tidwall cfc65a13f6 Refactor repository and build scripts
This commit includes updates that affects the build, testing, and
deployment of Tile38.

- The root level build.sh has been broken up into multiple scripts
  and placed in the "scripts" directory.

- The vendor directory has been updated to follow the Go modules
  rules, thus `make` should work on isolated environments. Also
  some vendored packages may have been updated to a later
  version, if needed.

- The Makefile has been updated to allow for making single
  binaries such as `make tile38-server`. There is some scaffolding
  during the build process, so from now on all binaries should be
  made using make. For example, to run a development version of
  the tile38-cli binary, do this:
     make tile38-cli && ./tile38-cli
  not this:
     go run cmd/tile38-cli/main.go

- Travis.CI docker push script has been updated to address a
  change to Docker's JSON repo meta output, which in turn fixes
  a bug where new Tile38 versions were not being properly pushed
  to Docker
2019-11-18 10:33:15 -07:00

107 lines
2.1 KiB
Go

package amqp
import (
"bytes"
"fmt"
"math/big"
)
const (
free = 0
allocated = 1
)
// allocator maintains a bitset of allocated numbers.
type allocator struct {
pool *big.Int
last int
low int
high int
}
// NewAllocator reserves and frees integers out of a range between low and
// high.
//
// O(N) worst case space used, where N is maximum allocated, divided by
// sizeof(big.Word)
func newAllocator(low, high int) *allocator {
return &allocator{
pool: big.NewInt(0),
last: low,
low: low,
high: high,
}
}
// String returns a string describing the contents of the allocator like
// "allocator[low..high] reserved..until"
//
// O(N) where N is high-low
func (a allocator) String() string {
b := &bytes.Buffer{}
fmt.Fprintf(b, "allocator[%d..%d]", a.low, a.high)
for low := a.low; low <= a.high; low++ {
high := low
for a.reserved(high) && high <= a.high {
high++
}
if high > low+1 {
fmt.Fprintf(b, " %d..%d", low, high-1)
} else if high > low {
fmt.Fprintf(b, " %d", high-1)
}
low = high
}
return b.String()
}
// Next reserves and returns the next available number out of the range between
// low and high. If no number is available, false is returned.
//
// O(N) worst case runtime where N is allocated, but usually O(1) due to a
// rolling index into the oldest allocation.
func (a *allocator) next() (int, bool) {
wrapped := a.last
// Find trailing bit
for ; a.last <= a.high; a.last++ {
if a.reserve(a.last) {
return a.last, true
}
}
// Find preceding free'd pool
a.last = a.low
for ; a.last < wrapped; a.last++ {
if a.reserve(a.last) {
return a.last, true
}
}
return 0, false
}
// reserve claims the bit if it is not already claimed, returning true if
// successfully claimed.
func (a *allocator) reserve(n int) bool {
if a.reserved(n) {
return false
}
a.pool.SetBit(a.pool, n-a.low, allocated)
return true
}
// reserved returns true if the integer has been allocated
func (a *allocator) reserved(n int) bool {
return a.pool.Bit(n-a.low) == allocated
}
// release frees the use of the number for another allocation
func (a *allocator) release(n int) {
a.pool.SetBit(a.pool, n-a.low, free)
}