tidwall cfc65a13f6 Refactor repository and build scripts
This commit includes updates that affects the build, testing, and
deployment of Tile38.

- The root level build.sh has been broken up into multiple scripts
  and placed in the "scripts" directory.

- The vendor directory has been updated to follow the Go modules
  rules, thus `make` should work on isolated environments. Also
  some vendored packages may have been updated to a later
  version, if needed.

- The Makefile has been updated to allow for making single
  binaries such as `make tile38-server`. There is some scaffolding
  during the build process, so from now on all binaries should be
  made using make. For example, to run a development version of
  the tile38-cli binary, do this:
     make tile38-cli && ./tile38-cli
  not this:
     go run cmd/tile38-cli/main.go

- Travis.CI docker push script has been updated to address a
  change to Docker's JSON repo meta output, which in turn fixes
  a bug where new Tile38 versions were not being properly pushed
  to Docker
2019-11-18 10:33:15 -07:00

35 lines
691 B
Go

package lua
import (
"os"
)
var CompatVarArg = true
var FieldsPerFlush = 50
var RegistrySize = 256 * 20
var CallStackSize = 256
var MaxTableGetLoop = 100
var MaxArrayIndex = 67108864
type LNumber float64
const LNumberBit = 64
const LNumberScanFormat = "%f"
var LuaPath = "LUA_PATH"
var LuaLDir string
var LuaPathDefault string
var LuaOS string
func init() {
if os.PathSeparator == '/' { // unix-like
LuaOS = "unix"
LuaLDir = "/usr/local/share/lua/5.1"
LuaPathDefault = "./?.lua;" + LuaLDir + "/?.lua;" + LuaLDir + "/?/init.lua"
} else { // windows
LuaOS = "windows"
LuaLDir = "!\\lua"
LuaPathDefault = ".\\?.lua;" + LuaLDir + "\\?.lua;" + LuaLDir + "\\?\\init.lua"
}
}