Oran Agra 64f6159646
Merge Redis Functions PR (#9780)
# Redis Function
This PR added the Redis Functions capabilities that were suggested on #8693.
The PR also introduce a big refactoring to the current Lua implementation
(i.e `scripting.c`). The main purpose of the refactoring is to have better
code sharing between the Lua implementation that exists today on Redis
(`scripting.c`) and the new Lua engine that is introduced on this PR.
The refactoring includes code movements and file name changes as well as some
logic changes that need to be carefully reviewed. To make the review easier,
the PR was split into multiple commits. Each commit is deeply described later on
but the main concept is that some commits are just moving code around without
making any logical changes, those commits are less likely to cause any issues
or regressions and can be reviewed fast. Other commits, which perform code and
logic changes, need to be reviewed carefully, but those commits were created
after the code movements so it's pretty easy to see what was changed. To sum up,
it is highly recommended to review this PR commit by commit as it will be easier
to see the changes, it is also recommended to read each commit description
(written below) to understand what was changed on the commit and whether or not
it's just a huge code movement or a logic changes.

## Terminology
Currently, the terminology in Redis is not clearly defined. Scripts refer to Lua
scripts and eval also refers only to Lua. Introducing Redis Function requires
redefining those terms to be able to clearly understand what is been discussed
on each context.
* eval - legacy Lua script implementation.
* Function - new scripting implementation (currently implemented in Lua but in
  the future, it might be other languages like javascript).
* Engine - the component that is responsible for executing functions.
* Script - Function or legacy Lua (executed with `eval` or `evalsha`)

## Refactoring New Structure
Today, the entire scripting logic is located on `scripting.c`. This logic can
be split into 3 main groups:
1. Script management - responsible for storing the scripts that were sent to
   Redis and retrieving them when they need to be run (base on the script sha
   on the current implementation).
2. Script invocation - invoke the script given on `eval` or `evalsha` command
   (this part includes finding the relevant script, preparing the arguments, ..)
3. Interact back with Redis (command invocation)

Those 3 groups are tightly coupled on `scripting.c`. Redis Functions also need
to use those groups logics, for example,  to interact back with Redis or to
execute Lua code. The refactoring attempts to split those 3 groups and define
APIs so that we can reuse the code both on legacy Lua scripts and Redis Functions.

In order to do so we define the following units:
1. script.c: responsible for interaction with Redis from within a script.
2. script_lua.c: responsible to execute Lua code, uses `script.c` to interact
   with Redis from within the Lua code.
3. function_lua.c: contains the Lua engine implementation, uses `script_lua.c`
   to execute the Lua code.
4. functions.c: Contains Redis Functions implementation (`FUNCTION` command,),
   uses `functions_lua.c` if the function it wants to invoke needs the Lua
   engine.
4. eval.c: the original `scripting.c` contains the Lua legacy implementation and
   was refactored to use `script_lua.c` to invoke the Lua code.

## Commits breakdown
Notice: Some small commits are omitted from this list as they are small and
insignificant (for example build fixes)

### First commit - code movements
This commit rename `scripting.c` -> `eval.c` and introduce the new `script_lua.c`
unit. The commit moves relevant code from `eval.c` (`scripting.c`) to
`script_lua.c`, the purpose of moving the code is so that later we will be able
to re-use the code on the Lua engine (`function_lua.c`). The commit only moves
the code without modifying even a single line, so there is a very low risk of
breaking anything and it also makes it much easier to see the changes on the
following commits.
Because the commit does not change the code (only moves it), it does not compile.
But we do not care about it as the only purpose here is to make the review
processes simpler.

### Second commit - move legacy Lua variables into `eval.c`
Today, all Lua-related variables are located on the server struct. The commit
attempt to identify those variable and take them out from the server struct,
leaving only script related variables (variables that later need to be used
also by engines)
The following variable where renamed and left on the server struct:
   * lua_caller 			-> script_caller
   * lua_time_limit 		-> script_time_limit
   * lua_timedout 		-> script_timedout
   * lua_oom 			-> script_oom
   * lua_disable_deny_script 	-> script_disable_deny_script
   * in_eval			-> in_script

The following variables where moved to lctx under eval.c
   * lua
   * lua_client
   * lua_cur_script
   * lua_scripts
   * lua_scripts_mem
   * lua_replicate_commands
   * lua_write_dirty
   * lua_random_dirty
   * lua_multi_emitted
   * lua_repl
   * lua_kill
   * lua_time_start
   * lua_time_snapshot

This commit is in a low risk of introducing any issues and it is just moving
variables around and not changing any logic.

### Third commit - introducing script unit
This commit introduces the `script.c` unit. Its purpose (as described above) is
to provide an API for scripts to interact with Redis. Interaction includes
mostly executing commands, but also other functionalities. The interaction is
done using a `ScriptRunCtx` object that needs to be created by the user and
initialized using `scriptPrepareForRun`. A detailed list of functionalities
expose by the unit:
1. Calling commands (including all the validation checks such as
   acl, cluster, read only run, ...)
2. Set Resp
3. Set Replication method (AOF/REPLICATION/NONE)
4. Call Redis back on long-running scripts to allow Redis to reply to clients
   and perform script kill

The commit introduces the new unit and uses it on eval commands to interact with
Redis.

### Fourth commit - Moved functionality of invoke Lua code to `script_lua.c`
This commit moves the logic of invoking the Lua code into `script_lua.c` so
later it can be used also by Lua engine (`function_lua.c`). The code is located
on `callFunction` function and assumes the Lua function already located on the
top of the Lua stack. This commit also change `eval.c` to use the new
functionality to invoke Lua code.

### Fith commit - Added Redis Functions unit (`functions.c`) and Lua engine
(`function_lua.c`)
Added Redis Functions unit under `functions.c`, included:
1. FUNCTION command:
     * FUNCTION CREATE
     * FUNCTION CALL
     * FUNCTION DELETE
     * FUNCTION KILL
     * FUNCTION INFO
     * FUNCTION STATS
2. Register engines

In addition, this commit introduces the first engine that uses the Redis
Functions capabilities, the Lua engine (`function_lua.c`)

## API Changes
### `lua-time-limit`
configuration was renamed to `script-time-limit` (keep `lua-time-limit` as alias
for backward compatibility).

### Error log changes
When integrating with Redis from within a Lua script, the `Lua` term was removed
from all the error messages and instead we write only `script`. For example:
`Wrong number of args calling Redis command From Lua script` -> `Wrong number
of args calling Redis command From script`

### `info memory` changes:
Before stating all the changes made to memory stats we will try to explain the
reason behind them and what we want to see on those metrics:
* memory metrics should show both totals (for all scripting frameworks), as well
  as a breakdown per framework / vm.
* The totals metrics should have "human" metrics while the breakdown shouldn't.
* We did try to maintain backward compatibility in some way, that said we did
  make some repurpose to existing metrics where it looks reasonable.
* We separate between memory used by the script framework (part of redis's
  used_memory), and memory used by the VM (not part of redis's used_memory)

A full breakdown of `info memory` changes:
* `used_memory_lua` and `used_memory_lua_human` was deprecated,
  `used_memory_vm_eval` has the same meaning as `used_memory_lua`
* `used_memory_scripts` was renamed to `used_memory_scripts_eval`
* `used_memory_scripts` and `used_memory_scripts_human` were repurposed and now
  return the total memory used by functions and eval (not including vm memory,
  only code cache, and structs).
* `used_memory_vm_function` was added and represents the total memory used by
  functions vm's
* `used_memory_functions` was added and represents the total memory by functions
  (not including vm memory, only code cache, and structs)
* `used_memory_vm_total` and `used_memory_vm_total_human` was added and
  represents the total memory used by vm's (functions and eval combined)

### `functions.caches`
`functions.caches` field was added to `memory stats`, representing the memory
used by engines that are not functions (this memory includes data structures
like dictionaries, arrays, ...)

## New API
### FUNCTION CREATE

Usage: FUNCTION CREATE `ENGINE` `NAME` `[REPLACE]` `[DESC <DESCRIPTION>]` `<CODE>`

* `ENGINE` - The name of the engine to use to create the script.
* `NAME` - the name of the function that can be used later to call the function
  using `FUNCTION CALL` command.
* `REPLACE` - if given, replace the given function with the existing function
  (if exists).
* `DESCRIPTION` - optional argument describing the function and what it does
* `CODE` - function code.

The command will return `OK` if created successfully or error in the following
cases:
* The given engine name does not exist
* The function name is already taken and `REPLACE` was not used.
* The given function failed on the compilation.

### FCALL and FCALL_RO

Usage: FCALL/FCALL_RO `NAME` `NUM_KEYS key1 key2` … ` arg1 arg2`

Call and execute the function specified by `NAME`. The function will receive
all arguments given after `NUM_KEYS`. The return value from the function will
be returned to the user as a result.

* `NAME` - Name of the function to run.
* The rest is as today with EVALSHA command.

The command will return an error in the following cases:
* `NAME` does not exist
* The function itself returned an error.

The `FCALL_RO` is equivalent to `EVAL_RO` and allows only read-only commands to
be invoked from the script.

### FUNCTION DELETE

Usage: FUNCTION DELETE `NAME`

Delete a function identified by `NAME`. Return `OK` on success or error on one
of the following:
* The given function does not exist

### FUNCTION INFO

Usage: FUNCTION INFO `NAME` [WITHCODE]

Return information about a function by function name:
* Function name
* Engine name
* Description
* Raw code (only if WITHCODE argument is given)

### FUNCTION LIST

Usage: FUNCTION LIST

Return general information about all the functions:
* Function name
* Engine name
* Description

### FUNCTION STATS

Usage: FUNCTION STATS

Return information about the current running function:
* Function name
* Command that was used to invoke the function
* Duration in MS that the function is already running

If no function is currently running, this section is just a RESP nil.

Additionally, return a list of all the available engines.

### FUNCTION KILL

Usage: `FUNCTION KILL`

Kill the currently executing function. The command will fail if the function
already initiated a write command.

## Notes
Note: Function creation/deletion is replicated to AOF but AOFRW is not
implemented sense its going to be removed: #9794
2021-12-02 21:41:58 +02:00
2021-12-02 21:41:58 +02:00
2021-12-02 21:41:58 +02:00
2021-02-09 14:38:09 +02:00
2012-05-15 11:18:50 +02:00
2019-03-18 15:49:52 +01:00
2021-12-01 10:15:11 +02:00
2021-09-15 13:04:31 +03:00
2021-09-15 13:04:31 +03:00
2021-09-15 13:04:31 +03:00

This README is just a fast quick start document. You can find more detailed documentation at redis.io.

What is Redis?

Redis is often referred to as a data structures server. What this means is that Redis provides access to mutable data structures via a set of commands, which are sent using a server-client model with TCP sockets and a simple protocol. So different processes can query and modify the same data structures in a shared way.

Data structures implemented into Redis have a few special properties:

  • Redis cares to store them on disk, even if they are always served and modified into the server memory. This means that Redis is fast, but that it is also non-volatile.
  • The implementation of data structures emphasizes memory efficiency, so data structures inside Redis will likely use less memory compared to the same data structure modelled using a high-level programming language.
  • Redis offers a number of features that are natural to find in a database, like replication, tunable levels of durability, clustering, and high availability.

Another good example is to think of Redis as a more complex version of memcached, where the operations are not just SETs and GETs, but operations that work with complex data types like Lists, Sets, ordered data structures, and so forth.

If you want to know more, this is a list of selected starting points:

Building Redis

Redis can be compiled and used on Linux, OSX, OpenBSD, NetBSD, FreeBSD. We support big endian and little endian architectures, and both 32 bit and 64 bit systems.

It may compile on Solaris derived systems (for instance SmartOS) but our support for this platform is best effort and Redis is not guaranteed to work as well as in Linux, OSX, and *BSD.

It is as simple as:

% make

To build with TLS support, you'll need OpenSSL development libraries (e.g. libssl-dev on Debian/Ubuntu) and run:

% make BUILD_TLS=yes

To build with systemd support, you'll need systemd development libraries (such as libsystemd-dev on Debian/Ubuntu or systemd-devel on CentOS) and run:

% make USE_SYSTEMD=yes

To append a suffix to Redis program names, use:

% make PROG_SUFFIX="-alt"

You can build a 32 bit Redis binary using:

% make 32bit

After building Redis, it is a good idea to test it using:

% make test

If TLS is built, running the tests with TLS enabled (you will need tcl-tls installed):

% ./utils/gen-test-certs.sh
% ./runtest --tls

Fixing build problems with dependencies or cached build options

Redis has some dependencies which are included in the deps directory. make does not automatically rebuild dependencies even if something in the source code of dependencies changes.

When you update the source code with git pull or when code inside the dependencies tree is modified in any other way, make sure to use the following command in order to really clean everything and rebuild from scratch:

make distclean

This will clean: jemalloc, lua, hiredis, linenoise.

Also if you force certain build options like 32bit target, no C compiler optimizations (for debugging purposes), and other similar build time options, those options are cached indefinitely until you issue a make distclean command.

Fixing problems building 32 bit binaries

If after building Redis with a 32 bit target you need to rebuild it with a 64 bit target, or the other way around, you need to perform a make distclean in the root directory of the Redis distribution.

In case of build errors when trying to build a 32 bit binary of Redis, try the following steps:

  • Install the package libc6-dev-i386 (also try g++-multilib).
  • Try using the following command line instead of make 32bit: make CFLAGS="-m32 -march=native" LDFLAGS="-m32"

Allocator

Selecting a non-default memory allocator when building Redis is done by setting the MALLOC environment variable. Redis is compiled and linked against libc malloc by default, with the exception of jemalloc being the default on Linux systems. This default was picked because jemalloc has proven to have fewer fragmentation problems than libc malloc.

To force compiling against libc malloc, use:

% make MALLOC=libc

To compile against jemalloc on Mac OS X systems, use:

% make MALLOC=jemalloc

Monotonic clock

By default, Redis will build using the POSIX clock_gettime function as the monotonic clock source. On most modern systems, the internal processor clock can be used to improve performance. Cautions can be found here: http://oliveryang.net/2015/09/pitfalls-of-TSC-usage/

To build with support for the processor's internal instruction clock, use:

% make CFLAGS="-DUSE_PROCESSOR_CLOCK"

Verbose build

Redis will build with a user-friendly colorized output by default. If you want to see a more verbose output, use the following:

% make V=1

Running Redis

To run Redis with the default configuration, just type:

% cd src
% ./redis-server

If you want to provide your redis.conf, you have to run it using an additional parameter (the path of the configuration file):

% cd src
% ./redis-server /path/to/redis.conf

It is possible to alter the Redis configuration by passing parameters directly as options using the command line. Examples:

% ./redis-server --port 9999 --replicaof 127.0.0.1 6379
% ./redis-server /etc/redis/6379.conf --loglevel debug

All the options in redis.conf are also supported as options using the command line, with exactly the same name.

Running Redis with TLS:

Please consult the TLS.md file for more information on how to use Redis with TLS.

Playing with Redis

You can use redis-cli to play with Redis. Start a redis-server instance, then in another terminal try the following:

% cd src
% ./redis-cli
redis> ping
PONG
redis> set foo bar
OK
redis> get foo
"bar"
redis> incr mycounter
(integer) 1
redis> incr mycounter
(integer) 2
redis>

You can find the list of all the available commands at https://redis.io/commands.

Installing Redis

In order to install Redis binaries into /usr/local/bin, just use:

% make install

You can use make PREFIX=/some/other/directory install if you wish to use a different destination.

Make install will just install binaries in your system, but will not configure init scripts and configuration files in the appropriate place. This is not needed if you just want to play a bit with Redis, but if you are installing it the proper way for a production system, we have a script that does this for Ubuntu and Debian systems:

% cd utils
% ./install_server.sh

Note: install_server.sh will not work on Mac OSX; it is built for Linux only.

The script will ask you a few questions and will setup everything you need to run Redis properly as a background daemon that will start again on system reboots.

You'll be able to stop and start Redis using the script named /etc/init.d/redis_<portnumber>, for instance /etc/init.d/redis_6379.

Code contributions

Note: By contributing code to the Redis project in any form, including sending a pull request via Github, a code fragment or patch via private email or public discussion groups, you agree to release your code under the terms of the BSD license that you can find in the COPYING file included in the Redis source distribution.

Please see the CONTRIBUTING file in this source distribution for more information. For security bugs and vulnerabilities, please see SECURITY.md.

Redis internals

If you are reading this README you are likely in front of a Github page or you just untarred the Redis distribution tar ball. In both the cases you are basically one step away from the source code, so here we explain the Redis source code layout, what is in each file as a general idea, the most important functions and structures inside the Redis server and so forth. We keep all the discussion at a high level without digging into the details since this document would be huge otherwise and our code base changes continuously, but a general idea should be a good starting point to understand more. Moreover most of the code is heavily commented and easy to follow.

Source code layout

The Redis root directory just contains this README, the Makefile which calls the real Makefile inside the src directory and an example configuration for Redis and Sentinel. You can find a few shell scripts that are used in order to execute the Redis, Redis Cluster and Redis Sentinel unit tests, which are implemented inside the tests directory.

Inside the root are the following important directories:

  • src: contains the Redis implementation, written in C.
  • tests: contains the unit tests, implemented in Tcl.
  • deps: contains libraries Redis uses. Everything needed to compile Redis is inside this directory; your system just needs to provide libc, a POSIX compatible interface and a C compiler. Notably deps contains a copy of jemalloc, which is the default allocator of Redis under Linux. Note that under deps there are also things which started with the Redis project, but for which the main repository is not redis/redis.

There are a few more directories but they are not very important for our goals here. We'll focus mostly on src, where the Redis implementation is contained, exploring what there is inside each file. The order in which files are exposed is the logical one to follow in order to disclose different layers of complexity incrementally.

Note: lately Redis was refactored quite a bit. Function names and file names have been changed, so you may find that this documentation reflects the unstable branch more closely. For instance, in Redis 3.0 the server.c and server.h files were named redis.c and redis.h. However the overall structure is the same. Keep in mind that all the new developments and pull requests should be performed against the unstable branch.

server.h

The simplest way to understand how a program works is to understand the data structures it uses. So we'll start from the main header file of Redis, which is server.h.

All the server configuration and in general all the shared state is defined in a global structure called server, of type struct redisServer. A few important fields in this structure are:

  • server.db is an array of Redis databases, where data is stored.
  • server.commands is the command table.
  • server.clients is a linked list of clients connected to the server.
  • server.master is a special client, the master, if the instance is a replica.

There are tons of other fields. Most fields are commented directly inside the structure definition.

Another important Redis data structure is the one defining a client. In the past it was called redisClient, now just client. The structure has many fields, here we'll just show the main ones:

struct client {
    int fd;
    sds querybuf;
    int argc;
    robj **argv;
    redisDb *db;
    int flags;
    list *reply;
    // ... many other fields ...
    char buf[PROTO_REPLY_CHUNK_BYTES];
}

The client structure defines a connected client:

  • The fd field is the client socket file descriptor.
  • argc and argv are populated with the command the client is executing, so that functions implementing a given Redis command can read the arguments.
  • querybuf accumulates the requests from the client, which are parsed by the Redis server according to the Redis protocol and executed by calling the implementations of the commands the client is executing.
  • reply and buf are dynamic and static buffers that accumulate the replies the server sends to the client. These buffers are incrementally written to the socket as soon as the file descriptor is writeable.

As you can see in the client structure above, arguments in a command are described as robj structures. The following is the full robj structure, which defines a Redis object:

typedef struct redisObject {
    unsigned type:4;
    unsigned encoding:4;
    unsigned lru:LRU_BITS; /* lru time (relative to server.lruclock) */
    int refcount;
    void *ptr;
} robj;

Basically this structure can represent all the basic Redis data types like strings, lists, sets, sorted sets and so forth. The interesting thing is that it has a type field, so that it is possible to know what type a given object has, and a refcount, so that the same object can be referenced in multiple places without allocating it multiple times. Finally the ptr field points to the actual representation of the object, which might vary even for the same type, depending on the encoding used.

Redis objects are used extensively in the Redis internals, however in order to avoid the overhead of indirect accesses, recently in many places we just use plain dynamic strings not wrapped inside a Redis object.

server.c

This is the entry point of the Redis server, where the main() function is defined. The following are the most important steps in order to startup the Redis server.

  • initServerConfig() sets up the default values of the server structure.
  • initServer() allocates the data structures needed to operate, setup the listening socket, and so forth.
  • aeMain() starts the event loop which listens for new connections.

There are two special functions called periodically by the event loop:

  1. serverCron() is called periodically (according to server.hz frequency), and performs tasks that must be performed from time to time, like checking for timed out clients.
  2. beforeSleep() is called every time the event loop fired, Redis served a few requests, and is returning back into the event loop.

Inside server.c you can find code that handles other vital things of the Redis server:

  • call() is used in order to call a given command in the context of a given client.
  • activeExpireCycle() handles eviction of keys with a time to live set via the EXPIRE command.
  • performEvictions() is called when a new write command should be performed but Redis is out of memory according to the maxmemory directive.
  • The global variable redisCommandTable defines all the Redis commands, specifying the name of the command, the function implementing the command, the number of arguments required, and other properties of each command.

networking.c

This file defines all the I/O functions with clients, masters and replicas (which in Redis are just special clients):

  • createClient() allocates and initializes a new client.
  • the addReply*() family of functions are used by command implementations in order to append data to the client structure, that will be transmitted to the client as a reply for a given command executed.
  • writeToClient() transmits the data pending in the output buffers to the client and is called by the writable event handler sendReplyToClient().
  • readQueryFromClient() is the readable event handler and accumulates data read from the client into the query buffer.
  • processInputBuffer() is the entry point in order to parse the client query buffer according to the Redis protocol. Once commands are ready to be processed, it calls processCommand() which is defined inside server.c in order to actually execute the command.
  • freeClient() deallocates, disconnects and removes a client.

aof.c and rdb.c

As you can guess from the names, these files implement the RDB and AOF persistence for Redis. Redis uses a persistence model based on the fork() system call in order to create a process with the same (shared) memory content of the main Redis process. This secondary process dumps the content of the memory on disk. This is used by rdb.c to create the snapshots on disk and by aof.c in order to perform the AOF rewrite when the append only file gets too big.

The implementation inside aof.c has additional functions in order to implement an API that allows commands to append new commands into the AOF file as clients execute them.

The call() function defined inside server.c is responsible for calling the functions that in turn will write the commands into the AOF.

db.c

Certain Redis commands operate on specific data types; others are general. Examples of generic commands are DEL and EXPIRE. They operate on keys and not on their values specifically. All those generic commands are defined inside db.c.

Moreover db.c implements an API in order to perform certain operations on the Redis dataset without directly accessing the internal data structures.

The most important functions inside db.c which are used in many command implementations are the following:

  • lookupKeyRead() and lookupKeyWrite() are used in order to get a pointer to the value associated to a given key, or NULL if the key does not exist.
  • dbAdd() and its higher level counterpart setKey() create a new key in a Redis database.
  • dbDelete() removes a key and its associated value.
  • emptyDb() removes an entire single database or all the databases defined.

The rest of the file implements the generic commands exposed to the client.

object.c

The robj structure defining Redis objects was already described. Inside object.c there are all the functions that operate with Redis objects at a basic level, like functions to allocate new objects, handle the reference counting and so forth. Notable functions inside this file:

  • incrRefCount() and decrRefCount() are used in order to increment or decrement an object reference count. When it drops to 0 the object is finally freed.
  • createObject() allocates a new object. There are also specialized functions to allocate string objects having a specific content, like createStringObjectFromLongLong() and similar functions.

This file also implements the OBJECT command.

replication.c

This is one of the most complex files inside Redis, it is recommended to approach it only after getting a bit familiar with the rest of the code base. In this file there is the implementation of both the master and replica role of Redis.

One of the most important functions inside this file is replicationFeedSlaves() that writes commands to the clients representing replica instances connected to our master, so that the replicas can get the writes performed by the clients: this way their data set will remain synchronized with the one in the master.

This file also implements both the SYNC and PSYNC commands that are used in order to perform the first synchronization between masters and replicas, or to continue the replication after a disconnection.

Script

The script unit is compose of 3 units

  • script.c - integration of scripts with Redis (commands execution, set replication/resp, ..)
  • script_lua.c - responsible to execute Lua code, uses script.c to interact with Redis from within the Lua code.
  • function_lua.c - contains the Lua engine implementation, uses script_lua.c to execute the Lua code.
  • functions.c - Contains Redis Functions implementation (FUNCTION command), uses functions_lua.c if the function it wants to invoke needs the Lua engine.
  • eval.c - Contains the eval implementation using script_lua.c to invoke the Lua code.

Other C files

  • t_hash.c, t_list.c, t_set.c, t_string.c, t_zset.c and t_stream.c contains the implementation of the Redis data types. They implement both an API to access a given data type, and the client command implementations for these data types.
  • ae.c implements the Redis event loop, it's a self contained library which is simple to read and understand.
  • sds.c is the Redis string library, check https://github.com/antirez/sds for more information.
  • anet.c is a library to use POSIX networking in a simpler way compared to the raw interface exposed by the kernel.
  • dict.c is an implementation of a non-blocking hash table which rehashes incrementally.
  • cluster.c implements the Redis Cluster. Probably a good read only after being very familiar with the rest of the Redis code base. If you want to read cluster.c make sure to read the Redis Cluster specification.

Anatomy of a Redis command

All the Redis commands are defined in the following way:

void foobarCommand(client *c) {
    printf("%s",c->argv[1]->ptr); /* Do something with the argument. */
    addReply(c,shared.ok); /* Reply something to the client. */
}

The command is then referenced inside server.c in the command table:

{"foobar",foobarCommand,2,"rtF",0,NULL,0,0,0,0,0},

In the above example 2 is the number of arguments the command takes, while "rtF" are the command flags, as documented in the command table top comment inside server.c.

After the command operates in some way, it returns a reply to the client, usually using addReply() or a similar function defined inside networking.c.

There are tons of command implementations inside the Redis source code that can serve as examples of actual commands implementations. Writing a few toy commands can be a good exercise to get familiar with the code base.

There are also many other files not described here, but it is useless to cover everything. We just want to help you with the first steps. Eventually you'll find your way inside the Redis code base :-)

Enjoy!

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Futriix-Распределённая СУБД на языке С с поддержкой модулей на базе Искусственного интеллекта и плагинов на языке Golang.
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