
Update references of copyright being assigned to Salvatore when it was transferred to Redis Ltd. as per https://github.com/valkey-io/valkey/issues/544. --------- Signed-off-by: Pieter Cailliau <pieter@redis.com>
212 lines
9.0 KiB
C
212 lines
9.0 KiB
C
/* Helloblock module -- An example of blocking command implementation
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* with threads.
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*
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* -----------------------------------------------------------------------------
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*
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* Copyright (c) 2016, Redis Ltd.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "../valkeymodule.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <pthread.h>
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#include <unistd.h>
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/* Reply callback for blocking command HELLO.BLOCK */
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int HelloBlock_Reply(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) {
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VALKEYMODULE_NOT_USED(argv);
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VALKEYMODULE_NOT_USED(argc);
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int *myint = ValkeyModule_GetBlockedClientPrivateData(ctx);
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return ValkeyModule_ReplyWithLongLong(ctx, *myint);
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}
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/* Timeout callback for blocking command HELLO.BLOCK */
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int HelloBlock_Timeout(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) {
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VALKEYMODULE_NOT_USED(argv);
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VALKEYMODULE_NOT_USED(argc);
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return ValkeyModule_ReplyWithSimpleString(ctx, "Request timedout");
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}
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/* Private data freeing callback for HELLO.BLOCK command. */
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void HelloBlock_FreeData(ValkeyModuleCtx *ctx, void *privdata) {
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VALKEYMODULE_NOT_USED(ctx);
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ValkeyModule_Free(privdata);
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}
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/* The thread entry point that actually executes the blocking part
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* of the command HELLO.BLOCK. */
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void *HelloBlock_ThreadMain(void *arg) {
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void **targ = arg;
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ValkeyModuleBlockedClient *bc = targ[0];
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long long delay = (unsigned long)targ[1];
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ValkeyModule_Free(targ);
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sleep(delay);
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int *r = ValkeyModule_Alloc(sizeof(int));
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*r = rand();
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ValkeyModule_UnblockClient(bc, r);
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return NULL;
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}
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/* An example blocked client disconnection callback.
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*
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* Note that in the case of the HELLO.BLOCK command, the blocked client is now
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* owned by the thread calling sleep(). In this specific case, there is not
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* much we can do, however normally we could instead implement a way to
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* signal the thread that the client disconnected, and sleep the specified
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* amount of seconds with a while loop calling sleep(1), so that once we
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* detect the client disconnection, we can terminate the thread ASAP. */
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void HelloBlock_Disconnected(ValkeyModuleCtx *ctx, ValkeyModuleBlockedClient *bc) {
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ValkeyModule_Log(ctx, "warning", "Blocked client %p disconnected!", (void *)bc);
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/* Here you should cleanup your state / threads, and if possible
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* call ValkeyModule_UnblockClient(), or notify the thread that will
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* call the function ASAP. */
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}
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/* HELLO.BLOCK <delay> <timeout> -- Block for <count> seconds, then reply with
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* a random number. Timeout is the command timeout, so that you can test
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* what happens when the delay is greater than the timeout. */
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int HelloBlock_ValkeyCommand(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) {
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if (argc != 3) return ValkeyModule_WrongArity(ctx);
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long long delay;
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long long timeout;
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if (ValkeyModule_StringToLongLong(argv[1], &delay) != VALKEYMODULE_OK) {
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return ValkeyModule_ReplyWithError(ctx, "ERR invalid count");
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}
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if (ValkeyModule_StringToLongLong(argv[2], &timeout) != VALKEYMODULE_OK) {
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return ValkeyModule_ReplyWithError(ctx, "ERR invalid count");
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}
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pthread_t tid;
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ValkeyModuleBlockedClient *bc =
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ValkeyModule_BlockClient(ctx, HelloBlock_Reply, HelloBlock_Timeout, HelloBlock_FreeData, timeout);
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/* Here we set a disconnection handler, however since this module will
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* block in sleep() in a thread, there is not much we can do in the
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* callback, so this is just to show you the API. */
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ValkeyModule_SetDisconnectCallback(bc, HelloBlock_Disconnected);
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/* Now that we setup a blocking client, we need to pass the control
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* to the thread. However we need to pass arguments to the thread:
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* the delay and a reference to the blocked client handle. */
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void **targ = ValkeyModule_Alloc(sizeof(void *) * 2);
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targ[0] = bc;
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targ[1] = (void *)(unsigned long)delay;
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if (pthread_create(&tid, NULL, HelloBlock_ThreadMain, targ) != 0) {
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ValkeyModule_AbortBlock(bc);
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return ValkeyModule_ReplyWithError(ctx, "-ERR Can't start thread");
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}
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return VALKEYMODULE_OK;
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}
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/* The thread entry point that actually executes the blocking part
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* of the command HELLO.KEYS.
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*
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* Note: this implementation is very simple on purpose, so no duplicated
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* keys (returned by SCAN) are filtered. However adding such a functionality
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* would be trivial just using any data structure implementing a dictionary
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* in order to filter the duplicated items. */
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void *HelloKeys_ThreadMain(void *arg) {
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ValkeyModuleBlockedClient *bc = arg;
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ValkeyModuleCtx *ctx = ValkeyModule_GetThreadSafeContext(bc);
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long long cursor = 0;
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size_t replylen = 0;
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ValkeyModule_ReplyWithArray(ctx, VALKEYMODULE_POSTPONED_LEN);
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do {
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ValkeyModule_ThreadSafeContextLock(ctx);
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ValkeyModuleCallReply *reply = ValkeyModule_Call(ctx, "SCAN", "l", (long long)cursor);
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ValkeyModule_ThreadSafeContextUnlock(ctx);
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ValkeyModuleCallReply *cr_cursor = ValkeyModule_CallReplyArrayElement(reply, 0);
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ValkeyModuleCallReply *cr_keys = ValkeyModule_CallReplyArrayElement(reply, 1);
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ValkeyModuleString *s = ValkeyModule_CreateStringFromCallReply(cr_cursor);
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ValkeyModule_StringToLongLong(s, &cursor);
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ValkeyModule_FreeString(ctx, s);
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size_t items = ValkeyModule_CallReplyLength(cr_keys);
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for (size_t j = 0; j < items; j++) {
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ValkeyModuleCallReply *ele = ValkeyModule_CallReplyArrayElement(cr_keys, j);
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ValkeyModule_ReplyWithCallReply(ctx, ele);
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replylen++;
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}
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ValkeyModule_FreeCallReply(reply);
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} while (cursor != 0);
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ValkeyModule_ReplySetArrayLength(ctx, replylen);
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ValkeyModule_FreeThreadSafeContext(ctx);
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ValkeyModule_UnblockClient(bc, NULL);
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return NULL;
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}
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/* HELLO.KEYS -- Return all the keys in the current database without blocking
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* the server. The keys do not represent a point-in-time state so only the keys
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* that were in the database from the start to the end are guaranteed to be
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* there. */
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int HelloKeys_ValkeyCommand(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) {
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VALKEYMODULE_NOT_USED(argv);
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if (argc != 1) return ValkeyModule_WrongArity(ctx);
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pthread_t tid;
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/* Note that when blocking the client we do not set any callback: no
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* timeout is possible since we passed '0', nor we need a reply callback
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* because we'll use the thread safe context to accumulate a reply. */
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ValkeyModuleBlockedClient *bc = ValkeyModule_BlockClient(ctx, NULL, NULL, NULL, 0);
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/* Now that we setup a blocking client, we need to pass the control
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* to the thread. However we need to pass arguments to the thread:
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* the reference to the blocked client handle. */
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if (pthread_create(&tid, NULL, HelloKeys_ThreadMain, bc) != 0) {
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ValkeyModule_AbortBlock(bc);
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return ValkeyModule_ReplyWithError(ctx, "-ERR Can't start thread");
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}
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return VALKEYMODULE_OK;
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}
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/* This function must be present on each module. It is used in order to
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* register the commands into the server. */
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int ValkeyModule_OnLoad(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) {
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VALKEYMODULE_NOT_USED(argv);
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VALKEYMODULE_NOT_USED(argc);
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if (ValkeyModule_Init(ctx, "helloblock", 1, VALKEYMODULE_APIVER_1) == VALKEYMODULE_ERR) return VALKEYMODULE_ERR;
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if (ValkeyModule_CreateCommand(ctx, "hello.block", HelloBlock_ValkeyCommand, "", 0, 0, 0) == VALKEYMODULE_ERR)
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return VALKEYMODULE_ERR;
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if (ValkeyModule_CreateCommand(ctx, "hello.keys", HelloKeys_ValkeyCommand, "", 0, 0, 0) == VALKEYMODULE_ERR)
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return VALKEYMODULE_ERR;
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return VALKEYMODULE_OK;
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}
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