
This commit includes updates that affects the build, testing, and deployment of Tile38. - The root level build.sh has been broken up into multiple scripts and placed in the "scripts" directory. - The vendor directory has been updated to follow the Go modules rules, thus `make` should work on isolated environments. Also some vendored packages may have been updated to a later version, if needed. - The Makefile has been updated to allow for making single binaries such as `make tile38-server`. There is some scaffolding during the build process, so from now on all binaries should be made using make. For example, to run a development version of the tile38-cli binary, do this: make tile38-cli && ./tile38-cli not this: go run cmd/tile38-cli/main.go - Travis.CI docker push script has been updated to address a change to Docker's JSON repo meta output, which in turn fixes a bug where new Tile38 versions were not being properly pushed to Docker
47 lines
1.2 KiB
Go
47 lines
1.2 KiB
Go
// Copyright (c) 2012, Sean Treadway, SoundCloud Ltd.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Source code and contact info at http://github.com/streadway/amqp
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package amqp
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import (
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"fmt"
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)
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// Authentication interface provides a means for different SASL authentication
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// mechanisms to be used during connection tuning.
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type Authentication interface {
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Mechanism() string
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Response() string
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}
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// PlainAuth is a similar to Basic Auth in HTTP.
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type PlainAuth struct {
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Username string
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Password string
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}
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// Mechanism returns "PLAIN"
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func (auth *PlainAuth) Mechanism() string {
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return "PLAIN"
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}
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// Response returns the null character delimited encoding for the SASL PLAIN Mechanism.
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func (auth *PlainAuth) Response() string {
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return fmt.Sprintf("\000%s\000%s", auth.Username, auth.Password)
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}
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// Finds the first mechanism preferred by the client that the server supports.
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func pickSASLMechanism(client []Authentication, serverMechanisms []string) (auth Authentication, ok bool) {
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for _, auth = range client {
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for _, mech := range serverMechanisms {
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if auth.Mechanism() == mech {
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return auth, true
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}
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}
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}
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return
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}
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