
The big change is that the GeoJSON package has been completely rewritten to fix a few of geometry calculation bugs, increase performance, and to better follow the GeoJSON spec RFC 7946. GeoJSON updates - A LineString now requires at least two points. - All json members, even foreign, now persist with the object. - The bbox member persists too but is no longer used for geometry calculations. This is change in behavior. Previously Tile38 would treat the bbox as the object's physical rectangle. - Corrections to geometry intersects and within calculations. Faster spatial queries - The performance of Point-in-polygon and object intersect operations are greatly improved for complex polygons and line strings. It went from O(n) to roughly O(log n). - The same for all collection types with many children, including FeatureCollection, GeometryCollection, MultiPoint, MultiLineString, and MultiPolygon. Codebase changes - The pkg directory has been renamed to internal - The GeoJSON internal package has been moved to a seperate repo at https://github.com/tidwall/geojson. It's now vendored. Please look out for higher memory usage for datasets using complex shapes. A complex shape is one that has 64 or more points. For these shapes it's expected that there will be increase of least 54 bytes per point.
236 lines
5.1 KiB
Go
236 lines
5.1 KiB
Go
// Copyright 2018 Joshua J Baker. All rights reserved.
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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package geometry
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import (
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"math"
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)
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// Segment is a two point line
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type Segment struct {
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A, B Point
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}
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// Move a segment by delta
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func (seg Segment) Move(deltaX, deltaY float64) Segment {
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return Segment{
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A: Point{X: seg.A.X + deltaX, Y: seg.A.Y + deltaY},
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B: Point{X: seg.B.X + deltaX, Y: seg.B.Y + deltaY},
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}
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}
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// Rect is the outer boundaries of the segment.
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func (seg Segment) Rect() Rect {
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var rect Rect
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rect.Min = seg.A
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rect.Max = seg.B
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if rect.Min.X > rect.Max.X {
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rect.Min.X, rect.Max.X = rect.Max.X, rect.Min.X
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}
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if rect.Min.Y > rect.Max.Y {
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rect.Min.Y, rect.Max.Y = rect.Max.Y, rect.Min.Y
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}
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return rect
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}
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// CollinearPoint ...
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func (seg Segment) CollinearPoint(point Point) bool {
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cmpx, cmpy := point.X-seg.A.X, point.Y-seg.A.Y
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rx, ry := seg.B.X-seg.A.X, seg.B.Y-seg.A.Y
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cmpxr := cmpx*ry - cmpy*rx
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return cmpxr == 0
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}
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// ContainsPoint ...
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func (seg Segment) ContainsPoint(point Point) bool {
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return seg.Raycast(point).On
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}
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// // Angle ...
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// func (seg Segment) Angle() float64 {
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// return math.Atan2(seg.B.Y-seg.A.Y, seg.B.X-seg.A.X)
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// }
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// RaycastResult holds the results of the Raycast operation
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type RaycastResult struct {
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In bool // point on the left
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On bool // point is directly on top of
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}
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// Raycast performs the raycast operation
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func (seg Segment) Raycast(point Point) RaycastResult {
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p, a, b := point, seg.A, seg.B
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// make sure that the point is inside the segment bounds
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if a.Y < b.Y && (p.Y < a.Y || p.Y > b.Y) {
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return RaycastResult{false, false}
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} else if a.Y > b.Y && (p.Y < b.Y || p.Y > a.Y) {
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return RaycastResult{false, false}
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}
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// test if point is in on the segment
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if a.Y == b.Y {
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if a.X == b.X {
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if p == a {
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return RaycastResult{false, true}
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}
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return RaycastResult{false, false}
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}
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if p.Y == b.Y {
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// horizontal segment
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// check if the point in on the line
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if a.X < b.X {
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if p.X >= a.X && p.X <= b.X {
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return RaycastResult{false, true}
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}
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} else {
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if p.X >= b.X && p.X <= a.X {
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return RaycastResult{false, true}
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}
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}
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}
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}
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if a.X == b.X && p.X == b.X {
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// vertical segment
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// check if the point in on the line
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if a.Y < b.Y {
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if p.Y >= a.Y && p.Y <= b.Y {
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return RaycastResult{false, true}
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}
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} else {
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if p.Y >= b.Y && p.Y <= a.Y {
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return RaycastResult{false, true}
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}
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}
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}
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if (p.X-a.X)/(b.X-a.X) == (p.Y-a.Y)/(b.Y-a.Y) {
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return RaycastResult{false, true}
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}
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// do the actual raycast here.
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for p.Y == a.Y || p.Y == b.Y {
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p.Y = math.Nextafter(p.Y, math.Inf(1))
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}
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if a.Y < b.Y {
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if p.Y < a.Y || p.Y > b.Y {
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return RaycastResult{false, false}
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}
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} else {
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if p.Y < b.Y || p.Y > a.Y {
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return RaycastResult{false, false}
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}
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}
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if a.X > b.X {
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if p.X >= a.X {
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return RaycastResult{false, false}
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}
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if p.X <= b.X {
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return RaycastResult{true, false}
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}
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} else {
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if p.X >= b.X {
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return RaycastResult{false, false}
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}
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if p.X <= a.X {
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return RaycastResult{true, false}
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}
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}
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if a.Y < b.Y {
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if (p.Y-a.Y)/(p.X-a.X) >= (b.Y-a.Y)/(b.X-a.X) {
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return RaycastResult{true, false}
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}
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} else {
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if (p.Y-b.Y)/(p.X-b.X) >= (a.Y-b.Y)/(a.X-b.X) {
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return RaycastResult{true, false}
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}
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}
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return RaycastResult{false, false}
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}
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// IntersectsSegment detects if segment intersects with other segement
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func (seg Segment) IntersectsSegment(other Segment) bool {
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a, b, c, d := seg.A, seg.B, other.A, other.B
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// do the bounding boxes intersect?
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if a.Y > b.Y {
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if c.Y > d.Y {
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if b.Y > c.Y || a.Y < d.Y {
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return false
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}
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} else {
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if b.Y > d.Y || a.Y < c.Y {
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return false
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}
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}
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} else {
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if c.Y > d.Y {
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if a.Y > c.Y || b.Y < d.Y {
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return false
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}
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} else {
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if a.Y > d.Y || b.Y < c.Y {
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return false
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}
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}
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}
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if a.X > b.X {
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if c.X > d.X {
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if b.X > c.X || a.X < d.X {
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return false
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}
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} else {
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if b.X > d.X || a.X < c.X {
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return false
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}
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}
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} else {
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if c.X > d.X {
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if a.X > c.X || b.X < d.X {
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return false
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}
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} else {
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if a.X > d.X || b.X < c.X {
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return false
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}
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}
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}
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if seg.A == other.A || seg.A == other.B ||
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seg.B == other.A || seg.B == other.B {
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return true
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}
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// the following code is from http://ideone.com/PnPJgb
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cmpx, cmpy := c.X-a.X, c.Y-a.Y
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rx, ry := b.X-a.X, b.Y-a.Y
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cmpxr := cmpx*ry - cmpy*rx
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if cmpxr == 0 {
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// Lines are collinear, and so intersect if they have any overlap
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if !(((c.X-a.X <= 0) != (c.X-b.X <= 0)) ||
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((c.Y-a.Y <= 0) != (c.Y-b.Y <= 0))) {
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return seg.Raycast(other.A).On || seg.Raycast(other.B).On
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//return false
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}
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return true
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}
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sx, sy := d.X-c.X, d.Y-c.Y
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cmpxs := cmpx*sy - cmpy*sx
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rxs := rx*sy - ry*sx
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if rxs == 0 {
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return false // segments are parallel.
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}
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rxsr := 1 / rxs
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t := cmpxs * rxsr
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u := cmpxr * rxsr
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if !((t >= 0) && (t <= 1) && (u >= 0) && (u <= 1)) {
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return false
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}
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return true
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}
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// ContainsSegment returns true if segment contains other segment
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func (seg Segment) ContainsSegment(other Segment) bool {
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return seg.Raycast(other.A).On && seg.Raycast(other.B).On
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}
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