Refactor: remove unncessary template member functions
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@ -957,27 +957,23 @@ private:
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a.PushBack(c, *allocator_);
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}
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template <typename ValueType>
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static const ValueType* GetMember(const ValueType& value, const ValueType& name) {
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typename ValueType::ConstMemberIterator itr = value.FindMember(name);
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return itr != value.MemberEnd() ? &(itr->value) : 0;
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}
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template <typename ValueType>
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static void AssignIfExist(bool& out, const ValueType& value, const ValueType& name) {
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if (const ValueType* v = GetMember(value, name))
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if (v->IsBool())
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out = v->GetBool();
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}
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template <typename ValueType>
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static void AssignIfExist(SizeType& out, const ValueType& value, const ValueType& name) {
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if (const ValueType* v = GetMember(value, name))
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if (v->IsUint64() && v->GetUint64() <= SizeType(~0))
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out = static_cast<SizeType>(v->GetUint64());
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}
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template <typename ValueType, typename PointerType>
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void AssignIfExist(SchemaArray& out, SchemaDocumentType& schemaDocument, const PointerType& p, const ValueType& value, const ValueType& name, const ValueType& document) {
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if (const ValueType* v = GetMember(value, name)) {
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if (v->IsArray() && v->Size() > 0) {
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@ -1080,7 +1076,6 @@ private:
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}
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// O(n)
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template <typename ValueType>
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bool FindPropertyIndex(const ValueType& name, SizeType* outIndex) const {
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SizeType len = name.GetStringLength();
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const Ch* str = name.GetString();
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