tidwall cfc65a13f6 Refactor repository and build scripts
This commit includes updates that affects the build, testing, and
deployment of Tile38.

- The root level build.sh has been broken up into multiple scripts
  and placed in the "scripts" directory.

- The vendor directory has been updated to follow the Go modules
  rules, thus `make` should work on isolated environments. Also
  some vendored packages may have been updated to a later
  version, if needed.

- The Makefile has been updated to allow for making single
  binaries such as `make tile38-server`. There is some scaffolding
  during the build process, so from now on all binaries should be
  made using make. For example, to run a development version of
  the tile38-cli binary, do this:
     make tile38-cli && ./tile38-cli
  not this:
     go run cmd/tile38-cli/main.go

- Travis.CI docker push script has been updated to address a
  change to Docker's JSON repo meta output, which in turn fixes
  a bug where new Tile38 versions were not being properly pushed
  to Docker
2019-11-18 10:33:15 -07:00

55 lines
1.6 KiB
Go

package lua
const (
// BaseLibName is here for consistency; the base functions have no namespace/library.
BaseLibName = ""
// LoadLibName is here for consistency; the loading system has no namespace/library.
LoadLibName = "package"
// TabLibName is the name of the table Library.
TabLibName = "table"
// IoLibName is the name of the io Library.
IoLibName = "io"
// OsLibName is the name of the os Library.
OsLibName = "os"
// StringLibName is the name of the string Library.
StringLibName = "string"
// MathLibName is the name of the math Library.
MathLibName = "math"
// DebugLibName is the name of the debug Library.
DebugLibName = "debug"
// ChannelLibName is the name of the channel Library.
ChannelLibName = "channel"
// CoroutineLibName is the name of the coroutine Library.
CoroutineLibName = "coroutine"
)
type luaLib struct {
libName string
libFunc LGFunction
}
var luaLibs = []luaLib{
luaLib{LoadLibName, OpenPackage},
luaLib{BaseLibName, OpenBase},
luaLib{TabLibName, OpenTable},
luaLib{IoLibName, OpenIo},
luaLib{OsLibName, OpenOs},
luaLib{StringLibName, OpenString},
luaLib{MathLibName, OpenMath},
luaLib{DebugLibName, OpenDebug},
luaLib{ChannelLibName, OpenChannel},
luaLib{CoroutineLibName, OpenCoroutine},
}
// OpenLibs loads the built-in libraries. It is equivalent to running OpenLoad,
// then OpenBase, then iterating over the other OpenXXX functions in any order.
func (ls *LState) OpenLibs() {
// NB: Map iteration order in Go is deliberately randomised, so must open Load/Base
// prior to iterating.
for _, lib := range luaLibs {
ls.Push(ls.NewFunction(lib.libFunc))
ls.Push(LString(lib.libName))
ls.Call(1, 0)
}
}