
* Start on lua scripting * Implement evalsha, script load, script exists, and script flush * Type conversions from lua to resp/json. Refactor to make luastate and luascripts persistent in the controller. * Change controller.command and all underlying commands to return resp.Value. Serialize only during the ouput. * First stab at tile38 call from lua * Change tile38 into tile38.call in Lua * Property return errors from scripts * Minor refactoring. No locking on script run * Cleanup/refactoring * Create a pool of 5 lua states, allow for more as needed. Refactor. * Use safe map for scripts. Add a limit for max number of lua states. Refactor. * Refactor * Refactor script commands into atomic, read-only, and non-atomic classes. Proper locking for all three classes. Add tests for scripts * More tests for scripts * Properly escape newlines in lua-produced errors * Better test for readonly failure * Correctly convert ok/err messages between lua and resp. Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua. * Add pcall test. Change writeErr to work with string argument * Make sure eval/evalsha never attempt to write AOF * Add eval-set and eval-get to benchmarks * Fix eval benchmark tests, add more * Improve benchmarks * Optimizations and refactoring. * Add lua memtest * Typo * Add dependency * golint fixes * gofmt fixes * Add scripting commands to the core/commands.json * Use ARGV for args inside lua
78 lines
1.9 KiB
Lua
78 lines
1.9 KiB
Lua
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assert(rawget(_G, "stat") == nil) -- module not loaded before
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if T == nil then
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stat = function () print"`querytab' nao ativo" end
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return
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end
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function checktable (t)
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local asize, hsize, ff = T.querytab(t)
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local l = {}
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for i=0,hsize-1 do
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local key,val,next = T.querytab(t, i + asize)
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if key == nil then
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assert(l[i] == nil and val==nil and next==nil)
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elseif key == "<undef>" then
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assert(val==nil)
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else
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assert(t[key] == val)
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local mp = T.hash(key, t)
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if l[i] then
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assert(l[i] == mp)
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elseif mp ~= i then
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l[i] = mp
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else -- list head
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l[mp] = {mp} -- first element
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while next do
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assert(ff <= next and next < hsize)
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if l[next] then assert(l[next] == mp) else l[next] = mp end
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table.insert(l[mp], next)
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key,val,next = T.querytab(t, next)
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assert(key)
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end
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end
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end
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end
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l.asize = asize; l.hsize = hsize; l.ff = ff
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return l
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end
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function mostra (t)
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local asize, hsize, ff = T.querytab(t)
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print(asize, hsize, ff)
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print'------'
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for i=0,asize-1 do
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local _, v = T.querytab(t, i)
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print(string.format("[%d] -", i), v)
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end
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print'------'
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for i=0,hsize-1 do
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print(i, T.querytab(t, i+asize))
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end
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print'-------------'
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end
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function stat (t)
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t = checktable(t)
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local nelem, nlist = 0, 0
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local maxlist = {}
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for i=0,t.hsize-1 do
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if type(t[i]) == 'table' then
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local n = table.getn(t[i])
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nlist = nlist+1
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nelem = nelem + n
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if not maxlist[n] then maxlist[n] = 0 end
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maxlist[n] = maxlist[n]+1
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end
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end
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print(string.format("hsize=%d elements=%d load=%.2f med.len=%.2f (asize=%d)",
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t.hsize, nelem, nelem/t.hsize, nelem/nlist, t.asize))
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for i=1,table.getn(maxlist) do
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local n = maxlist[i] or 0
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print(string.format("%5d %10d %.2f%%", i, n, n*100/nlist))
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end
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end
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