Fix crash in fenceMatchRoam causing an index out of range panic
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@ -410,7 +410,7 @@ func fenceMatchRoam(
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var match bool
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var match bool
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var j int
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var j int
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for ; j < len(newNearbys); j++ {
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for ; j < len(newNearbys); j++ {
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if newNearbys[i].id == oldNearbys[i].id {
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if newNearbys[j].id == oldNearbys[i].id {
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match = true
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match = true
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break
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break
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}
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}
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