tile38/internal/controller/stats_cpu_darlin.go
tidwall 6257ddba78 Faster point in polygon / GeoJSON updates
The big change is that the GeoJSON package has been completely
rewritten to fix a few of geometry calculation bugs, increase
performance, and to better follow the GeoJSON spec RFC 7946.

GeoJSON updates

- A LineString now requires at least two points.
- All json members, even foreign, now persist with the object.
- The bbox member persists too but is no longer used for geometry
  calculations. This is change in behavior. Previously Tile38 would
  treat the bbox as the object's physical rectangle.
- Corrections to geometry intersects and within calculations.

Faster spatial queries

- The performance of Point-in-polygon and object intersect operations
  are greatly improved for complex polygons and line strings. It went
  from O(n) to roughly O(log n).
- The same for all collection types with many children, including
  FeatureCollection, GeometryCollection, MultiPoint, MultiLineString,
  and MultiPolygon.

Codebase changes

- The pkg directory has been renamed to internal
- The GeoJSON internal package has been moved to a seperate repo at
  https://github.com/tidwall/geojson. It's now vendored.

Please look out for higher memory usage for datasets using complex
shapes. A complex shape is one that has 64 or more points. For these
shapes it's expected that there will be increase of least 54 bytes per
point.
2018-10-13 04:30:48 -07:00

27 lines
682 B
Go

// +build linux darwin
package controller
import (
"bytes"
"fmt"
"syscall"
)
func (c *Controller) writeInfoCPU(w *bytes.Buffer) {
var selfRu syscall.Rusage
var cRu syscall.Rusage
syscall.Getrusage(syscall.RUSAGE_SELF, &selfRu)
syscall.Getrusage(syscall.RUSAGE_CHILDREN, &cRu)
fmt.Fprintf(w,
"used_cpu_sys:%.2f\r\n"+
"used_cpu_user:%.2f\r\n"+
"used_cpu_sys_children:%.2f\r\n"+
"used_cpu_user_children:%.2f\r\n",
float64(selfRu.Stime.Sec)+float64(selfRu.Stime.Usec/1000000),
float64(selfRu.Utime.Sec)+float64(selfRu.Utime.Usec/1000000),
float64(cRu.Stime.Sec)+float64(cRu.Stime.Usec/1000000),
float64(cRu.Utime.Sec)+float64(cRu.Utime.Usec/1000000),
)
}