Update tutorial.md
Fixes table
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@ -178,7 +178,7 @@ As C++ provides several integer and floating point number types, the DOM trys to
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When the DOM parses a Number, it stores it as either one of the following type:
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Type | Description
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---------------------------------------------------
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-----------|---------------------------------------
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`unsigned` | 32-bit unsigned integer
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`int` | 32-bit signed integer
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`uint64_t` | 64-bit unsigned integer
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@ -187,14 +187,14 @@ Type | Description
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When querying a number, you can check whether the number can be obtained as target type:
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Function | Description
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-----------------------------------------------
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`IsNumber()` | whether the value is a number
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`IsInt()` | whether the number is a int
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`IsUint()` | whether the number is a uint
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`IsInt64()` | whether the number is a int64_t
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`IsUint64()` | whether the number is a uint64_t
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`IsDouble()` | whether the number is a double
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Checking | Obtaining
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-------------|--------------
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`IsNumber()` | N/A
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`IsInt()` | `GetInt()`
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`IsUint()` | `GetUint()`
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`IsInt64()` | `GetInt64()`
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`IsUint64()` | `GetUint()`
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`IsDouble()` | `GetDouble()`
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Note that, an integer value may be obtained in various ways without conversion. For example, A value `x` containing `123` will make `x.IsInt() == x.IsUint() == x.Int64() == x.Uint64() == ture`. But a value `y` containing `-3000000000` will only makes `x.int64() == true`.
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