tidwall 6257ddba78 Faster point in polygon / GeoJSON updates
The big change is that the GeoJSON package has been completely
rewritten to fix a few of geometry calculation bugs, increase
performance, and to better follow the GeoJSON spec RFC 7946.

GeoJSON updates

- A LineString now requires at least two points.
- All json members, even foreign, now persist with the object.
- The bbox member persists too but is no longer used for geometry
  calculations. This is change in behavior. Previously Tile38 would
  treat the bbox as the object's physical rectangle.
- Corrections to geometry intersects and within calculations.

Faster spatial queries

- The performance of Point-in-polygon and object intersect operations
  are greatly improved for complex polygons and line strings. It went
  from O(n) to roughly O(log n).
- The same for all collection types with many children, including
  FeatureCollection, GeometryCollection, MultiPoint, MultiLineString,
  and MultiPolygon.

Codebase changes

- The pkg directory has been renamed to internal
- The GeoJSON internal package has been moved to a seperate repo at
  https://github.com/tidwall/geojson. It's now vendored.

Please look out for higher memory usage for datasets using complex
shapes. A complex shape is one that has 64 or more points. For these
shapes it's expected that there will be increase of least 54 bytes per
point.
2018-10-13 04:30:48 -07:00

62 lines
1.2 KiB
Go

package geohash
import (
"math"
"math/rand"
)
func RandomPoint() (lat, lng float64) {
lat = -90 + 180*rand.Float64()
lng = -180 + 360*rand.Float64()
return
}
func RandomPoints(n int) [][2]float64 {
points := make([][2]float64, n)
for i := 0; i < n; i++ {
lat, lng := RandomPoint()
points[i] = [2]float64{lat, lng}
}
return points
}
func RandomBox() Box {
lat1, lng1 := RandomPoint()
lat2, lng2 := RandomPoint()
return Box{
MinLat: math.Min(lat1, lat2),
MaxLat: math.Max(lat1, lat2),
MinLng: math.Min(lng1, lng2),
MaxLng: math.Max(lng1, lng2),
}
}
func RandomStringGeohashWithPrecision(chars uint) string {
const alphabet = "0123456789bcdefghjkmnpqrstuvwxyz"
b := make([]byte, chars)
for i := uint(0); i < chars; i++ {
b[i] = alphabet[rand.Intn(32)]
}
return string(b)
}
func RandomStringGeohashesWithPrecision(n int, chars uint) []string {
geohashes := make([]string, n)
for i := 0; i < n; i++ {
geohashes[i] = RandomStringGeohashWithPrecision(chars)
}
return geohashes
}
func RandomIntGeohash() uint64 {
return (uint64(rand.Uint32()) << 32) | uint64(rand.Uint32())
}
func RandomIntGeohashes(n int) []uint64 {
geohashes := make([]uint64, n)
for i := 0; i < n; i++ {
geohashes[i] = RandomIntGeohash()
}
return geohashes
}