
* Start on lua scripting * Implement evalsha, script load, script exists, and script flush * Type conversions from lua to resp/json. Refactor to make luastate and luascripts persistent in the controller. * Change controller.command and all underlying commands to return resp.Value. Serialize only during the ouput. * First stab at tile38 call from lua * Change tile38 into tile38.call in Lua * Property return errors from scripts * Minor refactoring. No locking on script run * Cleanup/refactoring * Create a pool of 5 lua states, allow for more as needed. Refactor. * Use safe map for scripts. Add a limit for max number of lua states. Refactor. * Refactor * Refactor script commands into atomic, read-only, and non-atomic classes. Proper locking for all three classes. Add tests for scripts * More tests for scripts * Properly escape newlines in lua-produced errors * Better test for readonly failure * Correctly convert ok/err messages between lua and resp. Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua. * Add pcall test. Change writeErr to work with string argument * Make sure eval/evalsha never attempt to write AOF * Add eval-set and eval-get to benchmarks * Fix eval benchmark tests, add more * Improve benchmarks * Optimizations and refactoring. * Add lua memtest * Typo * Add dependency * golint fixes * gofmt fixes * Add scripting commands to the core/commands.json * Use ARGV for args inside lua
49 lines
939 B
Lua
49 lines
939 B
Lua
local ok, msg = pcall(function()
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dofile("notexist")
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end)
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assert(not ok and string.find(msg, ".*notexist.*"))
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local ok, msg = pcall(function()
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assert(getfenv(2) == _G)
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end)
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assert(ok)
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local i = 1
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local fn = assert(load(function()
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local tbl = {"return ", "1", "+", "1"}
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local v = tbl[i]
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i = i + 1
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return v
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end))
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assert(fn() == 2)
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local fn, msg = load(function()
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return {}
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end)
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assert(not fn and string.find(msg, "must return a string"))
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local i = 1
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local fn, msg = load(function()
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if i == 1 then
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i = i + 1
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return "returna"
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end
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end)
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assert(not fn and string.find(string.lower(msg), "eof"))
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local ok, a, b = xpcall(function()
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return "a", "b"
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end,
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function(err)
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assert(nil)
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end)
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assert(ok and a == "a" and b == "b")
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local ok, a, b = xpcall(function()
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error("error!")
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end,
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function(err)
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return err .. "!", "b"
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end)
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assert(not ok and string.find(a, "error!!") and b == nil)
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