
This commit includes updates that affects the build, testing, and deployment of Tile38. - The root level build.sh has been broken up into multiple scripts and placed in the "scripts" directory. - The vendor directory has been updated to follow the Go modules rules, thus `make` should work on isolated environments. Also some vendored packages may have been updated to a later version, if needed. - The Makefile has been updated to allow for making single binaries such as `make tile38-server`. There is some scaffolding during the build process, so from now on all binaries should be made using make. For example, to run a development version of the tile38-cli binary, do this: make tile38-cli && ./tile38-cli not this: go run cmd/tile38-cli/main.go - Travis.CI docker push script has been updated to address a change to Docker's JSON repo meta output, which in turn fixes a bug where new Tile38 versions were not being properly pushed to Docker
90 lines
2.0 KiB
Go
90 lines
2.0 KiB
Go
package geojson
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import "github.com/tidwall/geojson/geometry"
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// Spatial ...
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type Spatial interface {
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WithinRect(rect geometry.Rect) bool
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WithinPoint(point geometry.Point) bool
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WithinLine(line *geometry.Line) bool
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WithinPoly(poly *geometry.Poly) bool
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IntersectsRect(rect geometry.Rect) bool
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IntersectsPoint(point geometry.Point) bool
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IntersectsLine(line *geometry.Line) bool
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IntersectsPoly(poly *geometry.Poly) bool
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DistanceRect(rect geometry.Rect) float64
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DistancePoint(point geometry.Point) float64
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DistanceLine(line *geometry.Line) float64
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DistancePoly(poly *geometry.Poly) float64
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}
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var _ = []Spatial{
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&Point{}, &LineString{}, &Polygon{}, &Feature{},
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&MultiPoint{}, &MultiLineString{}, &MultiPolygon{},
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&GeometryCollection{}, &FeatureCollection{}, &Rect{},
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EmptySpatial{},
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}
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// EmptySpatial ...
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type EmptySpatial struct{}
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// WithinRect ...
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func (s EmptySpatial) WithinRect(rect geometry.Rect) bool {
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return false
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}
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// WithinPoint ...
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func (s EmptySpatial) WithinPoint(point geometry.Point) bool {
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return false
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}
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// WithinLine ...
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func (s EmptySpatial) WithinLine(line *geometry.Line) bool {
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return false
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}
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// WithinPoly ...
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func (s EmptySpatial) WithinPoly(poly *geometry.Poly) bool {
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return false
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}
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// IntersectsRect ...
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func (s EmptySpatial) IntersectsRect(rect geometry.Rect) bool {
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return false
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}
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// IntersectsPoint ...
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func (s EmptySpatial) IntersectsPoint(point geometry.Point) bool {
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return false
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}
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// IntersectsLine ...
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func (s EmptySpatial) IntersectsLine(line *geometry.Line) bool {
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return false
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}
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// IntersectsPoly ...
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func (s EmptySpatial) IntersectsPoly(poly *geometry.Poly) bool {
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return false
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}
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// DistanceRect ...
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func (s EmptySpatial) DistanceRect(rect geometry.Rect) float64 {
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return 0
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}
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// DistancePoint ...
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func (s EmptySpatial) DistancePoint(point geometry.Point) float64 {
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return 0
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}
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// DistanceLine ...
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func (s EmptySpatial) DistanceLine(line *geometry.Line) float64 {
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return 0
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}
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// DistancePoly ...
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func (s EmptySpatial) DistancePoly(poly *geometry.Poly) float64 {
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return 0
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}
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