tidwall cfc65a13f6 Refactor repository and build scripts
This commit includes updates that affects the build, testing, and
deployment of Tile38.

- The root level build.sh has been broken up into multiple scripts
  and placed in the "scripts" directory.

- The vendor directory has been updated to follow the Go modules
  rules, thus `make` should work on isolated environments. Also
  some vendored packages may have been updated to a later
  version, if needed.

- The Makefile has been updated to allow for making single
  binaries such as `make tile38-server`. There is some scaffolding
  during the build process, so from now on all binaries should be
  made using make. For example, to run a development version of
  the tile38-cli binary, do this:
     make tile38-cli && ./tile38-cli
  not this:
     go run cmd/tile38-cli/main.go

- Travis.CI docker push script has been updated to address a
  change to Docker's JSON repo meta output, which in turn fixes
  a bug where new Tile38 versions were not being properly pushed
  to Docker
2019-11-18 10:33:15 -07:00

76 lines
1.5 KiB
Go

// +build !amd64 appengine !gc purego
package xxhash
// Sum64 computes the 64-bit xxHash digest of b.
func Sum64(b []byte) uint64 {
// A simpler version would be
// x := New()
// x.Write(b)
// return x.Sum64()
// but this is faster, particularly for small inputs.
n := len(b)
var h uint64
if n >= 32 {
v1 := prime1v + prime2
v2 := prime2
v3 := uint64(0)
v4 := -prime1v
for len(b) >= 32 {
v1 = round(v1, u64(b[0:8:len(b)]))
v2 = round(v2, u64(b[8:16:len(b)]))
v3 = round(v3, u64(b[16:24:len(b)]))
v4 = round(v4, u64(b[24:32:len(b)]))
b = b[32:len(b):len(b)]
}
h = rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
h = mergeRound(h, v1)
h = mergeRound(h, v2)
h = mergeRound(h, v3)
h = mergeRound(h, v4)
} else {
h = prime5
}
h += uint64(n)
i, end := 0, len(b)
for ; i+8 <= end; i += 8 {
k1 := round(0, u64(b[i:i+8:len(b)]))
h ^= k1
h = rol27(h)*prime1 + prime4
}
if i+4 <= end {
h ^= uint64(u32(b[i:i+4:len(b)])) * prime1
h = rol23(h)*prime2 + prime3
i += 4
}
for ; i < end; i++ {
h ^= uint64(b[i]) * prime5
h = rol11(h) * prime1
}
h ^= h >> 33
h *= prime2
h ^= h >> 29
h *= prime3
h ^= h >> 32
return h
}
func writeBlocks(x *xxh, b []byte) []byte {
v1, v2, v3, v4 := x.v1, x.v2, x.v3, x.v4
for len(b) >= 32 {
v1 = round(v1, u64(b[0:8:len(b)]))
v2 = round(v2, u64(b[8:16:len(b)]))
v3 = round(v3, u64(b[16:24:len(b)]))
v4 = round(v4, u64(b[24:32:len(b)]))
b = b[32:len(b):len(b)]
}
x.v1, x.v2, x.v3, x.v4 = v1, v2, v3, v4
return b
}