
Enabled TCP keepalive packets to determine if the connection is still valid, and terminate if needed. It also helps with maintaining idle connections. Default to 300 seconds and can be changed by: CONFIG SET keepalive 300 addresses #145: clients not being cleaned up properly
205 lines
5.4 KiB
Go
205 lines
5.4 KiB
Go
package server
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import (
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"encoding/binary"
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"errors"
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"fmt"
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"io"
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"net"
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"strings"
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"time"
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"github.com/tidwall/tile38/controller/log"
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"github.com/tidwall/tile38/core"
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)
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// This phrase is copied nearly verbatim from Redis.
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// https://github.com/antirez/redis/blob/cf42c48adcea05c1bd4b939fcd36a01f23ec6303/src/networking.c
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var deniedMessage = []byte(strings.TrimSpace(`
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ACCESS DENIED
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Tile38 is running in protected mode because protected mode is enabled, no host
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address was specified, no authentication password is requested to clients. In
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this mode connections are only accepted from the loopback interface. If you
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want to connect from external computers to Tile38 you may adopt one of the
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following solutions:
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1) Disable protected mode by sending the command 'CONFIG SET protected-mode no'
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from the loopback interface by connecting to Tile38 from the same host
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the server is running, however MAKE SURE Tile38 is not publicly accessible
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from internet if you do so. Use CONFIG REWRITE to make this change
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permanent.
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2) Alternatively you can just disable the protected mode by editing the Tile38
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configuration file, and setting the 'protected-mode' option to 'no', and
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then restarting the server.
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3) If you started the server manually just for testing, restart it with the
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'--protected-mode no' option.
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4) Use a host address or an authentication password.
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NOTE: You only need to do one of the above things in order for the server
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to start accepting connections from the outside.
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`) + "\r\n")
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// Conn represents a server connection.
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type Conn struct {
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net.Conn
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Authenticated bool
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}
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func (conn Conn) SetKeepAlive(period time.Duration) error {
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if tcp, ok := conn.Conn.(*net.TCPConn); ok {
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if err := tcp.SetKeepAlive(true); err != nil {
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return err
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}
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return tcp.SetKeepAlivePeriod(period)
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}
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return nil
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}
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var errCloseHTTP = errors.New("close http")
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// ListenAndServe starts a tile38 server at the specified address.
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func ListenAndServe(
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host string, port int,
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protected func() bool,
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handler func(conn *Conn, msg *Message, rd *AnyReaderWriter, w io.Writer, websocket bool) error,
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opened func(conn *Conn),
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closed func(conn *Conn),
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lnp *net.Listener,
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http bool,
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) error {
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ln, err := net.Listen("tcp", fmt.Sprintf("%s:%d", host, port))
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if err != nil {
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return err
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}
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if lnp != nil {
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*lnp = ln
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}
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log.Infof("The server is now ready to accept connections on port %d", port)
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for {
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conn, err := ln.Accept()
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if err != nil {
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log.Error(err)
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return err
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}
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go handleConn(&Conn{Conn: conn}, protected, handler, opened, closed, http)
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}
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}
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// func writeCommandErr(proto client.Proto, conn *Conn, err error) error {
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// if proto == client.HTTP || proto == client.WebSocket {
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// conn.Write([]byte(`HTTP/1.1 500 ` + err.Error() + "\r\nConnection: close\r\n\r\n"))
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// }
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// return err
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// }
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func handleConn(
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conn *Conn,
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protected func() bool,
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handler func(conn *Conn, msg *Message, rd *AnyReaderWriter, w io.Writer, websocket bool) error,
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opened func(conn *Conn),
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closed func(conn *Conn),
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http bool,
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) {
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opened(conn)
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defer closed(conn)
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addr := conn.RemoteAddr().String()
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if core.ShowDebugMessages {
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log.Debugf("opened connection: %s", addr)
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defer func() {
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log.Debugf("closed connection: %s", addr)
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}()
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}
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if !strings.HasPrefix(addr, "127.0.0.1:") && !strings.HasPrefix(addr, "[::1]:") {
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if protected() {
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// This is a protected server. Only loopback is allowed.
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conn.Write(deniedMessage)
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conn.Close()
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return
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}
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}
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defer conn.Close()
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outputType := Null
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rd := NewAnyReaderWriter(conn)
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for {
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msg, err := rd.ReadMessage()
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// Just closing connection if we have deprecated HTTP or WS connection,
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// And --http-transport = false
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if !http && (msg.ConnType == WebSocket || msg.ConnType == HTTP) {
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conn.Close()
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return
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}
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if err != nil {
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if err == io.EOF {
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return
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}
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if err == errCloseHTTP ||
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strings.Contains(err.Error(), "use of closed network connection") {
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return
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}
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log.Error(err)
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return
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}
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if msg != nil && msg.Command != "" {
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if outputType != Null {
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msg.OutputType = outputType
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}
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if msg.Command == "quit" {
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if msg.OutputType == RESP {
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io.WriteString(conn, "+OK\r\n")
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}
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return
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}
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err := handler(conn, msg, rd, conn, msg.ConnType == WebSocket)
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if err != nil {
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log.Error(err)
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return
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}
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outputType = msg.OutputType
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} else {
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conn.Write([]byte("HTTP/1.1 500 Bad Request\r\nConnection: close\r\n\r\n"))
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return
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}
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if msg.ConnType == HTTP || msg.ConnType == WebSocket {
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return
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}
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}
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}
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// WriteWebSocketMessage write a websocket message to an io.Writer.
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func WriteWebSocketMessage(w io.Writer, data []byte) error {
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var msg []byte
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buf := make([]byte, 10+len(data))
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buf[0] = 129 // FIN + TEXT
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if len(data) <= 125 {
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buf[1] = byte(len(data))
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copy(buf[2:], data)
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msg = buf[:2+len(data)]
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} else if len(data) <= 0xFFFF {
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buf[1] = 126
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binary.BigEndian.PutUint16(buf[2:], uint16(len(data)))
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copy(buf[4:], data)
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msg = buf[:4+len(data)]
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} else {
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buf[1] = 127
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binary.BigEndian.PutUint64(buf[2:], uint64(len(data)))
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copy(buf[10:], data)
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msg = buf[:10+len(data)]
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}
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_, err := w.Write(msg)
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return err
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}
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// OKMessage returns a default OK message in JSON or RESP.
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func OKMessage(msg *Message, start time.Time) string {
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switch msg.OutputType {
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case JSON:
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return `{"ok":true,"elapsed":"` + time.Now().Sub(start).String() + "\"}"
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case RESP:
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return "+OK\r\n"
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}
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return ""
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}
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