
* Start on lua scripting * Implement evalsha, script load, script exists, and script flush * Type conversions from lua to resp/json. Refactor to make luastate and luascripts persistent in the controller. * Change controller.command and all underlying commands to return resp.Value. Serialize only during the ouput. * First stab at tile38 call from lua * Change tile38 into tile38.call in Lua * Property return errors from scripts * Minor refactoring. No locking on script run * Cleanup/refactoring * Create a pool of 5 lua states, allow for more as needed. Refactor. * Use safe map for scripts. Add a limit for max number of lua states. Refactor. * Refactor * Refactor script commands into atomic, read-only, and non-atomic classes. Proper locking for all three classes. Add tests for scripts * More tests for scripts * Properly escape newlines in lua-produced errors * Better test for readonly failure * Correctly convert ok/err messages between lua and resp. Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua. * Add pcall test. Change writeErr to work with string argument * Make sure eval/evalsha never attempt to write AOF * Add eval-set and eval-get to benchmarks * Fix eval benchmark tests, add more * Improve benchmarks * Optimizations and refactoring. * Add lua memtest * Typo * Add dependency * golint fixes * gofmt fixes * Add scripting commands to the core/commands.json * Use ARGV for args inside lua
88 lines
1.4 KiB
Go
88 lines
1.4 KiB
Go
package lua
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import (
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"fmt"
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"github.com/yuin/gopher-lua/parse"
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"os"
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"testing"
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)
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const maxMemory = 40
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var gluaTests []string = []string{
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"base.lua",
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"coroutine.lua",
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"db.lua",
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"issues.lua",
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"os.lua",
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"table.lua",
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"vm.lua",
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"math.lua",
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"strings.lua",
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}
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var luaTests []string = []string{
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"attrib.lua",
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"calls.lua",
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"closure.lua",
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"constructs.lua",
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"events.lua",
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"literals.lua",
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"locals.lua",
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"math.lua",
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"sort.lua",
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"strings.lua",
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"vararg.lua",
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"pm.lua",
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"files.lua",
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}
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func testScriptCompile(t *testing.T, script string) {
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file, err := os.Open(script)
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if err != nil {
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t.Fatal(err)
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return
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}
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chunk, err2 := parse.Parse(file, script)
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if err2 != nil {
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t.Fatal(err2)
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return
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}
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parse.Dump(chunk)
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proto, err3 := Compile(chunk, script)
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if err3 != nil {
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t.Fatal(err3)
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return
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}
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proto.String()
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}
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func testScriptDir(t *testing.T, tests []string, directory string) {
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if err := os.Chdir(directory); err != nil {
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t.Error(err)
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}
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defer os.Chdir("..")
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for _, script := range tests {
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fmt.Printf("testing %s/%s\n", directory, script)
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testScriptCompile(t, script)
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L := NewState(Options{
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RegistrySize: 1024 * 20,
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CallStackSize: 1024,
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IncludeGoStackTrace: true,
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})
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L.SetMx(maxMemory)
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if err := L.DoFile(script); err != nil {
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t.Error(err)
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}
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L.Close()
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}
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}
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func TestGlua(t *testing.T) {
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testScriptDir(t, gluaTests, "_glua-tests")
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}
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func TestLua(t *testing.T) {
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testScriptDir(t, luaTests, "_lua5.1-tests")
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}
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