#include "valkeymodule.h" #define UNUSED(x) (void)(x) int test_cluster_slots(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) { UNUSED(argv); if (argc != 1) return ValkeyModule_WrongArity(ctx); ValkeyModuleCallReply *rep = ValkeyModule_Call(ctx, "CLUSTER", "c", "SLOTS"); if (!rep) { ValkeyModule_ReplyWithError(ctx, "ERR NULL reply returned"); } else { ValkeyModule_ReplyWithCallReply(ctx, rep); ValkeyModule_FreeCallReply(rep); } return VALKEYMODULE_OK; } int test_cluster_shards(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) { UNUSED(argv); if (argc != 1) return ValkeyModule_WrongArity(ctx); ValkeyModuleCallReply *rep = ValkeyModule_Call(ctx, "CLUSTER", "c", "SHARDS"); if (!rep) { ValkeyModule_ReplyWithError(ctx, "ERR NULL reply returned"); } else { ValkeyModule_ReplyWithCallReply(ctx, rep); ValkeyModule_FreeCallReply(rep); } return VALKEYMODULE_OK; } int ValkeyModule_OnLoad(ValkeyModuleCtx *ctx, ValkeyModuleString **argv, int argc) { VALKEYMODULE_NOT_USED(argv); VALKEYMODULE_NOT_USED(argc); if (ValkeyModule_Init(ctx, "cluster", 1, VALKEYMODULE_APIVER_1)== VALKEYMODULE_ERR) return VALKEYMODULE_ERR; if (ValkeyModule_CreateCommand(ctx, "test.cluster_slots", test_cluster_slots, "", 0, 0, 0) == VALKEYMODULE_ERR) return VALKEYMODULE_ERR; if (ValkeyModule_CreateCommand(ctx, "test.cluster_shards", test_cluster_shards, "", 0, 0, 0) == VALKEYMODULE_ERR) return VALKEYMODULE_ERR; return VALKEYMODULE_OK; }