those issues were handled in the current PR: 1. The IO thread only performs the read operation. The main thread will check for pending reads after the client returns from the IO thread and will be the only one to access the pending list. 2. The registering/unregistering of events will be similarly postponed and handled by the main thread only. 3. Each client is being sent to the same dedicated thread (c→id % num_of_threads). **Sending Replies Immediately with IO threads.** Currently, after processing a command, we add the client to the pending_writes_list. Only after processing all the clients do we send all the replies. Since the IO threads are now working asynchronously, we can send the reply immediately after processing the client’s requests, reducing the command latency. However, if we are using AOF=always, we must wait for the AOF buffer to be written, in which case we revert to the current behavior. **IO threads dynamic adjustment** Currently, we use an all-or-nothing approach when activating the IO threads. The current logic is as follows: if the number of pending write clients is greater than twice the number of threads (including the main thread), we enable all threads; otherwise, we enable none. For example, if 8 IO threads are defined, we enable all 8 threads if there are 16 pending clients; else, we enable none. It makes more sense to enable partial activation of the IO threads. If we have 10 pending clients, we will enable 5 threads, and so on. This approach allows for a more granular and efficient allocation of resources based on the current workload. In addition, the user will now be able to change the number of I/O threads at runtime. For example, when decreasing the number of threads from 4 to 2, threads 3 and 4 will be closed after flushing their job queues. **Tests** Currently, we run the io-threads tests with 4 IO threads (https://github.com/valkey-io/valkey/blob/443d80f1686377ad42cbf92d98ecc6d240325ee1/.github/workflows/daily.yml#L353). This means that we will not activate the IO threads unless there are 8 (threads * 2) pending write clients per single loop, which is unlikely to happened in most of tests, meaning the IO threads are not currently being tested. To enforce the main thread to always offload work to the IO threads, regardless of the number of pending events, we add an events-per-io-thread configuration with a default value of 2. When set to 0, this configuration will force the main thread to always offload work to the IO threads. When we offload every single read/write operation to the IO threads, the IO-threads are running with 100% CPU when running multiple tests concurrently some tests fail as a result of larger than expected command latencies. To address this issue, we have to add some after or wait_for calls to some of the tests to ensure they pass with IO threads as well. Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-09 06:01:39 +03:00
aeAfterSleepProc *aftersleep;
Io thread work offload (#763) ### IO-Threads Work Offloading This PR is the 2nd of 3 PRs intended to achieve the goal of 1M requests per second. (1st PR: https://github.com/valkey-io/valkey/pull/758) This PR offloads additional work to the I/O threads, beyond the current read-parse/write operations, to better utilize the I/O threads and reduce the load on the main thread. It contains the following 3 commits: ### Poll Offload Currently, the main thread is responsible for executing the poll-wait system call, while the IO threads wait for tasks from the main thread. The poll-wait operation is expensive and can consume up to 30% of the main thread's time. We could have let the IO threads do the poll-wait by themselves, with each thread listening to some of the clients and notifying the main thread when a client's command is ready to execute. However, the current approach, where the main thread listens for events from the network, has several benefits. The main thread remains in charge, allowing it to know the state of each client (idle/read/write/close) at any given time. Additionally, it makes the threads flexible, enabling us to drain an IO thread's job queue and stop a thread when the load is light without modifying the event loop and moving its clients to a different IO thread. Furthermore, with this approach, the IO threads don't need to wait for both messages from the network and from the main thread instead, the threads wait only for tasks from the main thread. To enjoy the benefits of both the main thread remaining in charge and the poll being offloaded, we propose offloading the poll-wait as a single-time, non-blocking job to one of the IO threads. The IO thread will perform a poll-wait non-blocking call while the main thread processes the client commands. Later, in `aeProcessEvents`, instead of sleeping on the poll, we check for the IO thread's poll-wait results. The poll-wait will be offloaded in `beforeSleep` only when there are ready events for the main thread to process. If no events are pending, the main thread will revert to the current behavior and sleep on the poll by itself. **Implementation Details** A new call back `custompoll` was added to the `aeEventLoop` when not set to `NULL` the ae will call the `custompoll` callback instead of the `aeApiPoll`. When the poll is offloaded we will set the `custompoll` to `getIOThreadPollResults` and send a poll-job to the thread. the thread will take a mutex, call a non-blocking (with timeout 0) to `aePoll` which will populate the fired events array. the IO thread will set the `server.io_fired_events` to the number of the returning `numevents`, later the main-thread in `custompoll` will return the `server.io_fired_events` and will set the `customPoll` back to `NULL`. To ensure thread safety when accessing server.el, all functions that modify the eventloop events were wrapped with a mutex to ensure mutual exclusion when modifying the events. ### Command Lookup Offload As the IO thread parses the command from the client's Querybuf, it can perform a command lookup in the commands dictionary, which can consume up to ~5% of the main-thread runtime. **Implementation details** The IO thread will store the looked-up command in the client's new field `io_parsed_cmd` field. We can't use `c->cmd` for that since we use `c->cmd `to check if a command was reprocessed or not. To ensure thread safety when accessing the command dictionary, we make sure the main thread isn't changing the dictionary while IO threads are accessing it. This is accomplished by introducing a new flag called `no_incremental_rehash` for the `dictType` commands. When performing `dictResize`, we will rehash the entire dictionary in place rather than deferring the process. ### Free Offload Since the command arguments are allocated by the I/O thread, it would be beneficial if they were also freed by the same thread. If the main thread frees objects allocated by the I/O thread, two issues arise: 1. During the freeing process, the main thread needs to access the SDS pointed to by the object to get its length. 2. With Jemalloc, each thread manages thread local pool (`tcache`) of buffers for quick reallocation without accessing the arena. If the main thread constantly frees objects allocated by other threads, those threads will have to frequently access the shared arena to obtain new memory allocations **Implementation Details** When freeing the client's argv, we will send the argv array to the thread that allocated it. The thread will be identified by the client ID. When freeing an object during `dbOverwrite`, we will offload the object free as well. We will extend this to offload the free during `dbDelete` in a future PR, as its effects on defrag/memory evictions need to be studied. --------- Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-19 05:21:45 +03:00
aeCustomPollProc *custompoll;
pthread_mutex_t poll_mutex;
int flags;
2009-03-22 10:30:00 +01:00
} aeEventLoop;
/* Prototypes */
aeEventLoop *aeCreateEventLoop(int setsize);
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void aeDeleteEventLoop(aeEventLoop *eventLoop);
void aeStop(aeEventLoop *eventLoop);
int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, aeFileProc *proc, void *clientData);
2009-03-22 10:30:00 +01:00
void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask);
int aeGetFileEvents(aeEventLoop *eventLoop, int fd);
Add event loop support to the module API (#10001) Modules can now register sockets/pipe to the Redis main thread event loop and do network operations asynchronously. Previously, modules had to maintain an event loop and another thread for asynchronous network operations. Also, if a module is calling API functions after doing some network operations, it had to synchronize its event loop thread's access with Redis main thread by locking the GIL, causing contention on the lock. After this commit, no synchronization is needed as module can operate in Redis main thread context. So, this commit may improve the performance for some use cases. Added three functions to the module API: * RedisModule_EventLoopAdd(int fd, int mask, RedisModuleEventLoopFunc func, void *user_data) * RedisModule_EventLoopDel(int fd, int mask) * RedisModule_EventLoopAddOneShot(RedisModuleEventLoopOneShotFunc func, void *user_data) - This function can be called from other threads to trigger callback on Redis main thread. Callback will be triggered only once. If Redis main thread is sleeping, this call will wake up the Redis main thread. Event loop callbacks are called by Redis main thread after locking the GIL. Inside callbacks, modules can operate as if they are holding the GIL. Added REDISMODULE_EVENT_EVENTLOOP event with two subevents: * REDISMODULE_SUBEVENT_EVENTLOOP_BEFORE_SLEEP * REDISMODULE_SUBEVENT_EVENTLOOP_AFTER_SLEEP These events are for modules that want to participate in the before and after sleep action. e.g It might be useful to implement batching : Read data from the network, write all to a file in one go on BEFORE_SLEEP event.
2022-01-18 14:10:07 +03:00
void *aeGetFileClientData(aeEventLoop *eventLoop, int fd);
long long aeCreateTimeEvent(aeEventLoop *eventLoop,
long long milliseconds,
aeTimeProc *proc,
void *clientData,
aeEventFinalizerProc *finalizerProc);
2009-03-22 10:30:00 +01:00
int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id);
int aeProcessEvents(aeEventLoop *eventLoop, int flags);
int aeWait(int fd, int mask, long long milliseconds);
void aeMain(aeEventLoop *eventLoop);
char *aeGetApiName(void);
2010-01-28 10:12:04 -05:00
void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep);
Async IO threads (#758) This PR is 1 of 3 PRs intended to achieve the goal of 1 million requests per second, as detailed by [dan touitou](https://github.com/touitou-dan) in https://github.com/valkey-io/valkey/issues/22. This PR modifies the IO threads to be fully asynchronous, which is a first and necessary step to allow more work offloading and better utilization of the IO threads. ### Current IO threads state: Valkey IO threads were introduced in Redis 6.0 to allow better utilization of multi-core machines. Before this, Redis was single-threaded and could only use one CPU core for network and command processing. The introduction of IO threads helps in offloading the IO operations to multiple threads. **Current IO Threads flow:** 1. Initialization: When Redis starts, it initializes a specified number of IO threads. These threads are in addition to the main thread, each thread starts with an empty list, the main thread will populate that list in each event-loop with pending-read-clients or pending-write-clients. 2. Read Phase: The main thread accepts incoming connections and reads requests from clients. The reading of requests are offloaded to IO threads. The main thread puts the clients ready-to-read in a list and set the global io_threads_op to IO_THREADS_OP_READ, the IO threads pick the clients up, perform the read operation and parse the first incoming command. 3. Command Processing: After reading the requests, command processing is still single-threaded and handled by the main thread. 4. Write Phase: Similar to the read phase, the write phase is also be offloaded to IO threads. The main thread prepares the response in the clients’ output buffer then the main thread puts the client in the list, and sets the global io_threads_op to the IO_THREADS_OP_WRITE. The IO threads then pick the clients up and perform the write operation to send the responses back to clients. 5. Synchronization: The main-thread communicate with the threads on how many jobs left per each thread with atomic counter. The main-thread doesn’t access the clients while being handled by the IO threads. **Issues with current implementation:** * Underutilized Cores: The current implementation of IO-threads leads to the underutilization of CPU cores. * The main thread remains responsible for a significant portion of IO-related tasks that could be offloaded to IO-threads. * When the main-thread is processing client’s commands, the IO threads are idle for a considerable amount of time. * Notably, the main thread's performance during the IO-related tasks is constrained by the speed of the slowest IO-thread. * Limited Offloading: Currently, Since the Main-threads waits synchronously for the IO threads, the Threads perform only read-parse, and write operations, with parsing done only for the first command. If the threads can do work asynchronously we may offload more work to the threads reducing the load from the main-thread. * TLS: Currently, we don't support IO threads with TLS (where offloading IO would be more beneficial) since TLS read/write operations are not thread-safe with the current implementation. ### Suggested change Non-blocking main thread - The main thread and IO threads will operate in parallel to maximize efficiency. The main thread will not be blocked by IO operations. It will continue to process commands independently of the IO thread's activities. **Implementation details** **Inter-thread communication.** * We use a static, lock-free ring buffer of fixed size (2048 jobs) for the main thread to send jobs and for the IO to receive them. If the ring buffer fills up, the main thread will handle the task itself, acting as back pressure (in case IO operations are more expensive than command processing). A static ring buffer is a better candidate than a dynamic job queue as it eliminates the need for allocation/freeing per job. * An IO job will be in the format: ` [void* function-call-back | void *data] `where data is either a client to read/write from and the function-ptr is the function to be called with the data for example readQueryFromClient using this format we can use it later to offload other types of works to the IO threads. * The Ring buffer is one way from the main-thread to the IO thread, Upon read/write event the main thread will send a read/write job then in before sleep it will iterate over the pending read/write clients to checking for each client if the IO threads has already finished handling it. The IO thread signals it has finished handling a client read/write by toggling an atomic flag read_state / write_state on the client struct. **Thread Safety** As suggested in this solution, the IO threads are reading from and writing to the clients' buffers while the main thread may access those clients. We must ensure no race conditions or unsafe access occurs while keeping the Valkey code simple and lock free. Minimal Action in the IO Threads The main change is to limit the IO thread operations to the bare minimum. The IO thread will access only the client's struct and only the necessary fields in this struct. The IO threads will be responsible for the following: * Read Operation: The IO thread will only read and parse a single command. It will not update the server stats, handle read errors, or parsing errors. These tasks will be taken care of by the main thread. * Write Operation: The IO thread will only write the available data. It will not free the client's replies, handle write errors, or update the server statistics. To achieve this without code duplication, the read/write code has been refactored into smaller, independent components: * Functions that perform only the read/parse/write calls. * Functions that handle the read/parse/write results. This refactor accounts for the majority of the modifications in this PR. **Client Struct Safe Access** As we ensure that the IO threads access memory only within the client struct, we need to ensure thread safety only for the client's struct's shared fields. * Query Buffer * Command parsing - The main thread will not try to parse a command from the query buffer when a client is offloaded to the IO thread. * Client's memory checks in client-cron - The main thread will not access the client query buffer if it is offloaded and will handle the querybuf grow/shrink when the client is back. * CLIENT LIST command - The main thread will busy-wait for the IO thread to finish handling the client, falling back to the current behavior where the main thread waits for the IO thread to finish their processing. * Output Buffer * The IO thread will not change the client's bufpos and won't free the client's reply lists. These actions will be done by the main thread on the client's return from the IO thread. * bufpos / block→used: As the main thread may change the bufpos, the reply-block→used, or add/delete blocks to the reply list while the IO thread writes, we add two fields to the client struct: io_last_bufpos and io_last_reply_block. The IO thread will write until the io_last_bufpos, which was set by the main-thread before sending the client to the IO thread. If more data has been added to the cob in between, it will be written in the next write-job. In addition, the main thread will not trim or merge reply blocks while the client is offloaded. * Parsing Fields * Client's cmd, argc, argv, reqtype, etc., are set during parsing. * The main thread will indicate to the IO thread not to parse a cmd if the client is not reset. In this case, the IO thread will only read from the network and won't attempt to parse a new command. * The main thread won't access the c→cmd/c→argv in the CLIENT LIST command as stated before it will busy wait for the IO threads. * Client Flags * c→flags, which may be changed by the main thread in multiple places, won't be accessed by the IO thread. Instead, the main thread will set the c→io_flags with the information necessary for the IO thread to know the client's state. * Client Close * On freeClient, the main thread will busy wait for the IO thread to finish processing the client's read/write before proceeding to free the client. * Client's Memory Limits * The IO thread won't handle the qb/cob limits. In case a client crosses the qb limit, the IO thread will stop reading for it, letting the main thread know that the client crossed the limit. **TLS** TLS is currently not supported with IO threads for the following reasons: 1. Pending reads - If SSL has pending data that has already been read from the socket, there is a risk of not calling the read handler again. To handle this, a list is used to hold the pending clients. With IO threads, multiple threads can access the list concurrently. 2. Event loop modification - Currently, the TLS code registers/unregisters the file descriptor from the event loop depending on the read/write results. With IO threads, multiple threads can modify the event loop struct simultaneously. 3. The same client can be sent to 2 different threads concurrently (https://github.com/redis/redis/issues/12540). Those issues were handled in the current PR: 1. The IO thread only performs the read operation. The main thread will check for pending reads after the client returns from the IO thread and will be the only one to access the pending list. 2. The registering/unregistering of events will be similarly postponed and handled by the main thread only. 3. Each client is being sent to the same dedicated thread (c→id % num_of_threads). **Sending Replies Immediately with IO threads.** Currently, after processing a command, we add the client to the pending_writes_list. Only after processing all the clients do we send all the replies. Since the IO threads are now working asynchronously, we can send the reply immediately after processing the client’s requests, reducing the command latency. However, if we are using AOF=always, we must wait for the AOF buffer to be written, in which case we revert to the current behavior. **IO threads dynamic adjustment** Currently, we use an all-or-nothing approach when activating the IO threads. The current logic is as follows: if the number of pending write clients is greater than twice the number of threads (including the main thread), we enable all threads; otherwise, we enable none. For example, if 8 IO threads are defined, we enable all 8 threads if there are 16 pending clients; else, we enable none. It makes more sense to enable partial activation of the IO threads. If we have 10 pending clients, we will enable 5 threads, and so on. This approach allows for a more granular and efficient allocation of resources based on the current workload. In addition, the user will now be able to change the number of I/O threads at runtime. For example, when decreasing the number of threads from 4 to 2, threads 3 and 4 will be closed after flushing their job queues. **Tests** Currently, we run the io-threads tests with 4 IO threads (https://github.com/valkey-io/valkey/blob/443d80f1686377ad42cbf92d98ecc6d240325ee1/.github/workflows/daily.yml#L353). This means that we will not activate the IO threads unless there are 8 (threads * 2) pending write clients per single loop, which is unlikely to happened in most of tests, meaning the IO threads are not currently being tested. To enforce the main thread to always offload work to the IO threads, regardless of the number of pending events, we add an events-per-io-thread configuration with a default value of 2. When set to 0, this configuration will force the main thread to always offload work to the IO threads. When we offload every single read/write operation to the IO threads, the IO-threads are running with 100% CPU when running multiple tests concurrently some tests fail as a result of larger than expected command latencies. To address this issue, we have to add some after or wait_for calls to some of the tests to ensure they pass with IO threads as well. Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-09 06:01:39 +03:00
void aeSetAfterSleepProc(aeEventLoop *eventLoop, aeAfterSleepProc *aftersleep);
Io thread work offload (#763) ### IO-Threads Work Offloading This PR is the 2nd of 3 PRs intended to achieve the goal of 1M requests per second. (1st PR: https://github.com/valkey-io/valkey/pull/758) This PR offloads additional work to the I/O threads, beyond the current read-parse/write operations, to better utilize the I/O threads and reduce the load on the main thread. It contains the following 3 commits: ### Poll Offload Currently, the main thread is responsible for executing the poll-wait system call, while the IO threads wait for tasks from the main thread. The poll-wait operation is expensive and can consume up to 30% of the main thread's time. We could have let the IO threads do the poll-wait by themselves, with each thread listening to some of the clients and notifying the main thread when a client's command is ready to execute. However, the current approach, where the main thread listens for events from the network, has several benefits. The main thread remains in charge, allowing it to know the state of each client (idle/read/write/close) at any given time. Additionally, it makes the threads flexible, enabling us to drain an IO thread's job queue and stop a thread when the load is light without modifying the event loop and moving its clients to a different IO thread. Furthermore, with this approach, the IO threads don't need to wait for both messages from the network and from the main thread instead, the threads wait only for tasks from the main thread. To enjoy the benefits of both the main thread remaining in charge and the poll being offloaded, we propose offloading the poll-wait as a single-time, non-blocking job to one of the IO threads. The IO thread will perform a poll-wait non-blocking call while the main thread processes the client commands. Later, in `aeProcessEvents`, instead of sleeping on the poll, we check for the IO thread's poll-wait results. The poll-wait will be offloaded in `beforeSleep` only when there are ready events for the main thread to process. If no events are pending, the main thread will revert to the current behavior and sleep on the poll by itself. **Implementation Details** A new call back `custompoll` was added to the `aeEventLoop` when not set to `NULL` the ae will call the `custompoll` callback instead of the `aeApiPoll`. When the poll is offloaded we will set the `custompoll` to `getIOThreadPollResults` and send a poll-job to the thread. the thread will take a mutex, call a non-blocking (with timeout 0) to `aePoll` which will populate the fired events array. the IO thread will set the `server.io_fired_events` to the number of the returning `numevents`, later the main-thread in `custompoll` will return the `server.io_fired_events` and will set the `customPoll` back to `NULL`. To ensure thread safety when accessing server.el, all functions that modify the eventloop events were wrapped with a mutex to ensure mutual exclusion when modifying the events. ### Command Lookup Offload As the IO thread parses the command from the client's Querybuf, it can perform a command lookup in the commands dictionary, which can consume up to ~5% of the main-thread runtime. **Implementation details** The IO thread will store the looked-up command in the client's new field `io_parsed_cmd` field. We can't use `c->cmd` for that since we use `c->cmd `to check if a command was reprocessed or not. To ensure thread safety when accessing the command dictionary, we make sure the main thread isn't changing the dictionary while IO threads are accessing it. This is accomplished by introducing a new flag called `no_incremental_rehash` for the `dictType` commands. When performing `dictResize`, we will rehash the entire dictionary in place rather than deferring the process. ### Free Offload Since the command arguments are allocated by the I/O thread, it would be beneficial if they were also freed by the same thread. If the main thread frees objects allocated by the I/O thread, two issues arise: 1. During the freeing process, the main thread needs to access the SDS pointed to by the object to get its length. 2. With Jemalloc, each thread manages thread local pool (`tcache`) of buffers for quick reallocation without accessing the arena. If the main thread constantly frees objects allocated by other threads, those threads will have to frequently access the shared arena to obtain new memory allocations **Implementation Details** When freeing the client's argv, we will send the argv array to the thread that allocated it. The thread will be identified by the client ID. When freeing an object during `dbOverwrite`, we will offload the object free as well. We will extend this to offload the free during `dbDelete` in a future PR, as its effects on defrag/memory evictions need to be studied. --------- Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-19 05:21:45 +03:00
void aeSetCustomPollProc(aeEventLoop *eventLoop, aeCustomPollProc *custompoll);
void aeSetPollProtect(aeEventLoop *eventLoop, int protect);
int aePoll(aeEventLoop *eventLoop, struct timeval *tvp);
int aeGetSetSize(aeEventLoop *eventLoop);
int aeResizeSetSize(aeEventLoop *eventLoop, int setsize);
void aeSetDontWait(aeEventLoop *eventLoop, int noWait);
2009-03-22 10:30:00 +01:00
#endif