tidwall 6257ddba78 Faster point in polygon / GeoJSON updates
The big change is that the GeoJSON package has been completely
rewritten to fix a few of geometry calculation bugs, increase
performance, and to better follow the GeoJSON spec RFC 7946.

GeoJSON updates

- A LineString now requires at least two points.
- All json members, even foreign, now persist with the object.
- The bbox member persists too but is no longer used for geometry
  calculations. This is change in behavior. Previously Tile38 would
  treat the bbox as the object's physical rectangle.
- Corrections to geometry intersects and within calculations.

Faster spatial queries

- The performance of Point-in-polygon and object intersect operations
  are greatly improved for complex polygons and line strings. It went
  from O(n) to roughly O(log n).
- The same for all collection types with many children, including
  FeatureCollection, GeometryCollection, MultiPoint, MultiLineString,
  and MultiPolygon.

Codebase changes

- The pkg directory has been renamed to internal
- The GeoJSON internal package has been moved to a seperate repo at
  https://github.com/tidwall/geojson. It's now vendored.

Please look out for higher memory usage for datasets using complex
shapes. A complex shape is one that has 64 or more points. For these
shapes it's expected that there will be increase of least 54 bytes per
point.
2018-10-13 04:30:48 -07:00

95 lines
2.0 KiB
Go

package client
import (
"errors"
"fmt"
"math/rand"
"sync"
"time"
)
const dialTimeout = time.Second * 3
const pingTimeout = time.Second
// Pool represents a pool of tile38 connections.
type Pool struct {
mu sync.Mutex
conns []*Conn
addr string
closed bool
}
// DialPool creates a new pool with 5 initial connections to the specified tile38 server.
func DialPool(addr string) (*Pool, error) {
pool := &Pool{
addr: addr,
}
// create some connections. 5 is a good start
var tconns []*Conn
for i := 0; i < 5; i++ {
conn, err := pool.Get()
if err != nil {
pool.Close()
return nil, fmt.Errorf("unable to fill pool: %s", err)
}
tconns = append(tconns, conn)
}
pool.conns = tconns
return pool, nil
}
// Close releases the resources used by the pool.
func (pool *Pool) Close() error {
pool.mu.Lock()
defer pool.mu.Unlock()
if pool.closed {
return errors.New("pool closed")
}
pool.closed = true
for _, conn := range pool.conns {
conn.pool = nil
conn.Close()
}
pool.conns = nil
return nil
}
// Get borrows a connection. When the connection closes, the application returns it to the pool.
func (pool *Pool) Get() (*Conn, error) {
pool.mu.Lock()
defer pool.mu.Unlock()
for len(pool.conns) != 0 {
i := rand.Int() % len(pool.conns)
conn := pool.conns[i]
pool.conns = append(pool.conns[:i], pool.conns[i+1:]...)
// Ping to test on borrow.
conn.SetDeadline(time.Now().Add(pingTimeout))
if _, err := conn.Do("PING"); err != nil {
conn.pool = nil
conn.Close()
continue
}
conn.SetDeadline(time.Time{})
return conn, nil
}
conn, err := DialTimeout(pool.addr, dialTimeout)
if err != nil {
return nil, err
}
conn.pool = pool
return conn, nil
}
func (pool *Pool) put(conn *Conn) error {
pool.mu.Lock()
defer pool.mu.Unlock()
if pool.closed {
return errors.New("pool closed")
}
conn.SetDeadline(time.Time{})
conn.SetReadDeadline(time.Time{})
conn.SetWriteDeadline(time.Time{})
pool.conns = append(pool.conns, conn)
return nil
}