tidwall cfc65a13f6 Refactor repository and build scripts
This commit includes updates that affects the build, testing, and
deployment of Tile38.

- The root level build.sh has been broken up into multiple scripts
  and placed in the "scripts" directory.

- The vendor directory has been updated to follow the Go modules
  rules, thus `make` should work on isolated environments. Also
  some vendored packages may have been updated to a later
  version, if needed.

- The Makefile has been updated to allow for making single
  binaries such as `make tile38-server`. There is some scaffolding
  during the build process, so from now on all binaries should be
  made using make. For example, to run a development version of
  the tile38-cli binary, do this:
     make tile38-cli && ./tile38-cli
  not this:
     go run cmd/tile38-cli/main.go

- Travis.CI docker push script has been updated to address a
  change to Docker's JSON repo meta output, which in turn fixes
  a bug where new Tile38 versions were not being properly pushed
  to Docker
2019-11-18 10:33:15 -07:00

47 lines
1.2 KiB
Go

// Copyright (c) 2012, Sean Treadway, SoundCloud Ltd.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Source code and contact info at http://github.com/streadway/amqp
package amqp
import (
"fmt"
)
// Authentication interface provides a means for different SASL authentication
// mechanisms to be used during connection tuning.
type Authentication interface {
Mechanism() string
Response() string
}
// PlainAuth is a similar to Basic Auth in HTTP.
type PlainAuth struct {
Username string
Password string
}
// Mechanism returns "PLAIN"
func (auth *PlainAuth) Mechanism() string {
return "PLAIN"
}
// Response returns the null character delimited encoding for the SASL PLAIN Mechanism.
func (auth *PlainAuth) Response() string {
return fmt.Sprintf("\000%s\000%s", auth.Username, auth.Password)
}
// Finds the first mechanism preferred by the client that the server supports.
func pickSASLMechanism(client []Authentication, serverMechanisms []string) (auth Authentication, ok bool) {
for _, auth = range client {
for _, mech := range serverMechanisms {
if auth.Mechanism() == mech {
return auth, true
}
}
}
return
}