
The error messages in ParseNumber used `is.Tell` to report the position of the number parsing error. Depending on the copy optimization of the current stream, this can lead to different behaviour (beginning of number vs. position of error).
RapidJSON
Copyright (c) 2011-2014 Milo Yip (miloyip@gmail.com)
https://github.com/miloyip/rapidjson/
Introduction
RapidJSON is a JSON parser and generator for C++. It was inspired by rapidxml.
-
RapidJSON is small but complete. It supports both SAX and DOM style API. The SAX parser is only a half thousand lines of code.
-
RapidJSON is fast. Its performance can be comparable to
strlen()
. It also optionally supports SSE2/SSE4.1 for acceleration. -
RapidJSON is self-contained. It does not depend on external libraries such as BOOST. It even does not depend on STL.
-
RapidJSON is memory friendly. Each JSON value occupies exactly 16/20 bytes for most 32/64-bit machines (excluding text string). By default it uses a fast memory allocator, and the parser allocates memory compactly during parsing.
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RapidJSON is Unicode friendly. It supports UTF-8, UTF-16, UTF-32 (LE & BE), and their detection, validataton and transcoding internally. For example, you can read a UTF-8 file and let RapidJSON transcode the JSON strings into UTF-16 in the DOM. It also supports surrogates and "\u0000" (null character).
More features can be read here.
JSON(JavaScript Object Notation) is a light-weight data exchange format. RapidJSON should be in fully compliance with RFC4627/ECMA-404. More information about JSON can be obtained at
- Introducing JSON
- RFC4627: The application/json Media Type for JavaScript Object Notation (JSON)
- Standard ECMA-404: The JSON Data Interchange Format
Compatibility
RapidJSON is cross-platform. Some platform/compiler combinations which have been tested are shown as follows.
- Visual C++ 2008/2010/2013 on Windows (32/64-bit)
- GNU C++ 3.8.x on Cygwin
- Clang 3.4 on Mac OS X (32/64-bit) and iOS
- Clang 3.4 on Android NDK
Users can build and run the unit tests on their platform/compiler.
Installation
RapidJSON is a header-only C++ library. Just copy the rapidjson/include/rapidjson
folder to system or project's include path.
To build the tests and examples:
- Obtain premake4.
- Copy premake4 executable to RapidJSON/build (or system path)
- Run
rapidjson/build/premake.bat
on Windows,RapidJSON/build/premake.sh
on Linux or other platforms - On Windows, build the solution at
rapidjson/build/vs2008/
or/vs2010/
- On other platforms, run GNU make at
rapidjson/build/gmake/
(e.g.,make -f test.make config=release32
,make -f example.make config=debug32
) - On success, the executable are generated at
rapidjson/bin
Usage at a glance
This simple example parses a JSON string into a document (DOM), make a simple modification of the DOM, and finally stringify the DOM to a JSON string.
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
#include "rapidjson/stringbuffer.h"
#include <iostream>
using namespace rapidjson;
int main() {
// 1. Parse a JSON string into DOM.
const char* json = "{\"project\":\"rapidjson\",\"stars\":10}";
Document d;
d.Parse(json);
// 2. Modify it by DOM.
Value& s = d["stars"];
s.SetInt(s.GetInt() + 1);
// 3. Stringify the DOM
StringBuffer buffer;
Writer<StringBuffer> writer(buffer);
d.Accept(writer);
// Output {"project":"rapidjson","stars":11}
std::cout << buffer.GetString() << std::endl;
return 0;
}
Note that this exmample did not handle potential errors.
The following diagram shows the process.
More examples are avaliable.