
The big change is that the GeoJSON package has been completely rewritten to fix a few of geometry calculation bugs, increase performance, and to better follow the GeoJSON spec RFC 7946. GeoJSON updates - A LineString now requires at least two points. - All json members, even foreign, now persist with the object. - The bbox member persists too but is no longer used for geometry calculations. This is change in behavior. Previously Tile38 would treat the bbox as the object's physical rectangle. - Corrections to geometry intersects and within calculations. Faster spatial queries - The performance of Point-in-polygon and object intersect operations are greatly improved for complex polygons and line strings. It went from O(n) to roughly O(log n). - The same for all collection types with many children, including FeatureCollection, GeometryCollection, MultiPoint, MultiLineString, and MultiPolygon. Codebase changes - The pkg directory has been renamed to internal - The GeoJSON internal package has been moved to a seperate repo at https://github.com/tidwall/geojson. It's now vendored. Please look out for higher memory usage for datasets using complex shapes. A complex shape is one that has 64 or more points. For these shapes it's expected that there will be increase of least 54 bytes per point.
327 lines
6.5 KiB
Go
327 lines
6.5 KiB
Go
package geojson
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import (
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"github.com/tidwall/boxtree/d2"
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"github.com/tidwall/geojson/geometry"
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)
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type collection struct {
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children []Object
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extra *extra
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tree *d2.BoxTree
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prect geometry.Rect
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pempty bool
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}
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func (g *collection) Indexed() bool {
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return g.tree != nil
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}
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func (g *collection) Children() []Object {
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return g.children
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}
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// ForEach ...
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func (g *collection) ForEach(iter func(geom Object) bool) bool {
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for _, child := range g.children {
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if !child.ForEach(iter) {
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return false
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}
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}
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return true
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}
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// Base ...
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func (g *collection) Base() []Object {
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return g.children
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}
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func (g *collection) Search(rect geometry.Rect, iter func(child Object) bool) {
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if g.tree != nil {
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g.tree.Search(
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[]float64{rect.Min.X, rect.Min.Y},
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[]float64{rect.Max.X, rect.Max.Y},
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func(_, _ []float64, value interface{}) bool {
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return iter(value.(Object))
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},
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)
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} else {
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for _, child := range g.children {
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if child.Empty() {
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continue
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}
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if child.Rect().IntersectsRect(rect) {
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if !iter(child) {
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break
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}
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}
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}
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}
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}
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// Empty ...
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func (g *collection) Empty() bool {
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return g.pempty
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}
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// Rect ...
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func (g *collection) Rect() geometry.Rect {
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return g.prect
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}
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// Center ...
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func (g *collection) Center() geometry.Point {
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return g.Rect().Center()
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}
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// AppendJSON ...
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func (g *collection) AppendJSON(dst []byte) []byte {
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// this should never be called
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return append(dst, "null"...)
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}
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// JSON ...
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func (g *collection) JSON() string {
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return string(g.AppendJSON(nil))
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}
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// String ...
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func (g *collection) String() string {
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return string(g.AppendJSON(nil))
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}
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// Within ...
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func (g *collection) Within(obj Object) bool {
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return obj.Contains(g)
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}
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// Contains ...
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func (g *collection) Contains(obj Object) bool {
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if g.Empty() {
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return false
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}
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// all of obj must be contained by any number of the collection children
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var objContained bool
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obj.ForEach(func(geom Object) bool {
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if geom.Empty() {
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// ignore empties
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return true
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}
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var geomContained bool
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g.Search(geom.Rect(), func(child Object) bool {
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if child.Contains(geom) {
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// found a child object that contains geom, end inner loop
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geomContained = true
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return false
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}
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return true
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})
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if !geomContained {
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// unmark and quit the loop
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objContained = false
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return false
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}
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// mark that at least one geom is contained
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objContained = true
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return true
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})
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return objContained
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}
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func (g *collection) Spatial() Spatial { return g }
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func (g *collection) WithinRect(rect geometry.Rect) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(rect, func(child Object) bool {
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if child.Spatial().WithinRect(rect) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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func (g *collection) WithinPoint(point geometry.Point) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(point.Rect(), func(child Object) bool {
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if child.Spatial().WithinPoint(point) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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func (g *collection) WithinLine(line *geometry.Line) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(line.Rect(), func(child Object) bool {
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if child.Spatial().WithinLine(line) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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func (g *collection) WithinPoly(poly *geometry.Poly) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(poly.Rect(), func(child Object) bool {
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if child.Spatial().WithinPoly(poly) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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// Intersects ...
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func (g *collection) Intersects(obj Object) bool {
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// check if any of obj intersects with any of collection
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var intersects bool
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obj.ForEach(func(geom Object) bool {
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if geom.Empty() {
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// ignore the empties
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return true
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}
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g.Search(geom.Rect(), func(child Object) bool {
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if child.Intersects(geom) {
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intersects = true
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return false
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}
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return true
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})
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if intersects {
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsPoint(point geometry.Point) bool {
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var intersects bool
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g.Search(point.Rect(), func(child Object) bool {
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if child.Spatial().IntersectsPoint(point) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsRect(rect geometry.Rect) bool {
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var intersects bool
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g.Search(rect, func(child Object) bool {
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if child.Spatial().IntersectsRect(rect) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsLine(line *geometry.Line) bool {
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var intersects bool
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g.Search(line.Rect(), func(child Object) bool {
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if child.Spatial().IntersectsLine(line) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsPoly(poly *geometry.Poly) bool {
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var intersects bool
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g.Search(poly.Rect(), func(child Object) bool {
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if child.Spatial().IntersectsPoly(poly) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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// NumPoints ...
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func (g *collection) NumPoints() int {
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var n int
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for _, child := range g.children {
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n += child.NumPoints()
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}
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return n
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}
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func (g *collection) parseInitRectIndex(opts *ParseOptions) {
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g.pempty = true
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var count int
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for _, child := range g.children {
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if child.Empty() {
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continue
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}
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if g.pempty && !child.Empty() {
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g.pempty = false
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}
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if count == 0 {
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g.prect = child.Rect()
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} else {
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if len(g.children) == 1 {
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g.prect = child.Rect()
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} else {
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g.prect = unionRects(g.prect, child.Rect())
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}
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}
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count++
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}
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if count > 0 && opts.IndexChildren != 0 && count >= opts.IndexChildren {
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g.tree = new(d2.BoxTree)
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for _, child := range g.children {
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if child.Empty() {
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continue
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}
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rect := child.Rect()
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g.tree.Insert(
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[]float64{rect.Min.X, rect.Min.Y},
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[]float64{rect.Max.X, rect.Max.Y},
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child,
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)
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}
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}
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}
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// Distance ...
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func (g *collection) Distance(obj Object) float64 {
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return obj.Spatial().DistancePoint(g.Center())
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}
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func (g *collection) DistancePoint(point geometry.Point) float64 {
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return geoDistancePoints(g.Center(), point)
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}
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func (g *collection) DistanceRect(rect geometry.Rect) float64 {
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return geoDistancePoints(g.Center(), rect.Center())
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}
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func (g *collection) DistanceLine(line *geometry.Line) float64 {
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return geoDistancePoints(g.Center(), line.Rect().Center())
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}
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func (g *collection) DistancePoly(poly *geometry.Poly) float64 {
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return geoDistancePoints(g.Center(), poly.Rect().Center())
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}
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