
The big change is that the GeoJSON package has been completely rewritten to fix a few of geometry calculation bugs, increase performance, and to better follow the GeoJSON spec RFC 7946. GeoJSON updates - A LineString now requires at least two points. - All json members, even foreign, now persist with the object. - The bbox member persists too but is no longer used for geometry calculations. This is change in behavior. Previously Tile38 would treat the bbox as the object's physical rectangle. - Corrections to geometry intersects and within calculations. Faster spatial queries - The performance of Point-in-polygon and object intersect operations are greatly improved for complex polygons and line strings. It went from O(n) to roughly O(log n). - The same for all collection types with many children, including FeatureCollection, GeometryCollection, MultiPoint, MultiLineString, and MultiPolygon. Codebase changes - The pkg directory has been renamed to internal - The GeoJSON internal package has been moved to a seperate repo at https://github.com/tidwall/geojson. It's now vendored. Please look out for higher memory usage for datasets using complex shapes. A complex shape is one that has 64 or more points. For these shapes it's expected that there will be increase of least 54 bytes per point.
185 lines
3.6 KiB
Go
185 lines
3.6 KiB
Go
// Copyright 2018 Joshua J Baker. All rights reserved.
|
|
// Use of this source code is governed by an MIT-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package geometry
|
|
|
|
// Rect ...
|
|
type Rect struct {
|
|
Min, Max Point
|
|
}
|
|
|
|
// Move ...
|
|
func (rect Rect) Move(deltaX, deltaY float64) Rect {
|
|
return Rect{
|
|
Min: Point{X: rect.Min.X + deltaX, Y: rect.Min.Y + deltaY},
|
|
Max: Point{X: rect.Max.X + deltaX, Y: rect.Max.Y + deltaY},
|
|
}
|
|
}
|
|
|
|
// Clockwise ...
|
|
func (rect Rect) Clockwise() bool {
|
|
return false
|
|
}
|
|
|
|
// Center ...
|
|
func (rect Rect) Center() Point {
|
|
return Point{(rect.Max.X + rect.Min.X) / 2, (rect.Max.Y + rect.Min.Y) / 2}
|
|
}
|
|
|
|
// Area ...
|
|
func (rect Rect) Area() float64 {
|
|
return (rect.Max.X - rect.Min.X) * (rect.Max.Y - rect.Min.Y)
|
|
}
|
|
|
|
// NumPoints ...
|
|
func (rect Rect) NumPoints() int {
|
|
return 5
|
|
}
|
|
|
|
// NumSegments ...
|
|
func (rect Rect) NumSegments() int {
|
|
return 4
|
|
}
|
|
|
|
// PointAt ...
|
|
func (rect Rect) PointAt(index int) Point {
|
|
switch index {
|
|
default:
|
|
return []Point{}[0]
|
|
case 0:
|
|
return Point{rect.Min.X, rect.Min.Y}
|
|
case 1:
|
|
return Point{rect.Max.X, rect.Min.Y}
|
|
case 2:
|
|
return Point{rect.Max.X, rect.Max.Y}
|
|
case 3:
|
|
return Point{rect.Min.X, rect.Max.Y}
|
|
case 4:
|
|
return Point{rect.Min.X, rect.Min.Y}
|
|
}
|
|
}
|
|
|
|
// SegmentAt ...
|
|
func (rect Rect) SegmentAt(index int) Segment {
|
|
switch index {
|
|
default:
|
|
return []Segment{}[0]
|
|
case 0:
|
|
return Segment{
|
|
Point{rect.Min.X, rect.Min.Y},
|
|
Point{rect.Max.X, rect.Min.Y},
|
|
}
|
|
case 1:
|
|
return Segment{
|
|
Point{rect.Max.X, rect.Min.Y},
|
|
Point{rect.Max.X, rect.Max.Y},
|
|
}
|
|
case 2:
|
|
return Segment{
|
|
Point{rect.Max.X, rect.Max.Y},
|
|
Point{rect.Min.X, rect.Max.Y},
|
|
}
|
|
case 3:
|
|
return Segment{
|
|
Point{rect.Min.X, rect.Max.Y},
|
|
Point{rect.Min.X, rect.Min.Y},
|
|
}
|
|
}
|
|
}
|
|
|
|
// Search ...
|
|
func (rect Rect) Search(target Rect, iter func(seg Segment, idx int) bool) {
|
|
var idx int
|
|
rectNumSegments := rect.NumSegments()
|
|
for i := 0; i < rectNumSegments; i++ {
|
|
seg := rect.SegmentAt(i)
|
|
if seg.Rect().IntersectsRect(target) {
|
|
if !iter(seg, idx) {
|
|
break
|
|
}
|
|
}
|
|
idx++
|
|
}
|
|
}
|
|
|
|
// Empty ...
|
|
func (rect Rect) Empty() bool {
|
|
return false
|
|
}
|
|
|
|
// Rect ...
|
|
func (rect Rect) Rect() Rect {
|
|
return rect
|
|
}
|
|
|
|
// Convex ...
|
|
func (rect Rect) Convex() bool {
|
|
return true
|
|
}
|
|
|
|
// ContainsPoint ...
|
|
func (rect Rect) ContainsPoint(point Point) bool {
|
|
return point.X >= rect.Min.X && point.X <= rect.Max.X &&
|
|
point.Y >= rect.Min.Y && point.Y <= rect.Max.Y
|
|
}
|
|
|
|
// IntersectsPoint ...
|
|
func (rect Rect) IntersectsPoint(point Point) bool {
|
|
return rect.ContainsPoint(point)
|
|
}
|
|
|
|
// ContainsRect ...
|
|
func (rect Rect) ContainsRect(other Rect) bool {
|
|
if other.Min.X < rect.Min.X || other.Max.X > rect.Max.X {
|
|
return false
|
|
}
|
|
if other.Min.Y < rect.Min.Y || other.Max.Y > rect.Max.Y {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// IntersectsRect ...
|
|
func (rect Rect) IntersectsRect(other Rect) bool {
|
|
if rect.Min.Y > other.Max.Y || rect.Max.Y < other.Min.Y {
|
|
return false
|
|
}
|
|
if rect.Min.X > other.Max.X || rect.Max.X < other.Min.X {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// ContainsLine ...
|
|
func (rect Rect) ContainsLine(line *Line) bool {
|
|
if line == nil {
|
|
return false
|
|
}
|
|
return !line.Empty() && rect.ContainsRect(line.Rect())
|
|
}
|
|
|
|
// IntersectsLine ...
|
|
func (rect Rect) IntersectsLine(line *Line) bool {
|
|
if line == nil {
|
|
return false
|
|
}
|
|
return ringIntersectsLine(rect, line, true)
|
|
}
|
|
|
|
// ContainsPoly ...
|
|
func (rect Rect) ContainsPoly(poly *Poly) bool {
|
|
if poly == nil {
|
|
return false
|
|
}
|
|
return !poly.Empty() && rect.ContainsRect(poly.Rect())
|
|
}
|
|
|
|
// IntersectsPoly ...
|
|
func (rect Rect) IntersectsPoly(poly *Poly) bool {
|
|
if poly == nil {
|
|
return false
|
|
}
|
|
return poly.IntersectsRect(rect)
|
|
}
|