
* Start on lua scripting * Implement evalsha, script load, script exists, and script flush * Type conversions from lua to resp/json. Refactor to make luastate and luascripts persistent in the controller. * Change controller.command and all underlying commands to return resp.Value. Serialize only during the ouput. * First stab at tile38 call from lua * Change tile38 into tile38.call in Lua * Property return errors from scripts * Minor refactoring. No locking on script run * Cleanup/refactoring * Create a pool of 5 lua states, allow for more as needed. Refactor. * Use safe map for scripts. Add a limit for max number of lua states. Refactor. * Refactor * Refactor script commands into atomic, read-only, and non-atomic classes. Proper locking for all three classes. Add tests for scripts * More tests for scripts * Properly escape newlines in lua-produced errors * Better test for readonly failure * Correctly convert ok/err messages between lua and resp. Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua. * Add pcall test. Change writeErr to work with string argument * Make sure eval/evalsha never attempt to write AOF * Add eval-set and eval-get to benchmarks * Fix eval benchmark tests, add more * Improve benchmarks * Optimizations and refactoring. * Add lua memtest * Typo * Add dependency * golint fixes * gofmt fixes * Add scripting commands to the core/commands.json * Use ARGV for args inside lua
97 lines
1.7 KiB
Go
97 lines
1.7 KiB
Go
package lua
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import (
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"sort"
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)
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func OpenTable(L *LState) int {
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tabmod := L.RegisterModule(TabLibName, tableFuncs)
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L.Push(tabmod)
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return 1
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}
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var tableFuncs = map[string]LGFunction{
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"getn": tableGetN,
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"concat": tableConcat,
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"insert": tableInsert,
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"maxn": tableMaxN,
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"remove": tableRemove,
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"sort": tableSort,
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}
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func tableSort(L *LState) int {
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tbl := L.CheckTable(1)
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sorter := lValueArraySorter{L, nil, tbl.array}
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if L.GetTop() != 1 {
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sorter.Fn = L.CheckFunction(2)
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}
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sort.Sort(sorter)
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return 0
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}
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func tableGetN(L *LState) int {
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L.Push(LNumber(L.CheckTable(1).Len()))
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return 1
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}
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func tableMaxN(L *LState) int {
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L.Push(LNumber(L.CheckTable(1).MaxN()))
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return 1
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}
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func tableRemove(L *LState) int {
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tbl := L.CheckTable(1)
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if L.GetTop() == 1 {
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L.Push(tbl.Remove(-1))
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} else {
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L.Push(tbl.Remove(L.CheckInt(2)))
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}
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return 1
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}
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func tableConcat(L *LState) int {
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tbl := L.CheckTable(1)
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sep := LString(L.OptString(2, ""))
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i := L.OptInt(3, 1)
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j := L.OptInt(4, tbl.Len())
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if L.GetTop() == 3 {
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if i > tbl.Len() || i < 1 {
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L.Push(LString(""))
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return 1
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}
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}
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i = intMax(intMin(i, tbl.Len()), 1)
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j = intMin(intMin(j, tbl.Len()), tbl.Len())
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if i > j {
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L.Push(LString(""))
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return 1
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}
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//TODO should flushing?
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retbottom := L.GetTop()
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for ; i <= j; i++ {
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L.Push(tbl.RawGetInt(i))
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if i != j {
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L.Push(sep)
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}
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}
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L.Push(stringConcat(L, L.GetTop()-retbottom, L.reg.Top()-1))
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return 1
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}
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func tableInsert(L *LState) int {
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tbl := L.CheckTable(1)
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nargs := L.GetTop()
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if nargs == 1 {
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L.RaiseError("wrong number of arguments")
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}
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if L.GetTop() == 2 {
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tbl.Append(L.Get(2))
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return 0
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}
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tbl.Insert(int(L.CheckInt(2)), L.CheckAny(3))
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return 0
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}
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//
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