Alex Roitman b55300b729 Lua scripting feature. (#224)
* Start on lua scripting

* Implement evalsha, script load, script exists, and script flush

* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.

* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.

* First stab at tile38 call from lua

* Change tile38 into tile38.call in Lua

* Property return errors from scripts

* Minor refactoring.  No locking on script run

* Cleanup/refactoring

* Create a pool of 5 lua states, allow for more as needed. Refactor.

* Use safe map for scripts.  Add a limit for max number of lua states.  Refactor.

* Refactor

* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts

* More tests for scripts

* Properly escape newlines in lua-produced errors

* Better test for readonly failure

* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.

* Add pcall test. Change writeErr to work with string argument

* Make sure eval/evalsha never attempt to write AOF

* Add eval-set and eval-get to benchmarks

* Fix eval benchmark tests, add more

* Improve benchmarks

* Optimizations and refactoring.

* Add lua memtest

* Typo

* Add dependency

* golint fixes

* gofmt fixes

* Add scripting commands to the core/commands.json

* Use ARGV for args inside lua
2017-10-05 08:20:40 -07:00

144 lines
3.2 KiB
Lua

if T==nil then
(Message or print)('\a\n >>> testC not active: skipping opcode tests <<<\n\a')
return
end
print "testing code generation and optimizations"
-- this code gave an error for the code checker
do
local function f (a)
for k,v,w in a do end
end
end
function check (f, ...)
local c = T.listcode(f)
for i=1, arg.n do
-- print(arg[i], c[i])
assert(string.find(c[i], '- '..arg[i]..' *%d'))
end
assert(c[arg.n+2] == nil)
end
function checkequal (a, b)
a = T.listcode(a)
b = T.listcode(b)
for i = 1, table.getn(a) do
a[i] = string.gsub(a[i], '%b()', '') -- remove line number
b[i] = string.gsub(b[i], '%b()', '') -- remove line number
assert(a[i] == b[i])
end
end
-- some basic instructions
check(function ()
(function () end){f()}
end, 'CLOSURE', 'NEWTABLE', 'GETGLOBAL', 'CALL', 'SETLIST', 'CALL', 'RETURN')
-- sequence of LOADNILs
check(function ()
local a,b,c
local d; local e;
a = nil; d=nil
end, 'RETURN')
-- single return
check (function (a,b,c) return a end, 'RETURN')
-- infinite loops
check(function () while true do local a = -1 end end,
'LOADK', 'JMP', 'RETURN')
check(function () while 1 do local a = -1 end end,
'LOADK', 'JMP', 'RETURN')
check(function () repeat local x = 1 until false end,
'LOADK', 'JMP', 'RETURN')
check(function () repeat local x until nil end,
'LOADNIL', 'JMP', 'RETURN')
check(function () repeat local x = 1 until true end,
'LOADK', 'RETURN')
-- concat optimization
check(function (a,b,c,d) return a..b..c..d end,
'MOVE', 'MOVE', 'MOVE', 'MOVE', 'CONCAT', 'RETURN')
-- not
check(function () return not not nil end, 'LOADBOOL', 'RETURN')
check(function () return not not false end, 'LOADBOOL', 'RETURN')
check(function () return not not true end, 'LOADBOOL', 'RETURN')
check(function () return not not 1 end, 'LOADBOOL', 'RETURN')
-- direct access to locals
check(function ()
local a,b,c,d
a = b*2
c[4], a[b] = -((a + d/-20.5 - a[b]) ^ a.x), b
end,
'MUL',
'DIV', 'ADD', 'GETTABLE', 'SUB', 'GETTABLE', 'POW',
'UNM', 'SETTABLE', 'SETTABLE', 'RETURN')
-- direct access to constants
check(function ()
local a,b
a.x = 0
a.x = b
a[b] = 'y'
a = 1 - a
b = 1/a
b = 5+4
a[true] = false
end,
'SETTABLE', 'SETTABLE', 'SETTABLE', 'SUB', 'DIV', 'LOADK',
'SETTABLE', 'RETURN')
local function f () return -((2^8 + -(-1)) % 8)/2 * 4 - 3 end
check(f, 'LOADK', 'RETURN')
assert(f() == -5)
check(function ()
local a,b,c
b[c], a = c, b
b[a], a = c, b
a, b = c, a
a = a
end,
'MOVE', 'MOVE', 'SETTABLE',
'MOVE', 'MOVE', 'MOVE', 'SETTABLE',
'MOVE', 'MOVE', 'MOVE',
-- no code for a = a
'RETURN')
-- x == nil , x ~= nil
checkequal(function () if (a==nil) then a=1 end; if a~=nil then a=1 end end,
function () if (a==9) then a=1 end; if a~=9 then a=1 end end)
check(function () if a==nil then a=1 end end,
'GETGLOBAL', 'EQ', 'JMP', 'LOADK', 'SETGLOBAL', 'RETURN')
-- de morgan
checkequal(function () local a; if not (a or b) then b=a end end,
function () local a; if (not a and not b) then b=a end end)
checkequal(function (l) local a; return 0 <= a and a <= l end,
function (l) local a; return not (not(a >= 0) or not(a <= l)) end)
print 'OK'