Avoid calling memcpy with NULL pointers
According to the C/C++ standards, calling `memcpy(NULL, NULL, 0)` is undefined behaviour. Recent GCC versions may rely on this by optimizing NULL pointer checks more aggressively, see [1]. This patch tries to avoid calling std::memcpy with zero elements. As a side effect, explicitly return NULL when requesting an empty block from MemoryPoolAllocator::Malloc. This may be related to #301. [1] https://gcc.gnu.org/gcc-4.9/porting_to.html
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@ -160,6 +160,9 @@ public:
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//! Allocates a memory block. (concept Allocator)
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void* Malloc(size_t size) {
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if (!size)
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return NULL;
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size = RAPIDJSON_ALIGN(size);
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if (chunkHead_ == 0 || chunkHead_->size + size > chunkHead_->capacity)
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AddChunk(chunk_capacity_ > size ? chunk_capacity_ : size);
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@ -191,7 +194,9 @@ public:
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// Realloc process: allocate and copy memory, do not free original buffer.
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void* newBuffer = Malloc(newSize);
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RAPIDJSON_ASSERT(newBuffer != 0); // Do not handle out-of-memory explicitly.
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return std::memcpy(newBuffer, originalPtr, originalSize);
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if (originalSize)
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std::memcpy(newBuffer, originalPtr, originalSize);
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return newBuffer;
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}
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//! Frees a memory block (concept Allocator)
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@ -1582,16 +1582,24 @@ private:
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// Initialize this value as array with initial data, without calling destructor.
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void SetArrayRaw(GenericValue* values, SizeType count, Allocator& allocator) {
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flags_ = kArrayFlag;
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if (count) {
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data_.a.elements = (GenericValue*)allocator.Malloc(count * sizeof(GenericValue));
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std::memcpy(data_.a.elements, values, count * sizeof(GenericValue));
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}
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else
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data_.a.elements = NULL;
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data_.a.size = data_.a.capacity = count;
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}
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//! Initialize this value as object with initial data, without calling destructor.
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void SetObjectRaw(Member* members, SizeType count, Allocator& allocator) {
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flags_ = kObjectFlag;
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if (count) {
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data_.o.members = (Member*)allocator.Malloc(count * sizeof(Member));
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std::memcpy(data_.o.members, members, count * sizeof(Member));
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}
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else
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data_.o.members = NULL;
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data_.o.size = data_.o.capacity = count;
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}
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