
* Start on lua scripting * Implement evalsha, script load, script exists, and script flush * Type conversions from lua to resp/json. Refactor to make luastate and luascripts persistent in the controller. * Change controller.command and all underlying commands to return resp.Value. Serialize only during the ouput. * First stab at tile38 call from lua * Change tile38 into tile38.call in Lua * Property return errors from scripts * Minor refactoring. No locking on script run * Cleanup/refactoring * Create a pool of 5 lua states, allow for more as needed. Refactor. * Use safe map for scripts. Add a limit for max number of lua states. Refactor. * Refactor * Refactor script commands into atomic, read-only, and non-atomic classes. Proper locking for all three classes. Add tests for scripts * More tests for scripts * Properly escape newlines in lua-produced errors * Better test for readonly failure * Correctly convert ok/err messages between lua and resp. Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua. * Add pcall test. Change writeErr to work with string argument * Make sure eval/evalsha never attempt to write AOF * Add eval-set and eval-get to benchmarks * Fix eval benchmark tests, add more * Improve benchmarks * Optimizations and refactoring. * Add lua memtest * Typo * Add dependency * golint fixes * gofmt fixes * Add scripting commands to the core/commands.json * Use ARGV for args inside lua
87 lines
2.1 KiB
Lua
87 lines
2.1 KiB
Lua
-- debug lib tests
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-- debug stuff are partially implemented; hooks are not supported.
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local function f1()
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end
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local env = {}
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local mt = {}
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debug.setfenv(f1, env)
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assert(debug.getfenv(f1) == env)
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debug.setmetatable(f1, mt)
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assert(debug.getmetatable(f1) == mt)
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local function f2()
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local info = debug.getinfo(1, "Slunf")
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assert(info.currentline == 14)
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assert(info.linedefined == 13)
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assert(info.func == f2)
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assert(info.lastlinedefined == 25)
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assert(info.nups == 1)
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assert(info.name == "f2")
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assert(info.what == "Lua")
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if string.find(_VERSION, "GopherLua") then
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assert(info.source == "db.lua")
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end
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end
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f2()
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local function f3()
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end
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local info = debug.getinfo(f3)
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assert(info.currentline == -1)
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assert(info.linedefined == 28)
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assert(info.func == f3)
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assert(info.lastlinedefined == 29)
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assert(info.nups == 0)
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assert(info.name == nil)
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assert(info.what == "Lua")
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if string.find(_VERSION, "GopherLua") then
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assert(info.source == "db.lua")
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end
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local function f4()
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local a,b,c = 1,2,3
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local function f5()
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local name, value = debug.getlocal(2, 2)
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assert(debug.getlocal(2, 10) == nil)
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assert(name == "b")
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assert(value == 2)
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name = debug.setlocal(2, 2, 10)
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assert(debug.setlocal(2, 10, 10) == nil)
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assert(name == "b")
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local d = a
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local e = c
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local tb = debug.traceback("--msg--")
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assert(string.find(tb, "\\-\\-msg\\-\\-"))
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assert(string.find(tb, "in.*f5"))
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assert(string.find(tb, "in.*f4"))
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end
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f5()
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local name, value = debug.getupvalue(f5, 1)
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assert(debug.getupvalue(f5, 10) == nil)
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assert(name == "a")
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assert(value == 1)
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name = debug.setupvalue(f5, 1, 11)
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assert(debug.setupvalue(f5, 10, 11) == nil)
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assert(name == "a")
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assert(a == 11)
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assert(b == 10) -- changed by debug.setlocal in f4
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end
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f4()
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local ok, msg = pcall(function()
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debug.getlocal(10, 1)
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end)
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assert(not ok and string.find(msg, "level out of range"))
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local ok, msg = pcall(function()
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debug.setlocal(10, 1, 1)
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end)
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assert(not ok and string.find(msg, "level out of range"))
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assert(debug.getinfo(100) == nil)
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assert(debug.getinfo(1, "a") == nil)
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