tidwall cfc65a13f6 Refactor repository and build scripts
This commit includes updates that affects the build, testing, and
deployment of Tile38.

- The root level build.sh has been broken up into multiple scripts
  and placed in the "scripts" directory.

- The vendor directory has been updated to follow the Go modules
  rules, thus `make` should work on isolated environments. Also
  some vendored packages may have been updated to a later
  version, if needed.

- The Makefile has been updated to allow for making single
  binaries such as `make tile38-server`. There is some scaffolding
  during the build process, so from now on all binaries should be
  made using make. For example, to run a development version of
  the tile38-cli binary, do this:
     make tile38-cli && ./tile38-cli
  not this:
     go run cmd/tile38-cli/main.go

- Travis.CI docker push script has been updated to address a
  change to Docker's JSON repo meta output, which in turn fixes
  a bug where new Tile38 versions were not being properly pushed
  to Docker
2019-11-18 10:33:15 -07:00

113 lines
1.9 KiB
Go

package lua
func OpenCoroutine(L *LState) int {
// TODO: Tie module name to contents of linit.go?
mod := L.RegisterModule(CoroutineLibName, coFuncs)
L.Push(mod)
return 1
}
var coFuncs = map[string]LGFunction{
"create": coCreate,
"yield": coYield,
"resume": coResume,
"running": coRunning,
"status": coStatus,
"wrap": coWrap,
}
func coCreate(L *LState) int {
fn := L.CheckFunction(1)
newthread, _ := L.NewThread()
base := 0
newthread.stack.Push(callFrame{
Fn: fn,
Pc: 0,
Base: base,
LocalBase: base + 1,
ReturnBase: base,
NArgs: 0,
NRet: MultRet,
Parent: nil,
TailCall: 0,
})
L.Push(newthread)
return 1
}
func coYield(L *LState) int {
return -1
}
func coResume(L *LState) int {
th := L.CheckThread(1)
if L.G.CurrentThread == th {
msg := "can not resume a running thread"
if th.wrapped {
L.RaiseError(msg)
return 0
}
L.Push(LFalse)
L.Push(LString(msg))
return 2
}
if th.Dead {
msg := "can not resume a dead thread"
if th.wrapped {
L.RaiseError(msg)
return 0
}
L.Push(LFalse)
L.Push(LString(msg))
return 2
}
th.Parent = L
L.G.CurrentThread = th
if !th.isStarted() {
cf := th.stack.Last()
th.currentFrame = cf
th.SetTop(0)
nargs := L.GetTop() - 1
L.XMoveTo(th, nargs)
cf.NArgs = nargs
th.initCallFrame(cf)
th.Panic = panicWithoutTraceback
} else {
nargs := L.GetTop() - 1
L.XMoveTo(th, nargs)
}
top := L.GetTop()
threadRun(th)
return L.GetTop() - top
}
func coRunning(L *LState) int {
if L.G.MainThread == L {
L.Push(LNil)
return 1
}
L.Push(L.G.CurrentThread)
return 1
}
func coStatus(L *LState) int {
L.Push(LString(L.Status(L.CheckThread(1))))
return 1
}
func wrapaux(L *LState) int {
L.Insert(L.ToThread(UpvalueIndex(1)), 1)
return coResume(L)
}
func coWrap(L *LState) int {
coCreate(L)
L.CheckThread(L.GetTop()).wrapped = true
v := L.Get(L.GetTop())
L.Pop(1)
L.Push(L.NewClosure(wrapaux, v))
return 1
}
//