
This commit includes updates that affects the build, testing, and deployment of Tile38. - The root level build.sh has been broken up into multiple scripts and placed in the "scripts" directory. - The vendor directory has been updated to follow the Go modules rules, thus `make` should work on isolated environments. Also some vendored packages may have been updated to a later version, if needed. - The Makefile has been updated to allow for making single binaries such as `make tile38-server`. There is some scaffolding during the build process, so from now on all binaries should be made using make. For example, to run a development version of the tile38-cli binary, do this: make tile38-cli && ./tile38-cli not this: go run cmd/tile38-cli/main.go - Travis.CI docker push script has been updated to address a change to Docker's JSON repo meta output, which in turn fixes a bug where new Tile38 versions were not being properly pushed to Docker
86 lines
1.6 KiB
Go
86 lines
1.6 KiB
Go
// Copyright 2018 Joshua J Baker. All rights reserved.
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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package geometry
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// Point ...
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type Point struct {
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X, Y float64
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}
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// Move ...
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func (point Point) Move(deltaX, deltaY float64) Point {
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return Point{X: point.X + deltaX, Y: point.Y + deltaY}
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}
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// Empty ...
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func (point Point) Empty() bool {
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return false
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}
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// Valid ...
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func (point Point) Valid() bool {
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if !WorldPolygon.ContainsPoint(point) {
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return false
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}
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return true
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}
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// Rect ...
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func (point Point) Rect() Rect {
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return Rect{point, point}
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}
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// ContainsPoint ...
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func (point Point) ContainsPoint(other Point) bool {
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return point == other
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}
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// IntersectsPoint ...
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func (point Point) IntersectsPoint(other Point) bool {
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return point == other
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}
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// ContainsRect ...
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func (point Point) ContainsRect(rect Rect) bool {
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return point.Rect() == rect
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}
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// IntersectsRect ...
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func (point Point) IntersectsRect(rect Rect) bool {
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return rect.ContainsPoint(point)
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}
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// ContainsLine ...
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func (point Point) ContainsLine(line *Line) bool {
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if line == nil {
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return false
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}
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return !line.Empty() && line.Rect() == point.Rect()
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}
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// IntersectsLine ...
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func (point Point) IntersectsLine(line *Line) bool {
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if line == nil {
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return false
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}
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return line.IntersectsPoint(point)
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}
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// ContainsPoly ...
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func (point Point) ContainsPoly(poly *Poly) bool {
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if poly == nil {
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return false
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}
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return !poly.Empty() && poly.Rect() == point.Rect()
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}
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// IntersectsPoly ...
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func (point Point) IntersectsPoly(poly *Poly) bool {
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if poly == nil {
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return false
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}
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return poly.IntersectsPoint(point)
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}
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