tile38/geojson/featurecollection.go
Josh Baker 1f70cb4e75 Precalculate and store bboxes for complex objects
This should increase the performance for most search operations such as
WITHIN, INTERSECTS, and NEARBY when dealing with complex polygons.
Geofencing should see a increase in throughput when dealing with a high
frequency of point -> polygon detection.

Addresses #245
2018-01-11 13:57:18 -07:00

249 lines
5.5 KiB
Go

package geojson
import (
"github.com/tidwall/gjson"
"github.com/tidwall/tile38/geojson/geohash"
)
// FeatureCollection is a geojson object with the type "FeatureCollection"
type FeatureCollection struct {
Features []Object
BBox *BBox
bboxDefined bool
}
func fillFeatureCollectionMap(json string) (FeatureCollection, error) {
var g FeatureCollection
res := gjson.Get(json, "features")
switch res.Type {
default:
return g, errInvalidFeaturesMember
case gjson.Null:
return g, errFeaturesMemberRequired
case gjson.JSON:
if !resIsArray(res) {
return g, errInvalidFeaturesMember
}
v := res.Array()
g.Features = make([]Object, len(v))
for i, res := range v {
if res.Type != gjson.JSON {
return g, errInvalidFeature
}
o, err := objectMap(res.Raw, fcoll)
if err != nil {
return g, err
}
g.Features[i] = o
}
}
var err error
g.BBox, err = fillBBox(json)
if err != nil {
return g, err
}
g.bboxDefined = g.BBox != nil
if !g.bboxDefined {
cbbox := g.CalculatedBBox()
g.BBox = &cbbox
}
return g, err
}
// Geohash converts the object to a geohash value.
func (g FeatureCollection) Geohash(precision int) (string, error) {
p := g.CalculatedPoint()
return geohash.Encode(p.Y, p.X, precision)
}
// CalculatedPoint is a point representation of the object.
func (g FeatureCollection) CalculatedPoint() Position {
return g.CalculatedBBox().center()
}
// CalculatedBBox is exterior bbox containing the object.
func (g FeatureCollection) CalculatedBBox() BBox {
if g.BBox != nil {
return *g.BBox
}
var bbox BBox
for i, g := range g.Features {
if i == 0 {
bbox = g.CalculatedBBox()
} else {
bbox = bbox.union(g.CalculatedBBox())
}
}
return bbox
}
// PositionCount return the number of coordinates.
func (g FeatureCollection) PositionCount() int {
var res int
for _, g := range g.Features {
res += g.PositionCount()
}
if g.BBox != nil {
return 2 + res
}
return res
}
// Weight returns the in-memory size of the object.
func (g FeatureCollection) Weight() int {
var res int
for _, g := range g.Features {
res += g.Weight()
}
return res
}
// MarshalJSON allows the object to be encoded in json.Marshal calls.
func (g FeatureCollection) MarshalJSON() ([]byte, error) {
return g.appendJSON(nil), nil
}
func (g FeatureCollection) appendJSON(json []byte) []byte {
json = append(json, `{"type":"FeatureCollection","features":[`...)
for i, g := range g.Features {
if i != 0 {
json = append(json, ',')
}
json = append(json, g.JSON()...)
}
json = append(json, ']')
if g.bboxDefined {
json = appendBBoxJSON(json, g.BBox)
}
return append(json, '}')
}
// JSON is the json representation of the object. This might not be exactly the same as the original.
func (g FeatureCollection) JSON() string {
return string(g.appendJSON(nil))
}
// String returns a string representation of the object. This might be JSON or something else.
func (g FeatureCollection) String() string {
return g.JSON()
}
// Bytes is the bytes representation of the object.
func (g FeatureCollection) Bytes() []byte {
return []byte(g.JSON())
}
func (g FeatureCollection) bboxPtr() *BBox {
return g.BBox
}
func (g FeatureCollection) hasPositions() bool {
if g.BBox != nil {
return true
}
for _, g := range g.Features {
if g.hasPositions() {
return true
}
}
return false
}
// WithinBBox detects if the object is fully contained inside a bbox.
func (g FeatureCollection) WithinBBox(bbox BBox) bool {
if g.bboxDefined {
return rectBBox(g.CalculatedBBox()).InsideRect(rectBBox(bbox))
}
if len(g.Features) == 0 {
return false
}
for _, g := range g.Features {
if !g.WithinBBox(bbox) {
return false
}
}
return true
}
// IntersectsBBox detects if the object intersects a bbox.
func (g FeatureCollection) IntersectsBBox(bbox BBox) bool {
if g.bboxDefined {
return rectBBox(g.CalculatedBBox()).IntersectsRect(rectBBox(bbox))
}
for _, g := range g.Features {
if g.IntersectsBBox(bbox) {
return false
}
}
return true
}
// Within detects if the object is fully contained inside another object.
func (g FeatureCollection) Within(o Object) bool {
return withinObjectShared(g, o,
func(v Polygon) bool {
if len(g.Features) == 0 {
return false
}
for _, f := range g.Features {
if !f.Within(o) {
return false
}
}
return true
},
func(v MultiPolygon) bool {
if len(g.Features) == 0 {
return false
}
for _, f := range g.Features {
if !f.Within(o) {
return false
}
}
return true
},
)
}
// Intersects detects if the object intersects another object.
func (g FeatureCollection) Intersects(o Object) bool {
return intersectsObjectShared(g, o,
func(v Polygon) bool {
if len(g.Features) == 0 {
return false
}
for _, f := range g.Features {
if f.Intersects(o) {
return true
}
}
return false
},
func(v MultiPolygon) bool {
if len(g.Features) == 0 {
return false
}
for _, f := range g.Features {
if f.Intersects(o) {
return true
}
}
return false
},
)
}
// Nearby detects if the object is nearby a position.
func (g FeatureCollection) Nearby(center Position, meters float64) bool {
return nearbyObjectShared(g, center.X, center.Y, meters)
}
// IsBBoxDefined returns true if the object has a defined bbox.
func (g FeatureCollection) IsBBoxDefined() bool {
return g.bboxDefined
}
// IsGeometry return true if the object is a geojson geometry object. false if it something else.
func (g FeatureCollection) IsGeometry() bool {
return true
}