
I have validated that these settings closely match the existing coding style with one major exception on `BreakBeforeBraces`, which will be `Attach` going forward. The mixed `BreakBeforeBraces` styles in the current codebase are hard to imitate and also very odd IMHO - see below ``` if (a == 1) { /*Attach */ } ``` ``` if (a == 1 || b == 2) { /* Why? */ } ``` Please do NOT merge just yet. Will add the github action next once the style is reviewed/approved. --------- Signed-off-by: Ping Xie <pingxie@google.com>
147 lines
5.8 KiB
C
147 lines
5.8 KiB
C
/*
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* Copyright (c) 2021, Redis Ltd.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __FUNCTIONS_H_
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#define __FUNCTIONS_H_
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/*
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* functions.c unit provides the Functions API:
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* * FUNCTION LOAD
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* * FUNCTION LIST
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* * FUNCTION CALL (FCALL and FCALL_RO)
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* * FUNCTION DELETE
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* * FUNCTION STATS
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* * FUNCTION KILL
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* * FUNCTION FLUSH
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* * FUNCTION DUMP
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* * FUNCTION RESTORE
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* * FUNCTION HELP
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*
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* Also contains implementation for:
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* * Save/Load function from rdb
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* * Register engines
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*/
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#include "server.h"
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#include "script.h"
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#include "valkeymodule.h"
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typedef struct functionLibInfo functionLibInfo;
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typedef struct engine {
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/* engine specific context */
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void *engine_ctx;
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/* Create function callback, get the engine_ctx, and function code
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* engine_ctx - opaque struct that was created on engine initialization
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* li - library information that need to be provided and when add functions
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* code - the library code
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* timeout - timeout for the library creation (0 for no timeout)
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* err - description of error (if occurred)
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* returns C_ERR on error and set err to be the error message */
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int (*create)(void *engine_ctx, functionLibInfo *li, sds code, size_t timeout, sds *err);
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/* Invoking a function, r_ctx is an opaque object (from engine POV).
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* The r_ctx should be used by the engine to interaction with the server,
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* such interaction could be running commands, set resp, or set
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* replication mode
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*/
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void (*call)(scriptRunCtx *r_ctx,
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void *engine_ctx,
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void *compiled_function,
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robj **keys,
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size_t nkeys,
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robj **args,
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size_t nargs);
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/* get current used memory by the engine */
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size_t (*get_used_memory)(void *engine_ctx);
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/* Return memory overhead for a given function,
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* such memory is not counted as engine memory but as general
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* structs memory that hold different information */
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size_t (*get_function_memory_overhead)(void *compiled_function);
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/* Return memory overhead for engine (struct size holding the engine)*/
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size_t (*get_engine_memory_overhead)(void *engine_ctx);
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/* free the given function */
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void (*free_function)(void *engine_ctx, void *compiled_function);
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} engine;
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/* Hold information about an engine.
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* Used on rdb.c so it must be declared here. */
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typedef struct engineInfo {
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sds name; /* Name of the engine */
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engine *engine; /* engine callbacks that allows to interact with the engine */
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client *c; /* Client that is used to run commands */
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} engineInfo;
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/* Hold information about the specific function.
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* Used on rdb.c so it must be declared here. */
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typedef struct functionInfo {
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sds name; /* Function name */
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void *function; /* Opaque object that set by the function's engine and allow it
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to run the function, usually it's the function compiled code. */
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functionLibInfo *li; /* Pointer to the library created the function */
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sds desc; /* Function description */
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uint64_t f_flags; /* Function flags */
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} functionInfo;
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/* Hold information about the specific library.
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* Used on rdb.c so it must be declared here. */
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struct functionLibInfo {
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sds name; /* Library name */
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dict *functions; /* Functions dictionary */
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engineInfo *ei; /* Pointer to the function engine */
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sds code; /* Library code */
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};
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int functionsRegisterEngine(const char *engine_name, engine *engine_ctx);
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sds functionsCreateWithLibraryCtx(sds code, int replace, sds *err, functionsLibCtx *lib_ctx, size_t timeout);
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unsigned long functionsMemory(void);
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unsigned long functionsMemoryOverhead(void);
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unsigned long functionsNum(void);
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unsigned long functionsLibNum(void);
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dict *functionsLibGet(void);
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size_t functionsLibCtxFunctionsLen(functionsLibCtx *functions_ctx);
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functionsLibCtx *functionsLibCtxGetCurrent(void);
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functionsLibCtx *functionsLibCtxCreate(void);
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void functionsLibCtxClearCurrent(int async);
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void functionsLibCtxFree(functionsLibCtx *lib_ctx);
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void functionsLibCtxClear(functionsLibCtx *lib_ctx);
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void functionsLibCtxSwapWithCurrent(functionsLibCtx *lib_ctx);
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int functionLibCreateFunction(sds name, void *function, functionLibInfo *li, sds desc, uint64_t f_flags, sds *err);
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int luaEngineInitEngine(void);
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int functionsInit(void);
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#endif /* __FUNCTIONS_H_ */
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