The metric tracks cpu time in micro-seconds, sharing the same value as
`INFO COMMANDSTATS`, aggregated under per-slot context.
---------
Signed-off-by: Kyle Kim <kimkyle@amazon.com>
Signed-off-by: Madelyn Olson <madelyneolson@gmail.com>
Co-authored-by: Madelyn Olson <madelyneolson@gmail.com>
This PR is 1 of 3 PRs intended to achieve the goal of 1 million requests
per second, as detailed by [dan touitou](https://github.com/touitou-dan)
in https://github.com/valkey-io/valkey/issues/22. This PR modifies the
IO threads to be fully asynchronous, which is a first and necessary step
to allow more work offloading and better utilization of the IO threads.
### Current IO threads state:
Valkey IO threads were introduced in Redis 6.0 to allow better
utilization of multi-core machines. Before this, Redis was
single-threaded and could only use one CPU core for network and command
processing. The introduction of IO threads helps in offloading the IO
operations to multiple threads.
**Current IO Threads flow:**
1. Initialization: When Redis starts, it initializes a specified number
of IO threads. These threads are in addition to the main thread, each
thread starts with an empty list, the main thread will populate that
list in each event-loop with pending-read-clients or
pending-write-clients.
2. Read Phase: The main thread accepts incoming connections and reads
requests from clients. The reading of requests are offloaded to IO
threads. The main thread puts the clients ready-to-read in a list and
set the global io_threads_op to IO_THREADS_OP_READ, the IO threads pick
the clients up, perform the read operation and parse the first incoming
command.
3. Command Processing: After reading the requests, command processing is
still single-threaded and handled by the main thread.
4. Write Phase: Similar to the read phase, the write phase is also be
offloaded to IO threads. The main thread prepares the response in the
clients’ output buffer then the main thread puts the client in the list,
and sets the global io_threads_op to the IO_THREADS_OP_WRITE. The IO
threads then pick the clients up and perform the write operation to send
the responses back to clients.
5. Synchronization: The main-thread communicate with the threads on how
many jobs left per each thread with atomic counter. The main-thread
doesn’t access the clients while being handled by the IO threads.
**Issues with current implementation:**
* Underutilized Cores: The current implementation of IO-threads leads to
the underutilization of CPU cores.
* The main thread remains responsible for a significant portion of
IO-related tasks that could be offloaded to IO-threads.
* When the main-thread is processing client’s commands, the IO threads
are idle for a considerable amount of time.
* Notably, the main thread's performance during the IO-related tasks is
constrained by the speed of the slowest IO-thread.
* Limited Offloading: Currently, Since the Main-threads waits
synchronously for the IO threads, the Threads perform only read-parse,
and write operations, with parsing done only for the first command. If
the threads can do work asynchronously we may offload more work to the
threads reducing the load from the main-thread.
* TLS: Currently, we don't support IO threads with TLS (where offloading
IO would be more beneficial) since TLS read/write operations are not
thread-safe with the current implementation.
### Suggested change
Non-blocking main thread - The main thread and IO threads will operate
in parallel to maximize efficiency. The main thread will not be blocked
by IO operations. It will continue to process commands independently of
the IO thread's activities.
**Implementation details**
**Inter-thread communication.**
* We use a static, lock-free ring buffer of fixed size (2048 jobs) for
the main thread to send jobs and for the IO to receive them. If the ring
buffer fills up, the main thread will handle the task itself, acting as
back pressure (in case IO operations are more expensive than command
processing). A static ring buffer is a better candidate than a dynamic
job queue as it eliminates the need for allocation/freeing per job.
* An IO job will be in the format: ` [void* function-call-back | void
*data] `where data is either a client to read/write from and the
function-ptr is the function to be called with the data for example
readQueryFromClient using this format we can use it later to offload
other types of works to the IO threads.
* The Ring buffer is one way from the main-thread to the IO thread, Upon
read/write event the main thread will send a read/write job then in
before sleep it will iterate over the pending read/write clients to
checking for each client if the IO threads has already finished handling
it. The IO thread signals it has finished handling a client read/write
by toggling an atomic flag read_state / write_state on the client
struct.
**Thread Safety**
As suggested in this solution, the IO threads are reading from and
writing to the clients' buffers while the main thread may access those
clients.
We must ensure no race conditions or unsafe access occurs while keeping
the Valkey code simple and lock free.
Minimal Action in the IO Threads
The main change is to limit the IO thread operations to the bare
minimum. The IO thread will access only the client's struct and only the
necessary fields in this struct.
The IO threads will be responsible for the following:
* Read Operation: The IO thread will only read and parse a single
command. It will not update the server stats, handle read errors, or
parsing errors. These tasks will be taken care of by the main thread.
* Write Operation: The IO thread will only write the available data. It
will not free the client's replies, handle write errors, or update the
server statistics.
To achieve this without code duplication, the read/write code has been
refactored into smaller, independent components:
* Functions that perform only the read/parse/write calls.
* Functions that handle the read/parse/write results.
This refactor accounts for the majority of the modifications in this PR.
**Client Struct Safe Access**
As we ensure that the IO threads access memory only within the client
struct, we need to ensure thread safety only for the client's struct's
shared fields.
* Query Buffer
* Command parsing - The main thread will not try to parse a command from
the query buffer when a client is offloaded to the IO thread.
* Client's memory checks in client-cron - The main thread will not
access the client query buffer if it is offloaded and will handle the
querybuf grow/shrink when the client is back.
* CLIENT LIST command - The main thread will busy-wait for the IO thread
to finish handling the client, falling back to the current behavior
where the main thread waits for the IO thread to finish their
processing.
* Output Buffer
* The IO thread will not change the client's bufpos and won't free the
client's reply lists. These actions will be done by the main thread on
the client's return from the IO thread.
* bufpos / block→used: As the main thread may change the bufpos, the
reply-block→used, or add/delete blocks to the reply list while the IO
thread writes, we add two fields to the client struct: io_last_bufpos
and io_last_reply_block. The IO thread will write until the
io_last_bufpos, which was set by the main-thread before sending the
client to the IO thread. If more data has been added to the cob in
between, it will be written in the next write-job. In addition, the main
thread will not trim or merge reply blocks while the client is
offloaded.
* Parsing Fields
* Client's cmd, argc, argv, reqtype, etc., are set during parsing.
* The main thread will indicate to the IO thread not to parse a cmd if
the client is not reset. In this case, the IO thread will only read from
the network and won't attempt to parse a new command.
* The main thread won't access the c→cmd/c→argv in the CLIENT LIST
command as stated before it will busy wait for the IO threads.
* Client Flags
* c→flags, which may be changed by the main thread in multiple places,
won't be accessed by the IO thread. Instead, the main thread will set
the c→io_flags with the information necessary for the IO thread to know
the client's state.
* Client Close
* On freeClient, the main thread will busy wait for the IO thread to
finish processing the client's read/write before proceeding to free the
client.
* Client's Memory Limits
* The IO thread won't handle the qb/cob limits. In case a client crosses
the qb limit, the IO thread will stop reading for it, letting the main
thread know that the client crossed the limit.
**TLS**
TLS is currently not supported with IO threads for the following
reasons:
1. Pending reads - If SSL has pending data that has already been read
from the socket, there is a risk of not calling the read handler again.
To handle this, a list is used to hold the pending clients. With IO
threads, multiple threads can access the list concurrently.
2. Event loop modification - Currently, the TLS code
registers/unregisters the file descriptor from the event loop depending
on the read/write results. With IO threads, multiple threads can modify
the event loop struct simultaneously.
3. The same client can be sent to 2 different threads concurrently
(https://github.com/redis/redis/issues/12540).
Those issues were handled in the current PR:
1. The IO thread only performs the read operation. The main thread will
check for pending reads after the client returns from the IO thread and
will be the only one to access the pending list.
2. The registering/unregistering of events will be similarly postponed
and handled by the main thread only.
3. Each client is being sent to the same dedicated thread (c→id %
num_of_threads).
**Sending Replies Immediately with IO threads.**
Currently, after processing a command, we add the client to the
pending_writes_list. Only after processing all the clients do we send
all the replies. Since the IO threads are now working asynchronously, we
can send the reply immediately after processing the client’s requests,
reducing the command latency. However, if we are using AOF=always, we
must wait for the AOF buffer to be written, in which case we revert to
the current behavior.
**IO threads dynamic adjustment**
Currently, we use an all-or-nothing approach when activating the IO
threads. The current logic is as follows: if the number of pending write
clients is greater than twice the number of threads (including the main
thread), we enable all threads; otherwise, we enable none. For example,
if 8 IO threads are defined, we enable all 8 threads if there are 16
pending clients; else, we enable none.
It makes more sense to enable partial activation of the IO threads. If
we have 10 pending clients, we will enable 5 threads, and so on. This
approach allows for a more granular and efficient allocation of
resources based on the current workload.
In addition, the user will now be able to change the number of I/O
threads at runtime. For example, when decreasing the number of threads
from 4 to 2, threads 3 and 4 will be closed after flushing their job
queues.
**Tests**
Currently, we run the io-threads tests with 4 IO threads
(443d80f168/.github/workflows/daily.yml (L353)).
This means that we will not activate the IO threads unless there are 8
(threads * 2) pending write clients per single loop, which is unlikely
to happened in most of tests, meaning the IO threads are not currently
being tested.
To enforce the main thread to always offload work to the IO threads,
regardless of the number of pending events, we add an
events-per-io-thread configuration with a default value of 2. When set
to 0, this configuration will force the main thread to always offload
work to the IO threads.
When we offload every single read/write operation to the IO threads, the
IO-threads are running with 100% CPU when running multiple tests
concurrently some tests fail as a result of larger than expected command
latencies. To address this issue, we have to add some after or wait_for
calls to some of the tests to ensure they pass with IO threads as well.
Signed-off-by: Uri Yagelnik <uriy@amazon.com>
There are currently three block types: BLOCKED_WAIT, BLOCKED_WAITAOF,
and BLOCKED_WAIT_PREREPL, used to block clients executing `WAIT`,
`WAITAOF`, and `CLUSTER SETSLOT`, respectively. They share the same
workflow: the client is blocked until replication to the expected number
of replicas completes. However, they provide different responses
depending on the commands involved. Using distinct block types leads to
code duplication and reduced readability. This PR consolidates the three
types into a single WAIT type, differentiating them using the pending
command to ensure the appropriate response is returned.
Fix#427
---------
Signed-off-by: Ping Xie <pingxie@google.com>
I have validated that these settings closely match the existing coding
style with one major exception on `BreakBeforeBraces`, which will be
`Attach` going forward. The mixed `BreakBeforeBraces` styles in the
current codebase are hard to imitate and also very odd IMHO - see below
```
if (a == 1) { /*Attach */
}
```
```
if (a == 1 ||
b == 2)
{ /* Why? */
}
```
Please do NOT merge just yet. Will add the github action next once the
style is reviewed/approved.
---------
Signed-off-by: Ping Xie <pingxie@google.com>
We already have global stats for input traffic, output traffic and how
many commands have been executed.
However, some users have the difficulty of locating the IP(s) which have
heavy network traffic. So here some stats for single client are
introduced.
```
tot-net-in // Total network input bytes read from the client
tot-net-out // Total network output bytes sent to the client
tot-cmds // Total commands the client has executed
```
These three stats are shown in `CLIENT LIST` and `CLIENT INFO`.
Though the metrics are handled in hot paths of the code, personally I
don't think it will slow down the server. Considering all other complex
operations handled nearby, this is only a small and simple operation.
However we do need to be cautious when adding more and more metrics, as
discussed in redis/redis#12640, we may need to find a way to tell
whether this has obvious performance degradation.
---------
Signed-off-by: Chen Tianjie <TJ_Chen@outlook.com>
This includes comments used for module API documentation.
* Strategy for replacement: Regex search: `(//|/\*| \*|#).* ("|\()?(r|R)edis( |\.
|'|\n|,|-|\)|")(?!nor the names of its contributors)(?!Ltd.)(?!Labs)(?!Contributors.)`
* Don't edit copyright comments
* Replace "Redis version X.X" -> "Redis OSS version X.X" to distinguish
from newly licensed repository
* Replace "Redis Object" -> "Object"
* Exclude markdown for now
* Don't edit Lua scripting comments referring to redis.X API
* Replace "Redis Protocol" -> "RESP"
* Replace redis-benchmark, -cli, -server, -check-aof/rdb with "valkey-"
prefix
* Most other places, I use best judgement to either remove "Redis", or
replace with "the server" or "server"
Fixes#148
---------
Signed-off-by: Jacob Murphy <jkmurphy@google.com>
Signed-off-by: Viktor Söderqvist <viktor.soderqvist@est.tech>
Redis has some special commands that mark the client's state, such as
`subscribe` and `blpop`, which mark the client as `CLIENT_PUBSUB` or
`CLIENT_BLOCKED`, and we have metrics for the special use cases.
However, there are also other special commands, like `WATCH`, which
although do not have a specific flags, and should also be considered
stateful client types. For stateful clients, in many scenarios, the
connections cannot be shared in "connection pool", meaning connection
pool cannot be used. For example, whenever the `WATCH` command is
executed, a new connection is required to put the client into the "watch
state" because the watched keys are stored in the client.
If different business logic requires watching different keys, separate
connections must be used; otherwise, there will be contamination. This
also means that if a user's business heavily relies on the `WATCH`
command, a large number of connections will be required.
Recently we have encountered this situation in our platform, where some
users consume a significant number of connections when using Redis
because of `WATCH`.
I hope we can have a way to observe these special use cases and special
client connections. Here I add a few monitoring metrics:
1. `watching_clients` in `INFO` reply: The number of clients currently
in the "watching" state.
2. `total_watched_keys` in `INFO` reply: The total number of keys being
watched.
3. `watch` in `CLIENT LIST` reply: The number of keys each client is
currently watching.
When we use a timer to unblock a client in module, if the timer
period and the block timeout are very close, they will unblock the
client in the same event loop, and it will trigger the assertion.
The reason is that in moduleBlockedClientTimedOut we will protect
against re-processing, so we don't actually call updateStatsOnUnblock
(see #12817), so we are not able to reset the c->duration.
The reason is unblockClientOnTimeout() didn't realize that bc had
been unblocked. We add a function to the module to determine if bc
is blocked, and then use it in unblockClientOnTimeout() to exit.
There is the stack:
```
beforeSleep
blockedBeforeSleep
handleBlockedClientsTimeout
checkBlockedClientTimeout
unblockClientOnTimeout
unblockClient
resetClient
-- assertion, crash the server
'c->duration == 0' is not true
```
In #11012, we will reprocess command when client is unblocked on keys,
in some blocking commands, for example, in the XREADGROUP BLOCK
scenario,
because of the re-processing command, we will recalculate the block
timeout,
causing the blocking time to be reset.
This commit add a new CLIENT_REPROCESSING_COMMAND clent flag, explicitly
let the command know that it is being re-processed, later in
blockForKeys
we will not reset the timeout.
Affected BLOCK cases:
- list / zset / stream, added test cases for each.
Unaffected cases:
- module (never re-process the commands).
- WAIT / WAITAOF (never re-process the commands).
Fixes#12998.
Fix#12785 and other race condition issues.
See the following isolated comments.
The following report was obtained using SANITIZER thread.
```sh
make SANITIZER=thread
./runtest-moduleapi --config io-threads 4 --config io-threads-do-reads yes --accurate
```
1. Fixed thread-safe issue in RM_UnblockClient()
Related discussion:
https://github.com/redis/redis/pull/12817#issuecomment-1831181220
* When blocking a client in a module using `RM_BlockClientOnKeys()` or
`RM_BlockClientOnKeysWithFlags()`
with a timeout_callback, calling RM_UnblockClient() in module threads
can lead to race conditions
in `updateStatsOnUnblock()`.
- Introduced:
Version: 6.2
PR: #7491
- Touch:
`server.stat_numcommands`, `cmd->latency_histogram`, `server.slowlog`,
and `server.latency_events`
- Harm Level: High
Potentially corrupts the memory data of `cmd->latency_histogram`,
`server.slowlog`, and `server.latency_events`
- Solution:
Differentiate whether the call to moduleBlockedClientTimedOut() comes
from the module or the main thread.
Since we can't know if RM_UnblockClient() comes from module threads, we
always assume it does and
let `updateStatsOnUnblock()` asynchronously update the unblock status.
* When error reply is called in timeout_callback(), ctx is not
thread-safe, eventually lead to race conditions in `afterErrorReply`.
- Introduced:
Version: 6.2
PR: #8217
- Touch
`server.stat_total_error_replies`, `server.errors`,
- Harm Level: High
Potentially corrupts the memory data of `server.errors`
- Solution:
Make the ctx in `timeout_callback()` with `REDISMODULE_CTX_THREAD_SAFE`,
and asynchronously reply errors to the client.
2. Made RM_Reply*() family API thread-safe
Related discussion:
https://github.com/redis/redis/pull/12817#discussion_r1408707239
Call chain: `RM_Reply*()` -> `_addReplyToBufferOrList()` -> touch
server.current_client
- Introduced:
Version: 7.2.0
PR: #12326
- Harm Level: None
Since the module fake client won't have the `CLIENT_PUSHING` flag, even
if we touch server.current_client,
we can still exit after `c->flags & CLIENT_PUSHING`.
- Solution
Checking `c->flags & CLIENT_PUSHING` earlier.
3. Made freeClient() thread-safe
Fix#12785
- Introduced:
Version: 4.0
Commit:
3fcf959e60
- Harm Level: Moderate
* Trigger assertion
It happens when the module thread calls freeClient while the io-thread
is in progress,
which just triggers an assertion, and doesn't make any race condiaions.
* Touch `server.current_client`, `server.stat_clients_type_memory`, and
`clientMemUsageBucket->clients`.
It happens between the main thread and the module threads, may cause
data corruption.
1. Error reset `server.current_client` to NULL, but theoretically this
won't happen,
because the module has already reset `server.current_client` to old
value before entering freeClient.
2. corrupts `clientMemUsageBucket->clients` in
updateClientMemUsageAndBucket().
3. Causes server.stat_clients_type_memory memory statistics to be
inaccurate.
- Solution:
* No longer counts memory usage on fake clients, to avoid updating
`server.stat_clients_type_memory` in freeClient.
* No longer resetting `server.current_client` in unlinkClient, because
the fake client won't be evicted or disconnected in the mid of the
process.
* Judgment assertion `io_threads_op == IO_THREADS_OP_IDLE` only if c is
not a fake client.
4. Fixed free client args without GIL
Related discussion:
https://github.com/redis/redis/pull/12817#discussion_r1408706695
When freeing retained strings in the module thread (refcount decr), or
using them in some way (refcount incr), we should do so while holding
the GIL,
otherwise, they might be simultaneously freed while the main thread is
processing the unblock client state.
- Introduced:
Version: 6.2.0
PR: #8141
- Harm Level: Low
Trigger assertion or double free or memory leak.
- Solution:
Documenting that module API users need to ensure any access to these
retained strings is done with the GIL locked
5. Fix adding fake client to server.clients_pending_write
It will incorrectly log the memory usage for the fake client.
Related discussion:
https://github.com/redis/redis/pull/12817#issuecomment-1851899163
- Introduced:
Version: 4.0
Commit:
9b01b64430
- Harm Level: None
Only result in NOP
- Solution:
* Don't add fake client into server.clients_pending_write
* Add c->conn assertion for updateClientMemUsageAndBucket() and
updateClientMemoryUsage() to avoid same
issue in the future.
So now it will be the responsibility of the caller of both of them to
avoid passing in fake client.
6. Fix calling RM_BlockedClientMeasureTimeStart() and
RM_BlockedClientMeasureTimeEnd() without GIL
- Introduced:
Version: 6.2
PR: #7491
- Harm Level: Low
Causes inaccuracies in command latency histogram and slow logs, but does
not corrupt memory.
- Solution:
Module API users, if know that non-thread-safe APIs will be used in
multi-threading, need to take responsibility for protecting them with
their own locks instead of the GIL, as using the GIL is too expensive.
### Other issue
1. RM_Yield is not thread-safe, fixed via #12905.
### Summarize
1. Fix thread-safe issues for `RM_UnblockClient()`, `freeClient()` and
`RM_Yield`, potentially preventing memory corruption, data disorder, or
assertion.
2. Updated docs and module test to clarify module API users'
responsibility for locking non-thread-safe APIs in multi-threading, such
as RM_BlockedClientMeasureTimeStart/End(), RM_FreeString(),
RM_RetainString(), and RM_HoldString().
### About backpot to 7.2
1. The implement of (1) is not too satisfying, would like to get more
eyes.
2. (2), (3) can be safely for backport
3. (4), (6) just modifying the module tests and updating the
documentation, no need for a backpot.
4. (5) is harmless, no need for a backpot.
---------
Co-authored-by: Oran Agra <oran@redislabs.com>
Apart from adding the missing coverage, this PR also adds `blockedBeforeSleep`
that gathers all block-related functions from `beforeSleep`
The order inside `blockedBeforeSleep` is different: now `handleClientsBlockedOnKeys`
(which may unblock clients) is called before `processUnblockedClients` (which handles
unblocked clients).
It makes sense to have this order.
There are no visible effects of the wrong ordering, except some cleanups of the now-unblocked
client would have happen in the next `beforeSleep` (will now happen in the current one)
The reason we even got into it is because i triggers an assertion in logresreq.c (breaking
the assumption that `unblockClient` is called **before** actually flushing the reply to the socket):
`handleClientsBlockedOnKeys` is called, then it calls `moduleUnblockClientOnKey`, which calls
`moduleUnblockClient`, which adds the client to `moduleUnblockedClients` back to `beforeSleep`,
we call `handleClientsWithPendingWritesUsingThreads`, it writes the data of buf to the client, so
`client->bufpos` became 0
On the next `beforeSleep`, we call `moduleHandleBlockedClients`, which calls `unblockClient`,
which calls `reqresAppendResponse`, triggering the assert. (because the `bufpos` is 0) - see https://github.com/redis/redis/pull/12301#discussion_r1226386716
* Add command being unblocked cause another command to get unblocked execution order test
In #12301, we observed that if the
`while(listLength(server.ready_keys) != 0)`
in handleClientsBlockedOnKeys is changed to
`if(listLength(server.ready_keys) != 0)`,
the order of command execution will change.
It is wrong to change that. It means that if a command
being unblocked causes another command to get unblocked
(like a BLMOVE would do), then the new unblocked command
will wait for later to get processed rather than right away.
It'll not have any real implication if we change that since
we do call handleClientsBlockedOnKeys in beforeSleep again,
and redis will still behave correctly, but we don't change that.
An example:
1. $rd1 blmove src{t} dst{t} left right 0
2. $rd2 blmove dst{t} src{t} right left 0
3. $rd3 set key1{t}, $rd3 lpush src{t}, $rd3 set key2{t} in a pipeline
The correct order would be:
1. set key1{t}
2. lpush src{t}
3. lmove src{t} dst{t} left right
4. lmove dst{t} src{t} right left
5. set key2{t}
The wrong order would be:
1. set key1{t}
2. lpush src{t}
3. lmove src{t} dst{t} left right
4. set key2{t}
5. lmove dst{t} src{t} right left
This PR adds corresponding test to cover it.
* Add comment near while(listLength(server.ready_keys) != 0)
For the XREADGROUP BLOCK > scenario, there is an endless loop.
Due to #11012, it keep going, reprocess command -> blockForKeys -> reprocess command
The right fix is to avoid an endless loop in handleClientsBlockedOnKey and handleClientsBlockedOnKeys,
looks like there was some attempt in handleClientsBlockedOnKeys but maybe not sufficiently good,
and it looks like using a similar trick in handleClientsBlockedOnKey is complicated.
i.e. stashing the list on the stack and iterating on it after creating a fresh one for future use,
is problematic since the code keeps accessing the global list.
Co-authored-by: Oran Agra <oran@redislabs.com>
In #11012, we changed the way command durations were computed to handle the same command being executed multiple times. This commit fixes some misses from that commit.
* Wait commands were not correctly reporting their duration if the timeout was reached.
* Multi/scripts/and modules with RM_Call were not properly resetting the duration between inner calls, leading to them reporting cumulative duration.
* When a blocked client is freed, the call and duration are always discarded.
This commit also adds an assert if the duration is not properly reset, potentially indicating that a report to call statistics was missed. The assert potentially be removed in the future, as it's mainly intended to detect misses in tests.
Allow running blocking commands from within a module using `RM_Call`.
Today, when `RM_Call` is used, the fake client that is used to run command
is marked with `CLIENT_DENY_BLOCKING` flag. This flag tells the command
that it is not allowed to block the client and in case it needs to block, it must
fallback to some alternative (either return error or perform some default behavior).
For example, `BLPOP` fallback to simple `LPOP` if it is not allowed to block.
All the commands must respect the `CLIENT_DENY_BLOCKING` flag (including
module commands). When the command invocation finished, Redis asserts that
the client was not blocked.
This PR introduces the ability to call blocking command using `RM_Call` by
passing a callback that will be called when the client will get unblocked.
In order to do that, the user must explicitly say that he allow to perform blocking
command by passing a new format specifier argument, `K`, to the `RM_Call`
function. This new flag will tell Redis that it is allow to run blocking command
and block the client. In case the command got blocked, Redis will return a new
type of call reply (`REDISMODULE_REPLY_PROMISE`). This call reply indicates
that the command got blocked and the user can set the on_unblocked handler using
`RM_CallReplyPromiseSetUnblockHandler`.
When clients gets unblocked, it eventually reaches `processUnblockedClients` function.
This is where we check if the client is a fake module client and if it is, we call the unblock
callback instead of performing the usual unblock operations.
**Notice**: `RM_CallReplyPromiseSetUnblockHandler` must be called atomically
along side the command invocation (without releasing the Redis lock in between).
In addition, unlike other CallReply types, the promise call reply must be released
by the module when the Redis GIL is acquired.
The module can abort the execution on the blocking command (if it was not yet
executed) using `RM_CallReplyPromiseAbort`. the API will return `REDISMODULE_OK`
on success and `REDISMODULE_ERR` if the operation is already executed.
**Notice** that in case of misbehave module, Abort might finished successfully but the
operation will not really be aborted. This can only happened if the module do not respect
the disconnect callback of the blocked client.
For pure Redis commands this can not happened.
### Atomicity Guarantees
The API promise that the unblock handler will run atomically as an execution unit.
This means that all the operation performed on the unblock handler will be wrapped
with a multi exec transaction when replicated to the replica and AOF.
The API **do not** grantee any other atomicity properties such as when the unblock
handler will be called. This gives us the flexibility to strengthen the grantees (or not)
in the future if we will decide that we need a better guarantees.
That said, the implementation **does** provide a better guarantees when performing
pure Redis blocking command like `BLPOP`. In this case the unblock handler will run
atomically with the operation that got unblocked (for example, in case of `BLPOP`, the
unblock handler will run atomically with the `LPOP` operation that run when the command
got unblocked). This is an implementation detail that might be change in the future and the
module writer should not count on that.
### Calling blocking commands while running on script mode (`S`)
`RM_Call` script mode (`S`) was introduced on #0372. It is used for usecases where the
command that was invoked on `RM_Call` comes from a user input and we want to make
sure the user will not run dangerous commands like `shutdown`. Some command, such
as `BLPOP`, are marked with `NO_SCRIPT` flag, which means they will not be allowed on
script mode. Those commands are marked with `NO_SCRIPT` just because they are
blocking commands and not because they are dangerous. Now that we can run blocking
commands on RM_Call, there is no real reason not to allow such commands on script mode.
The underline problem is that the `NO_SCRIPT` flag is abused to also mark some of the
blocking commands (notice that those commands know not to block the client if it is not
allowed to do so, and have a fallback logic to such cases. So even if those commands
were not marked with `NO_SCRIPT` flag, it would not harm Redis, and today we can
already run those commands within multi exec).
In addition, not all blocking commands are marked with `NO_SCRIPT` flag, for example
`blmpop` are not marked and can run from within a script.
Those facts shows that there are some ambiguity about the meaning of the `NO_SCRIPT`
flag, and its not fully clear where it should be use.
The PR suggest that blocking commands should not be marked with `NO_SCRIPT` flag,
those commands should handle `CLIENT_DENY_BLOCKING` flag and only block when
it's safe (like they already does today). To achieve that, the PR removes the `NO_SCRIPT`
flag from the following commands:
* `blmove`
* `blpop`
* `brpop`
* `brpoplpush`
* `bzpopmax`
* `bzpopmin`
* `wait`
This might be considered a breaking change as now, on scripts, instead of getting
`command is not allowed from script` error, the user will get some fallback behavior
base on the command implementation. That said, the change matches the behavior
of scripts and multi exec with respect to those commands and allow running them on
`RM_Call` even when script mode is used.
### Additional RedisModule API and changes
* `RM_BlockClientSetPrivateData` - Set private data on the blocked client without the
need to unblock the client. This allows up to set the promise CallReply as the private
data of the blocked client and abort it if the client gets disconnected.
* `RM_BlockClientGetPrivateData` - Return the current private data set on a blocked client.
We need it so we will have access to this private data on the disconnect callback.
* On RM_Call, the returned reply will be added to the auto memory context only if auto
memory is enabled, this allows us to keep the call reply for longer time then the context
lifetime and does not force an unneeded borrow relationship between the CallReply and
the RedisModuleContext.
Implementing the WAITAOF functionality which would allow the user to
block until a specified number of Redises have fsynced all previous write
commands to the AOF.
Syntax: `WAITAOF <num_local> <num_replicas> <timeout>`
Response: Array containing two elements: num_local, num_replicas
num_local is always either 0 or 1 representing the local AOF on the master.
num_replicas is the number of replicas that acknowledged the a replication
offset of the last write being fsynced to the AOF.
Returns an error when called on replicas, or when called with non-zero
num_local on a master with AOF disabled, in all other cases the response
just contains number of fsync copies.
Main changes:
* Added code to keep track of replication offsets that are confirmed to have
been fsynced to disk.
* Keep advancing master_repl_offset even when replication is disabled (and
there's no replication backlog, only if there's an AOF enabled).
This way we can use this command and it's mechanisms even when replication
is disabled.
* Extend REPLCONF ACK to `REPLCONF ACK <ofs> FACK <ofs>`, the FACK
will be appended only if there's an AOF on the replica, and already ignored on
old masters (thus backwards compatible)
* WAIT now no longer wait for the replication offset after your last command, but
rather the replication offset after your last write (or read command that caused
propagation, e.g. lazy expiry).
Unrelated changes:
* WAIT command respects CLIENT_DENY_BLOCKING (not just CLIENT_MULTI)
Implementation details:
* Add an atomic var named `fsynced_reploff_pending` that's updated
(usually by the bio thread) and later copied to the main `fsynced_reploff`
variable (only if the AOF base file exists).
I.e. during the initial AOF rewrite it will not be used as the fsynced offset
since the AOF base is still missing.
* Replace close+fsync bio job with new BIO_CLOSE_AOF (AOF specific)
job that will also update fsync offset the field.
* Handle all AOF jobs (BIO_CLOSE_AOF, BIO_AOF_FSYNC) in the same bio
worker thread, to impose ordering on their execution. This solves a
race condition where a job could set `fsynced_reploff_pending` to a higher
value than another pending fsync job, resulting in indicating an offset
for which parts of the data have not yet actually been fsynced.
Imposing an ordering on the jobs guarantees that fsync jobs are executed
in increasing order of replication offset.
* Drain bio jobs when switching `appendfsync` to "always"
This should prevent a write race between updates to `fsynced_reploff_pending`
in the main thread (`flushAppendOnlyFile` when set to ALWAYS fsync), and
those done in the bio thread.
* Drain the pending fsync when starting over a new AOF to avoid race conditions
with the previous AOF offsets overriding the new one (e.g. after switching to
replicate from a new master).
* Make sure to update the fsynced offset at the end of the initial AOF rewrite.
a must in case there are no additional writes that trigger a periodic fsync,
specifically for a replica that does a full sync.
Limitations:
It is possible to write a module and a Lua script that propagate to the AOF and doesn't
propagate to the replication stream. see REDISMODULE_ARGV_NO_REPLICAS and luaRedisSetReplCommand.
These features are incompatible with the WAITAOF command, and can result
in two bad cases. The scenario is that the user executes command that only
propagates to AOF, and then immediately
issues a WAITAOF, and there's no further writes on the replication stream after that.
1. if the the last thing that happened on the replication stream is a PING
(which increased the replication offset but won't trigger an fsync on the replica),
then the client would hang forever (will wait for an fack that the replica will never
send sine it doesn't trigger any fsyncs).
2. if the last thing that happened is a write command that got propagated properly,
then WAITAOF will be released immediately, without waiting for an fsync (since
the offset didn't change)
Refactoring:
* Plumbing to allow bio worker to handle multiple job types
This introduces infrastructure necessary to allow BIO workers to
not have a 1-1 mapping of worker to job-type. This allows in the
future to assign multiple job types to a single worker, either as
a performance/resource optimization, or as a way of enforcing
ordering between specific classes of jobs.
Co-authored-by: Oran Agra <oran@redislabs.com>
Work in progress towards implementing a reply schema as part of COMMAND DOCS, see #9845
Since ironing the details of the reply schema of each and every command can take a long time, we
would like to merge this PR when the infrastructure is ready, and let this mature in the unstable branch.
Meanwhile the changes of this PR are internal, they are part of the repo, but do not affect the produced build.
### Background
In #9656 we add a lot of information about Redis commands, but we are missing information about the replies
### Motivation
1. Documentation. This is the primary goal.
2. It should be possible, based on the output of COMMAND, to be able to generate client code in typed
languages. In order to do that, we need Redis to tell us, in detail, what each reply looks like.
3. We would like to build a fuzzer that verifies the reply structure (for now we use the existing
testsuite, see the "Testing" section)
### Schema
The idea is to supply some sort of schema for the various replies of each command.
The schema will describe the conceptual structure of the reply (for generated clients), as defined in RESP3.
Note that the reply structure itself may change, depending on the arguments (e.g. `XINFO STREAM`, with
and without the `FULL` modifier)
We decided to use the standard json-schema (see https://json-schema.org/) as the reply-schema.
Example for `BZPOPMIN`:
```
"reply_schema": {
"oneOf": [
{
"description": "Timeout reached and no elements were popped.",
"type": "null"
},
{
"description": "The keyname, popped member, and its score.",
"type": "array",
"minItems": 3,
"maxItems": 3,
"items": [
{
"description": "Keyname",
"type": "string"
},
{
"description": "Member",
"type": "string"
},
{
"description": "Score",
"type": "number"
}
]
}
]
}
```
#### Notes
1. It is ok that some commands' reply structure depends on the arguments and it's the caller's responsibility
to know which is the relevant one. this comes after looking at other request-reply systems like OpenAPI,
where the reply schema can also be oneOf and the caller is responsible to know which schema is the relevant one.
2. The reply schemas will describe RESP3 replies only. even though RESP3 is structured, we want to use reply
schema for documentation (and possibly to create a fuzzer that validates the replies)
3. For documentation, the description field will include an explanation of the scenario in which the reply is sent,
including any relation to arguments. for example, for `ZRANGE`'s two schemas we will need to state that one
is with `WITHSCORES` and the other is without.
4. For documentation, there will be another optional field "notes" in which we will add a short description of
the representation in RESP2, in case it's not trivial (RESP3's `ZRANGE`'s nested array vs. RESP2's flat
array, for example)
Given the above:
1. We can generate the "return" section of all commands in [redis-doc](https://redis.io/commands/)
(given that "description" and "notes" are comprehensive enough)
2. We can generate a client in a strongly typed language (but the return type could be a conceptual
`union` and the caller needs to know which schema is relevant). see the section below for RESP2 support.
3. We can create a fuzzer for RESP3.
### Limitations (because we are using the standard json-schema)
The problem is that Redis' replies are more diverse than what the json format allows. This means that,
when we convert the reply to a json (in order to validate the schema against it), we lose information (see
the "Testing" section below).
The other option would have been to extend the standard json-schema (and json format) to include stuff
like sets, bulk-strings, error-string, etc. but that would mean also extending the schema-validator - and that
seemed like too much work, so we decided to compromise.
Examples:
1. We cannot tell the difference between an "array" and a "set"
2. We cannot tell the difference between simple-string and bulk-string
3. we cannot verify true uniqueness of items in commands like ZRANGE: json-schema doesn't cover the
case of two identical members with different scores (e.g. `[["m1",6],["m1",7]]`) because `uniqueItems`
compares (member,score) tuples and not just the member name.
### Testing
This commit includes some changes inside Redis in order to verify the schemas (existing and future ones)
are indeed correct (i.e. describe the actual response of Redis).
To do that, we added a debugging feature to Redis that causes it to produce a log of all the commands
it executed and their replies.
For that, Redis needs to be compiled with `-DLOG_REQ_RES` and run with
`--reg-res-logfile <file> --client-default-resp 3` (the testsuite already does that if you run it with
`--log-req-res --force-resp3`)
You should run the testsuite with the above args (and `--dont-clean`) in order to make Redis generate
`.reqres` files (same dir as the `stdout` files) which contain request-response pairs.
These files are later on processed by `./utils/req-res-log-validator.py` which does:
1. Goes over req-res files, generated by redis-servers, spawned by the testsuite (see logreqres.c)
2. For each request-response pair, it validates the response against the request's reply_schema
(obtained from the extended COMMAND DOCS)
5. In order to get good coverage of the Redis commands, and all their different replies, we chose to use
the existing redis test suite, rather than attempt to write a fuzzer.
#### Notes about RESP2
1. We will not be able to use the testing tool to verify RESP2 replies (we are ok with that, it's time to
accept RESP3 as the future RESP)
2. Since the majority of the test suite is using RESP2, and we want the server to reply with RESP3
so that we can validate it, we will need to know how to convert the actual reply to the one expected.
- number and boolean are always strings in RESP2 so the conversion is easy
- objects (maps) are always a flat array in RESP2
- others (nested array in RESP3's `ZRANGE` and others) will need some special per-command
handling (so the client will not be totally auto-generated)
Example for ZRANGE:
```
"reply_schema": {
"anyOf": [
{
"description": "A list of member elements",
"type": "array",
"uniqueItems": true,
"items": {
"type": "string"
}
},
{
"description": "Members and their scores. Returned in case `WITHSCORES` was used.",
"notes": "In RESP2 this is returned as a flat array",
"type": "array",
"uniqueItems": true,
"items": {
"type": "array",
"minItems": 2,
"maxItems": 2,
"items": [
{
"description": "Member",
"type": "string"
},
{
"description": "Score",
"type": "number"
}
]
}
}
]
}
```
### Other changes
1. Some tests that behave differently depending on the RESP are now being tested for both RESP,
regardless of the special log-req-res mode ("Pub/Sub PING" for example)
2. Update the history field of CLIENT LIST
3. Added basic tests for commands that were not covered at all by the testsuite
### TODO
- [x] (maybe a different PR) add a "condition" field to anyOf/oneOf schemas that refers to args. e.g.
when `SET` return NULL, the condition is `arguments.get||arguments.condition`, for `OK` the condition
is `!arguments.get`, and for `string` the condition is `arguments.get` - https://github.com/redis/redis/issues/11896
- [x] (maybe a different PR) also run `runtest-cluster` in the req-res logging mode
- [x] add the new tests to GH actions (i.e. compile with `-DLOG_REQ_RES`, run the tests, and run the validator)
- [x] (maybe a different PR) figure out a way to warn about (sub)schemas that are uncovered by the output
of the tests - https://github.com/redis/redis/issues/11897
- [x] (probably a separate PR) add all missing schemas
- [x] check why "SDOWN is triggered by misconfigured instance replying with errors" fails with --log-req-res
- [x] move the response transformers to their own file (run both regular, cluster, and sentinel tests - need to
fight with the tcl including mechanism a bit)
- [x] issue: module API - https://github.com/redis/redis/issues/11898
- [x] (probably a separate PR): improve schemas: add `required` to `object`s - https://github.com/redis/redis/issues/11899
Co-authored-by: Ozan Tezcan <ozantezcan@gmail.com>
Co-authored-by: Hanna Fadida <hanna.fadida@redislabs.com>
Co-authored-by: Oran Agra <oran@redislabs.com>
Co-authored-by: Shaya Potter <shaya@redislabs.com>
Currently (starting at #11012) When a module is blocked on keys it sets the
CLIENT_PENDING_COMMAND flag.
However in case the module decides to unblock the client not via the regular flow
(eg timeout, key signal or CLIENT UNBLOCK command) it will attempt to reprocess the
module command and potentially blocked again.
This fix remove the CLIENT_PENDING_COMMAND flag in case blockedForKeys is
issued from module context.
The PR adds support for the following flags on RedisModule_OpenKey:
* REDISMODULE_OPEN_KEY_NONOTIFY - Don't trigger keyspace event on key misses.
* REDISMODULE_OPEN_KEY_NOSTATS - Don't update keyspace hits/misses counters.
* REDISMODULE_OPEN_KEY_NOEXPIRE - Avoid deleting lazy expired keys.
* REDISMODULE_OPEN_KEY_NOEFFECTS - Avoid any effects from fetching the key
In addition, added `RM_GetOpenKeyModesAll`, which returns the mask of all
supported OpenKey modes. This allows the module to check, in runtime, which
OpenKey modes are supported by the current Redis instance.
*TL;DR*
---------------------------------------
Following the discussion over the issue [#7551](https://github.com/redis/redis/issues/7551)
We decided to refactor the client blocking code to eliminate some of the code duplications
and to rebuild the infrastructure better for future key blocking cases.
*In this PR*
---------------------------------------
1. reprocess the command once a client becomes unblocked on key (instead of running
custom code for the unblocked path that's different than the one that would have run if
blocking wasn't needed)
2. eliminate some (now) irrelevant code for handling unblocking lists/zsets/streams etc...
3. modify some tests to intercept the error in cases of error on reprocess after unblock (see
details in the notes section below)
4. replace '$' on the client argv with current stream id. Since once we reprocess the stream
XREAD we need to read from the last msg and not wait for new msg in order to prevent
endless block loop.
5. Added statistics to the info "Clients" section to report the:
* `total_blocking_keys` - number of blocking keys
* `total_blocking_keys_on_nokey` - number of blocking keys which have at least 1 client
which would like
to be unblocked on when the key is deleted.
6. Avoid expiring unblocked key during unblock. Previously we used to lookup the unblocked key
which might have been expired during the lookup. Now we lookup the key using NOTOUCH and
NOEXPIRE to avoid deleting it at this point, so propagating commands in blocked.c is no longer needed.
7. deprecated command flags. We decided to remove the CMD_CALL_STATS and CMD_CALL_SLOWLOG
and make an explicit verification in the call() function in order to decide if stats update should take place.
This should simplify the logic and also mitigate existing issues: for example module calls which are
triggered as part of AOF loading might still report stats even though they are called during AOF loading.
*Behavior changes*
---------------------------------------------------
1. As this implementation prevents writing dedicated code handling unblocked streams/lists/zsets,
since we now re-process the command once the client is unblocked some errors will be reported differently.
The old implementation used to issue
``UNBLOCKED the stream key no longer exists``
in the following cases:
- The stream key has been deleted (ie. calling DEL)
- The stream and group existed but the key type was changed by overriding it (ie. with set command)
- The key not longer exists after we swapdb with a db which does not contains this key
- After swapdb when the new db has this key but with different type.
In the new implementation the reported errors will be the same as if the command was processed after effect:
**NOGROUP** - in case key no longer exists, or **WRONGTYPE** in case the key was overridden with a different type.
2. Reprocessing the command means that some checks will be reevaluated once the
client is unblocked.
For example, ACL rules might change since the command originally was executed and
will fail once the client is unblocked.
Another example is OOM condition checks which might enable the command to run and
block but fail the command reprocess once the client is unblocked.
3. One of the changes in this PR is that no command stats are being updated once the
command is blocked (all stats will be updated once the client is unblocked). This implies
that when we have many clients blocked, users will no longer be able to get that information
from the command stats. However the information can still be gathered from the client list.
**Client blocking**
---------------------------------------------------
the blocking on key will still be triggered the same way as it is done today.
in order to block the current client on list of keys, the call to
blockForKeys will still need to be made which will perform the same as it is today:
* add the client to the list of blocked clients on each key
* keep the key with a matching list node (position in the global blocking clients list for that key)
in the client private blocking key dict.
* flag the client with CLIENT_BLOCKED
* update blocking statistics
* register the client on the timeout table
**Key Unblock**
---------------------------------------------------
Unblocking a specific key will be triggered (same as today) by calling signalKeyAsReady.
the implementation in that part will stay the same as today - adding the key to the global readyList.
The reason to maintain the readyList (as apposed to iterating over all clients blocked on the specific key)
is in order to keep the signal operation as short as possible, since it is called during the command processing.
The main change is that instead of going through a dedicated code path that operates the blocked command
we will just call processPendingCommandsAndResetClient.
**ClientUnblock (keys)**
---------------------------------------------------
1. Unblocking clients on keys will be triggered after command is
processed and during the beforeSleep
8. the general schema is:
9. For each key *k* in the readyList:
```
For each client *c* which is blocked on *k*:
in case either:
1. *k* exists AND the *k* type matches the current client blocking type
OR
2. *k* exists and *c* is blocked on module command
OR
3. *k* does not exists and *c* was blocked with the flag
unblock_on_deleted_key
do:
1. remove the client from the list of clients blocked on this key
2. remove the blocking list node from the client blocking key dict
3. remove the client from the timeout list
10. queue the client on the unblocked_clients list
11. *NEW*: call processCommandAndResetClient(c);
```
*NOTE:* for module blocked clients we will still call the moduleUnblockClientByHandle
which will queue the client for processing in moduleUnblockedClients list.
**Process Unblocked clients**
---------------------------------------------------
The process of all unblocked clients is done in the beforeSleep and no change is planned
in that part.
The general schema will be:
For each client *c* in server.unblocked_clients:
* remove client from the server.unblocked_clients
* set back the client readHandler
* continue processing the pending command and input buffer.
*Some notes regarding the new implementation*
---------------------------------------------------
1. Although it was proposed, it is currently difficult to remove the
read handler from the client while it is blocked.
The reason is that a blocked client should be unblocked when it is
disconnected, or we might consume data into void.
2. While this PR mainly keep the current blocking logic as-is, there
might be some future additions to the infrastructure that we would
like to have:
- allow non-preemptive blocking of client - sometimes we can think
that a new kind of blocking can be expected to not be preempt. for
example lets imagine we hold some keys on disk and when a command
needs to process them it will block until the keys are uploaded.
in this case we will want the client to not disconnect or be
unblocked until the process is completed (remove the client read
handler, prevent client timeout, disable unblock via debug command etc...).
- allow generic blocking based on command declared keys - we might
want to add a hook before command processing to check if any of the
declared keys require the command to block. this way it would be
easier to add new kinds of key-based blocking mechanisms.
Co-authored-by: Oran Agra <oran@redislabs.com>
Signed-off-by: Ran Shidlansik <ranshid@amazon.com>
1. Get rid of server.core_propagates - we can just rely on module/call nesting levels
2. Rename in_nested_call to execution_nesting and update the comment
3. Remove module_ctx_nesting (redundant, we can use execution_nesting)
4. Modify postExecutionUnitOperations according to the comment (The main purpose of this PR)
5. trackingHandlePendingKeyInvalidations: Check the nesting level inside this function
1. "Fixed" the current code so that seen-time/idle actually refers to interaction
attempts (as documented; breaking change)
2. Added active-time/inactive to refer to successful interaction (what
seen-time/idle used to be)
At first, I tried to avoid changing the behavior of seen-time/idle but then realized
that, in this case, the odds are the people read the docs and implemented their
code based on the docs (which didn't match the behavior).
For the most part, that would work fine, except that issue #9996 was found.
I was working under the assumption that people relied on the docs, and for
the most part, it could have worked well enough. so instead of fixing the docs,
as I would usually do, I fixed the code to match the docs in this particular case.
Note that, in case the consumer has never read any entries, the values
for both "active-time" (XINFO FULL) and "inactive" (XINFO CONSUMERS) will
be -1, meaning here that the consumer was never active.
Note that seen/active time is only affected by XREADGROUP / X[AUTO]CLAIM, not
by XPENDING, XINFO, and other "read-only" stream CG commands (always has been,
even before this PR)
Other changes:
* Another behavioral change (arguably a bugfix) is that XREADGROUP and X[AUTO]CLAIM
create the consumer regardless of whether it was able to perform some reading/claiming
* RDB format change to save the `active_time`, and set it to the same value of `seen_time` in old rdb files.
### Summary of API additions
* `RedisModule_AddPostNotificationJob` - new API to call inside a key space
notification (and on more locations in the future) and allow to add a post job as describe above.
* New module option, `REDISMODULE_OPTIONS_ALLOW_NESTED_KEYSPACE_NOTIFICATIONS`,
allows to disable Redis protection of nested key-space notifications.
* `RedisModule_GetModuleOptionsAll` - gets the mask of all supported module options so a module
will be able to check if a given option is supported by the current running Redis instance.
### Background
The following PR is a proposal of handling write operations inside module key space notifications.
After a lot of discussions we came to a conclusion that module should not perform any write
operations on key space notification.
Some examples of issues that such write operation can cause are describe on the following links:
* Bad replication oreder - https://github.com/redis/redis/pull/10969
* Used after free - https://github.com/redis/redis/pull/10969#issuecomment-1223771006
* Used after free - https://github.com/redis/redis/pull/9406#issuecomment-1221684054
There are probably more issues that are yet to be discovered. The underline problem with writing
inside key space notification is that the notification runs synchronously, this means that the notification
code will be executed in the middle on Redis logic (commands logic, eviction, expire).
Redis **do not assume** that the data might change while running the logic and such changes
can crash Redis or cause unexpected behaviour.
The solution is to state that modules **should not** perform any write command inside key space
notification (we can chose whether or not we want to force it). To still cover the use-case where
module wants to perform a write operation as a reaction to key space notifications, we introduce
a new API , `RedisModule_AddPostNotificationJob`, that allows to register a callback that will be
called by Redis when the following conditions hold:
* It is safe to perform any write operation.
* The job will be called atomically along side the operation that triggers it (in our case, key
space notification).
Module can use this new API to safely perform any write operation and still achieve atomicity
between the notification and the write.
Although currently the API is supported on key space notifications, the API is written in a generic
way so that in the future we will be able to use it on other places (server events for example).
### Technical Details
Whenever a module uses `RedisModule_AddPostNotificationJob` the callback is added to a list
of callbacks (called `modulePostExecUnitJobs`) that need to be invoke after the current execution
unit ends (whether its a command, eviction, or active expire). In order to trigger those callback
atomically with the notification effect, we call those callbacks on `postExecutionUnitOperations`
(which was `propagatePendingCommands` before this PR). The new function fires the post jobs
and then calls `propagatePendingCommands`.
If the callback perform more operations that triggers more key space notifications. Those keys
space notifications might register more callbacks. Those callbacks will be added to the end
of `modulePostExecUnitJobs` list and will be invoke atomically after the current callback ends.
This raises a concerns of entering an infinite loops, we consider infinite loops as a logical bug
that need to be fixed in the module, an attempt to protect against infinite loops by halting the
execution could result in violation of the feature correctness and so **Redis will make no attempt
to protect the module from infinite loops**
In addition, currently key space notifications are not nested. Some modules might want to allow
nesting key-space notifications. To allow that and keep backward compatibility, we introduce a
new module option called `REDISMODULE_OPTIONS_ALLOW_NESTED_KEYSPACE_NOTIFICATIONS`.
Setting this option will disable the Redis key-space notifications nesting protection and will
pass this responsibility to the module.
### Redis infrastructure
This PR promotes the existing `propagatePendingCommands` to an "Execution Unit" concept,
which is called after each atomic unit of execution,
Co-authored-by: Oran Agra <oran@redislabs.com>
Co-authored-by: Yossi Gottlieb <yossigo@gmail.com>
Co-authored-by: Madelyn Olson <34459052+madolson@users.noreply.github.com>
The use case is a module that wants to implement a blocking command on a key that
necessarily exists and wants to unblock the client in case the key is deleted (much like
what we implemented for XREADGROUP in #10306)
New module API:
* RedisModule_BlockClientOnKeysWithFlags
Flags:
* REDISMODULE_BLOCK_UNBLOCK_NONE
* REDISMODULE_BLOCK_UNBLOCK_DELETED
### Detailed description of code changes
blocked.c:
1. Both module and stream functions are called whether the key exists or not, regardless of
its type. We do that in order to allow modules/stream to unblock the client in case the key
is no longer present or has changed type (the behavior for streams didn't change, just code
that moved into serveClientsBlockedOnStreamKey)
2. Make sure afterCommand is called in serveClientsBlockedOnKeyByModule, in order to propagate
actions from moduleTryServeClientBlockedOnKey.
3. handleClientsBlockedOnKeys: call propagatePendingCommands directly after lookupKeyReadWithFlags
to prevent a possible lazy-expire DEL from being mixed with any command propagated by the
preceding functions.
4. blockForKeys: Caller can specifiy that it wants to be awakened if key is deleted.
Minor optimizations (use dictAddRaw).
5. signalKeyAsReady became signalKeyAsReadyLogic which can take a boolean in case the key is deleted.
It will only signal if there's at least one client that awaits key deletion (to save calls to
handleClientsBlockedOnKeys).
Minor optimizations (use dictAddRaw)
db.c:
1. scanDatabaseForDeletedStreams is now scanDatabaseForDeletedKeys and will signalKeyAsReady
for any key that was removed from the database or changed type. It is the responsibility of the code
in blocked.c to ignore or act on deleted/type-changed keys.
2. Use the new signalDeletedKeyAsReady where needed
blockedonkey.c + tcl:
1. Added test of new capabilities (FSL.BPOPGT now requires the key to exist in order to work)
Freeze time during execution of scripts and all other commands.
This means that a key is either expired or not, and doesn't change
state during a script execution. resolves#10182
This PR try to add a new `commandTimeSnapshot` function.
The function logic is extracted from `keyIsExpired`, but the related
calls to `fixed_time_expire` and `mstime()` are removed, see below.
In commands, we will avoid calling `mstime()` multiple times
and just use the one that sampled in call. The background is,
e.g. using `PEXPIRE 1` with valgrind sometimes result in the key
being deleted rather than expired. The reason is that both `PEXPIRE`
command and `checkAlreadyExpired` call `mstime()` separately.
There are other more important changes in this PR:
1. Eliminate `fixed_time_expire`, it is no longer needed.
When we want to sample time we should always use a time snapshot.
We will use `in_nested_call` instead to update the cached time in `call`.
2. Move the call for `updateCachedTime` from `serverCron` to `afterSleep`.
Now `commandTimeSnapshot` will always return the sample time, the
`lookupKeyReadWithFlags` call in `getNodeByQuery` will get a outdated
cached time (because `processCommand` is out of the `call` context).
We put the call to `updateCachedTime` in `aftersleep`.
3. Cache the time each time the module lock Redis.
Call `updateCachedTime` in `moduleGILAfterLock`, affecting `RM_ThreadSafeContextLock`
and `RM_ThreadSafeContextTryLock`
Currently the commandTimeSnapshot change affects the following TTL commands:
- SET EX / SET PX
- EXPIRE / PEXPIRE
- SETEX / PSETEX
- GETEX EX / GETEX PX
- TTL / PTTL
- EXPIRETIME / PEXPIRETIME
- RESTORE key TTL
And other commands just use the cached mstime (including TIME).
This is considered to be a breaking change since it can break a script
that uses a loop to wait for a key to expire.
To remove `pending_querybuf`, the key point is reusing `querybuf`, it means master client's `querybuf` is not only used to parse command, but also proxy to sub-replicas.
1. add a new variable `repl_applied` for master client to record how many data applied (propagated via `replicationFeedStreamFromMasterStream()`) but not trimmed in `querybuf`.
2. don't sdsrange `querybuf` in `commandProcessed()`, we trim it to `repl_applied` after the whole replication pipeline processed to avoid fragmented `sdsrange`. And here are some scenarios we cannot trim to `qb_pos`:
* we don't receive complete command from master
* master client blocked because of client pause
* IO threads operate read, master client flagged with CLIENT_PENDING_COMMAND
In these scenarios, `qb_pos` points to the part of the current command or the beginning of next command, and the current command is not applied yet, so the `repl_applied` is not equal to `qb_pos`.
Some other notes:
* Do not do big arg optimization on master client, since we can only sdsrange `querybuf` after data sent to replicas.
* Set `qb_pos` and `repl_applied` to 0 when `freeClient` in `replicationCacheMaster`.
* Rewrite `processPendingCommandsAndResetClient` to `processPendingCommandAndInputBuffer`, let `processInputBuffer` to be called successively after `processCommandAndResetClient`.
fix#10439. see https://github.com/redis/redis/pull/9872
When executing SHUTDOWN we pause the client so we can un-pause it
if the shutdown fails.
this could happen during the timeout, if the shutdown is aborted, but could
also happen from withing the initial `call()` to shutdown, if the rdb save fails.
in that case when we return to `call()`, we'll crash if `c->cmd` has been set to NULL.
The call stack is:
```
unblockClient(c)
replyToClientsBlockedOnShutdown()
cancelShutdown()
finishShutdown()
prepareForShutdown()
shutdownCommand()
```
what's special about SHUTDOWN in that respect is that it can be paused,
and then un-paused before the original `call()` returns.
tests where added for both failed shutdown, and a followup successful one.
Deleting a stream while a client is blocked XREADGROUP should unblock the client.
The idea is that if a client is blocked via XREADGROUP is different from
any other blocking type in the sense that it depends on the existence of both
the key and the group. Even if the key is deleted and then revived with XADD
it won't help any clients blocked on XREADGROUP because the group no longer
exist, so they would fail with -NOGROUP anyway.
The conclusion is that it's better to unblock these clients (with error) upon
the deletion of the key, rather than waiting for the first XADD.
Other changes:
1. Slightly optimize all `serveClientsBlockedOn*` functions by checking `server.blocked_clients_by_type`
2. All `serveClientsBlockedOn*` functions now use a list iterator rather than looking at `listFirst`, relying
on `unblockClient` to delete the head of the list. Before this commit, only `serveClientsBlockedOnStreams`
used to work like that.
3. bugfix: CLIENT UNBLOCK ERROR should work even if the command doesn't have a timeout_callback
(only relevant to module commands)
This is a followup work for #10278, and a discussion about #10279
The changes:
- fix failed_calls in command stats for blocked clients that got error.
including CLIENT UNBLOCK, and module replying an error from a thread.
- fix latency stats for XREADGROUP that filed with -NOGROUP
Theory behind which errors should be counted:
- error stats represents errors returned to the user, so an error handled by a
module should not be counted.
- total error counter should be the same.
- command stats represents execution of commands (even with RM_Call, and if
they fail or get rejected it counts these calls in commandstats, so it should
also count failed_calls)
Some thoughts about Scripts:
for scripts it could be different since they're part of user code, not the infra (not an extension to redis)
we certainly want commandstats to contain all calls and errors
a simple script is like mult-exec transaction so an error inside it should be counted in error stats
a script that replies with an error to the user (using redis.error_reply) should also be counted in error stats
but then the problem is that a plain `return redis.call("SET")` should not be counted twice (once for the SET
and once for EVAL)
so that's something left to be resolved in #10279
Some modules might perform a long-running logic in different stages of Redis lifetime, for example:
* command execution
* RDB loading
* thread safe context
During this long-running logic Redis is not responsive.
This PR offers
1. An API to process events while a busy command is running (`RM_Yield`)
2. A new flag (`ALLOW_BUSY`) to mark the commands that should be handled during busy
jobs which can also be used by modules (`allow-busy`)
3. In slow commands and thread safe contexts, this flag will start rejecting commands with -BUSY only
after `busy-reply-threshold`
4. During loading (`rdb_load` callback), it'll process events right away (not wait for `busy-reply-threshold`),
but either way, the processing is throttled to the server hz rate.
5. Allow modules to Yield to redis background tasks, but not to client commands
* rename `script-time-limit` to `busy-reply-threshold` (an alias to the pre-7.0 `lua-time-limit`)
Co-authored-by: Oran Agra <oran@redislabs.com>
# Short description
The Redis extended latency stats track per command latencies and enables:
- exporting the per-command percentile distribution via the `INFO LATENCYSTATS` command.
**( percentile distribution is not mergeable between cluster nodes ).**
- exporting the per-command cumulative latency distributions via the `LATENCY HISTOGRAM` command.
Using the cumulative distribution of latencies we can merge several stats from different cluster nodes
to calculate aggregate metrics .
By default, the extended latency monitoring is enabled since the overhead of keeping track of the
command latency is very small.
If you don't want to track extended latency metrics, you can easily disable it at runtime using the command:
- `CONFIG SET latency-tracking no`
By default, the exported latency percentiles are the p50, p99, and p999.
You can alter them at runtime using the command:
- `CONFIG SET latency-tracking-info-percentiles "0.0 50.0 100.0"`
## Some details:
- The total size per histogram should sit around 40 KiB. We only allocate those 40KiB when a command
was called for the first time.
- With regards to the WRITE overhead As seen below, there is no measurable overhead on the achievable
ops/sec or full latency spectrum on the client. Including also the measured redis-benchmark for unstable
vs this branch.
- We track from 1 nanosecond to 1 second ( everything above 1 second is considered +Inf )
## `INFO LATENCYSTATS` exposition format
- Format: `latency_percentiles_usec_<CMDNAME>:p0=XX,p50....`
## `LATENCY HISTOGRAM [command ...]` exposition format
Return a cumulative distribution of latencies in the format of a histogram for the specified command names.
The histogram is composed of a map of time buckets:
- Each representing a latency range, between 1 nanosecond and roughly 1 second.
- Each bucket covers twice the previous bucket's range.
- Empty buckets are not printed.
- Everything above 1 sec is considered +Inf.
- At max there will be log2(1000000000)=30 buckets
We reply a map for each command in the format:
`<command name> : { `calls`: <total command calls> , `histogram` : { <bucket 1> : latency , < bucket 2> : latency, ... } }`
Co-authored-by: Oran Agra <oran@redislabs.com>
To avoid data loss, this commit adds a grace period for lagging replicas to
catch up the replication offset.
Done:
* Wait for replicas when shutdown is triggered by SIGTERM and SIGINT.
* Wait for replicas when shutdown is triggered by the SHUTDOWN command. A new
blocked client type BLOCKED_SHUTDOWN is introduced, allowing multiple clients
to call SHUTDOWN in parallel.
Note that they don't expect a response unless an error happens and shutdown is aborted.
* Log warning for each replica lagging behind when finishing shutdown.
* CLIENT_PAUSE_WRITE while waiting for replicas.
* Configurable grace period 'shutdown-timeout' in seconds (default 10).
* New flags for the SHUTDOWN command:
- NOW disables the grace period for lagging replicas.
- FORCE ignores errors writing the RDB or AOF files which would normally
prevent a shutdown.
- ABORT cancels ongoing shutdown. Can't be combined with other flags.
* New field in the output of the INFO command: 'shutdown_in_milliseconds'. The
value is the remaining maximum time to wait for lagging replicas before
finishing the shutdown. This field is present in the Server section **only**
during shutdown.
Not directly related:
* When shutting down, if there is an AOF saving child, it is killed **even** if AOF
is disabled. This can happen if BGREWRITEAOF is used when AOF is off.
* Client pause now has end time and type (WRITE or ALL) per purpose. The
different pause purposes are *CLIENT PAUSE command*, *failover* and
*shutdown*. If clients are unpaused for one purpose, it doesn't affect client
pause for other purposes. For example, the CLIENT UNPAUSE command doesn't
affect client pause initiated by the failover or shutdown procedures. A completed
failover or a failed shutdown doesn't unpause clients paused by the CLIENT
PAUSE command.
Notes:
* DEBUG RESTART doesn't wait for replicas.
* We already have a warning logged when a replica disconnects. This means that
if any replica connection is lost during the shutdown, it is either logged as
disconnected or as lagging at the time of exit.
Co-authored-by: Oran Agra <oran@redislabs.com>
The mess:
Some parts use alsoPropagate for late propagation, others using an immediate one (propagate()),
causing edge cases, ugly/hacky code, and the tendency for bugs
The basic idea is that all commands are propagated via alsoPropagate (i.e. added to a list) and the
top-most call() is responsible for going over that list and actually propagating them (and wrapping
them in MULTI/EXEC if there's more than one command). This is done in the new function,
propagatePendingCommands.
Callers to propagatePendingCommands:
1. top-most call() (we want all nested call()s to add to the also_propagate array and just the top-most
one to propagate them) - via `afterCommand`
2. handleClientsBlockedOnKeys: it is out of call() context and it may propagate stuff - via `afterCommand`.
3. handleClientsBlockedOnKeys edge case: if the looked-up key is already expired, we will propagate the
expire but will not unblock any client so `afterCommand` isn't called. in that case, we have to propagate
the deletion explicitly.
4. cron stuff: active-expire and eviction may also propagate stuff
5. modules: the module API allows to propagate stuff from just about anywhere (timers, keyspace notifications,
threads). I could have tried to catch all the out-of-call-context places but it seemed easier to handle it in one
place: when we free the context. in the spirit of what was done in call(), only the top-most freeing of a module
context may cause propagation.
6. modules: when using a thread-safe ctx it's not clear when/if the ctx will be freed. we do know that the module
must lock the GIL before calling RM_Replicate/RM_Call so we propagate the pending commands when
releasing the GIL.
A "known limitation", which were actually a bug, was fixed because of this commit (see propagate.tcl):
When using a mix of RM_Call with `!` and RM_Replicate, the command would propagate out-of-order:
first all the commands from RM_Call, and then the ones from RM_Replicate
Another thing worth mentioning is that if, in the past, a client would issue a MULTI/EXEC with just one
write command the server would blindly propagate the MULTI/EXEC too, even though it's redundant.
not anymore.
This commit renames propagate() to propagateNow() in order to cause conflicts in pending PRs.
propagatePendingCommands is the only caller of propagateNow, which is now a static, internal helper function.
Optimizations:
1. alsoPropagate will not add stuff to also_propagate if there's no AOF and replicas
2. alsoPropagate reallocs also_propagagte exponentially, to save calls to memmove
Bugfixes:
1. CONFIG SET can create evictions, sending notifications which can cause to dirty++ with modules.
we need to prevent it from propagating to AOF/replicas
2. We need to set current_client in RM_Call. buggy scenario:
- CONFIG SET maxmemory, eviction notifications, module hook calls RM_Call
- assertion in lookupKey crashes, because current_client has CONFIG SET, which isn't CMD_WRITE
3. minor: in eviction, call propagateDeletion after notification, like active-expire and all commands
(we always send a notification before propagating the command)
Writable replicas now no longer use the values of expired keys. Expired keys are
deleted when lookupKeyWrite() is used, even on a writable replica. Previously,
writable replicas could use the value of an expired key in write commands such
as INCR, SUNIONSTORE, etc..
This commit also sorts out the mess around the functions lookupKeyRead() and
lookupKeyWrite() so they now indicate what we intend to do with the key and
are not affected by the command calling them.
Multi-key commands like SUNIONSTORE, ZUNIONSTORE, COPY and SORT with the
store option now use lookupKeyRead() for the keys they're reading from (which will
not allow reading from logically expired keys).
This commit also fixes a bug where PFCOUNT could return a value of an
expired key.
Test modules commands have their readonly and write flags updated to correctly
reflect their lookups for reading or writing. Modules are not required to
correctly reflect this in their command flags, but this change is made for
consistency since the tests serve as usage examples.
Fixes#6842. Fixes#7475.
Moves ZPOP ... 0 fast exit path after type check to reply with
WRONGTYPE. In the past it will return an empty array.
Also now count is not allowed to be negative.
see #9680
before:
```
127.0.0.1:6379> set zset str
OK
127.0.0.1:6379> zpopmin zset 0
(empty array)
127.0.0.1:6379> zpopmin zset -1
(empty array)
```
after:
```
127.0.0.1:6379> set zset str
OK
127.0.0.1:6379> zpopmin zset 0
(error) WRONGTYPE Operation against a key holding the wrong kind of value
127.0.0.1:6379> zpopmin zset -1
(error) ERR value is out of range, must be positive
```
Tracking invalidation messages were sometimes sent in inconsistent order,
before the command's reply rather than after.
In addition to that, they were sometimes embedded inside other commands
responses, like MULTI-EXEC and MGET.
Fixing CI test issues introduced in #8687
- valgrind warnings in readQueryFromClient when client was freed by processInputBuffer
- adding DEBUG pause-cron for tests not to be time dependent.
- skipping a test that depends on socket buffers / events not compatible with TLS
- making sure client got subscribed by not using deferring client
### Description
A mechanism for disconnecting clients when the sum of all connected clients is above a
configured limit. This prevents eviction or OOM caused by accumulated used memory
between all clients. It's a complimentary mechanism to the `client-output-buffer-limit`
mechanism which takes into account not only a single client and not only output buffers
but rather all memory used by all clients.
#### Design
The general design is as following:
* We track memory usage of each client, taking into account all memory used by the
client (query buffer, output buffer, parsed arguments, etc...). This is kept up to date
after reading from the socket, after processing commands and after writing to the socket.
* Based on the used memory we sort all clients into buckets. Each bucket contains all
clients using up up to x2 memory of the clients in the bucket below it. For example up
to 1m clients, up to 2m clients, up to 4m clients, ...
* Before processing a command and before sleep we check if we're over the configured
limit. If we are we start disconnecting clients from larger buckets downwards until we're
under the limit.
#### Config
`maxmemory-clients` max memory all clients are allowed to consume, above this threshold
we disconnect clients.
This config can either be set to 0 (meaning no limit), a size in bytes (possibly with MB/GB
suffix), or as a percentage of `maxmemory` by using the `%` suffix (e.g. setting it to `10%`
would mean 10% of `maxmemory`).
#### Important code changes
* During the development I encountered yet more situations where our io-threads access
global vars. And needed to fix them. I also had to handle keeps the clients sorted into the
memory buckets (which are global) while their memory usage changes in the io-thread.
To achieve this I decided to simplify how we check if we're in an io-thread and make it
much more explicit. I removed the `CLIENT_PENDING_READ` flag used for checking
if the client is in an io-thread (it wasn't used for anything else) and just used the global
`io_threads_op` variable the same way to check during writes.
* I optimized the cleanup of the client from the `clients_pending_read` list on client freeing.
We now store a pointer in the `client` struct to this list so we don't need to search in it
(`pending_read_list_node`).
* Added `evicted_clients` stat to `INFO` command.
* Added `CLIENT NO-EVICT ON|OFF` sub command to exclude a specific client from the
client eviction mechanism. Added corrosponding 'e' flag in the client info string.
* Added `multi-mem` field in the client info string to show how much memory is used up
by buffered multi commands.
* Client `tot-mem` now accounts for buffered multi-commands, pubsub patterns and
channels (partially), tracking prefixes (partially).
* CLIENT_CLOSE_ASAP flag is now handled in a new `beforeNextClient()` function so
clients will be disconnected between processing different clients and not only before sleep.
This new function can be used in the future for work we want to do outside the command
processing loop but don't want to wait for all clients to be processed before we get to it.
Specifically I wanted to handle output-buffer-limit related closing before we process client
eviction in case the two race with each other.
* Added a `DEBUG CLIENT-EVICTION` command to print out info about the client eviction
buckets.
* Each client now holds a pointer to the client eviction memory usage bucket it belongs to
and listNode to itself in that bucket for quick removal.
* Global `io_threads_op` variable now can contain a `IO_THREADS_OP_IDLE` value
indicating no io-threading is currently being executed.
* In order to track memory used by each clients in real-time we can't rely on updating
these stats in `clientsCron()` alone anymore. So now I call `updateClientMemUsage()`
(used to be `clientsCronTrackClientsMemUsage()`) after command processing, after
writing data to pubsub clients, after writing the output buffer and after reading from the
socket (and maybe other places too). The function is written to be fast.
* Clients are evicted if needed (with appropriate log line) in `beforeSleep()` and before
processing a command (before performing oom-checks and key-eviction).
* All clients memory usage buckets are grouped as follows:
* All clients using less than 64k.
* 64K..128K
* 128K..256K
* ...
* 2G..4G
* All clients using 4g and up.
* Added client-eviction.tcl with a bunch of tests for the new mechanism.
* Extended maxmemory.tcl to test the interaction between maxmemory and
maxmemory-clients settings.
* Added an option to flag a numeric configuration variable as a "percent", this means that
if we encounter a '%' after the number in the config file (or config set command) we
consider it as valid. Such a number is store internally as a negative value. This way an
integer value can be interpreted as either a percent (negative) or absolute value (positive).
This is useful for example if some numeric configuration can optionally be set to a percentage
of something else.
Co-authored-by: Oran Agra <oran@redislabs.com>
This is similar to the recent addition of LMPOP/BLMPOP (#9373), but zset.
Syntax for the new ZMPOP command:
`ZMPOP numkeys [<key> ...] MIN|MAX [COUNT count]`
Syntax for the new BZMPOP command:
`BZMPOP timeout numkeys [<key> ...] MIN|MAX [COUNT count]`
Some background:
- ZPOPMIN/ZPOPMAX take only one key, and can return multiple elements.
- BZPOPMIN/BZPOPMAX take multiple keys, but return only one element from just one key.
- ZMPOP/BZMPOP can take multiple keys, and can return multiple elements from just one key.
Note that ZMPOP/BZMPOP can take multiple keys, it eventually operates on just on key.
And it will propagate as ZPOPMIN or ZPOPMAX with the COUNT option.
As new commands, if we can not pop any elements, the response like:
- ZMPOP: Return a NIL in both RESP2 and RESP3, unlike ZPOPMIN/ZPOPMAX return emptyarray.
- BZMPOP: Return a NIL in both RESP2 and RESP3 when timeout is reached, like BZPOPMIN/BZPOPMAX.
For the normal response is nested arrays in RESP2 and RESP3:
```
ZMPOP/BZMPOP
1) keyname
2) 1) 1) member1
2) score1
2) 1) member2
2) score2
In RESP2:
1) "myzset"
2) 1) 1) "three"
2) "3"
2) 1) "two"
2) "2"
In RESP3:
1) "myzset"
2) 1) 1) "three"
2) (double) 3
2) 1) "two"
2) (double) 2
```
The `cmd` argument was completely unused, and all the code that bothered to pass it was unnecessary.
This is a prepartion for a future commit that treats subcommands as commands
We want to add COUNT option for BLPOP.
But we can't do it without breaking compatibility due to the command arguments syntax.
So this commit introduce two new commands.
Syntax for the new LMPOP command:
`LMPOP numkeys [<key> ...] LEFT|RIGHT [COUNT count]`
Syntax for the new BLMPOP command:
`BLMPOP timeout numkeys [<key> ...] LEFT|RIGHT [COUNT count]`
Some background:
- LPOP takes one key, and can return multiple elements.
- BLPOP takes multiple keys, but returns one element from just one key.
- LMPOP can take multiple keys and return multiple elements from just one key.
Note that LMPOP/BLMPOP can take multiple keys, it eventually operates on just one key.
And it will propagate as LPOP or RPOP with the COUNT option.
As a new command, it still return NIL if we can't pop any elements.
For the normal response is nested arrays in RESP2 and RESP3, like:
```
LMPOP/BLMPOP
1) keyname
2) 1) element1
2) element2
```
I.e. unlike BLPOP that returns a key name and one element so it uses a flat array,
and LPOP that returns multiple elements with no key name, and again uses a flat array,
this one has to return a nested array, and it does for for both RESP2 and RESP3 (like SCAN does)
Some discuss can see: #766#8824
When a replica paused, it would not apply any commands event the command comes from master, if we feed the non-applied command to replication stream, the replication offset would be wrong, and data would be lost after failover(since replica's `master_repl_offset` grows but command is not applied).
To fix it, here are the changes:
* Don't update replica's replication offset or propagate commands to sub-replicas when it's paused in `commandProcessed`.
* Show `slave_read_repl_offset` in info reply.
* Add an assert to make sure master client should never be blocked unless pause or module (some modules may use block way to do background (parallel) processing and forward original block module command to the replica, it's not a good way but it can work, so the assert excludes module now, but someday in future all modules should rewrite block command to propagate like what `BLPOP` does).
Fixes:
- When a consumer is created as a side effect, redis didn't issue a keyspace notification,
nor incremented the server.dirty (affects periodic snapshots).
this was a bug in XREADGROUP, XCLAIM, and XAUTOCLAIM.
- When attempting to delete a non-existent consumer, don't issue a keyspace notification
and don't increment server.dirty
this was a bug in XGROUP DELCONSUMER
Other changes:
- Changed streamLookupConsumer() to always only do lookup consumer (never do implicit creation),
Its last seen time is updated unless the SLC_NO_REFRESH flag is specified.
- Added streamCreateConsumer() to create a new consumer. When the creation is successful,
it will notify and dirty++ unless the SCC_NO_NOTIFY or SCC_NO_DIRTIFY flags is specified.
- Changed streamDelConsumer() to always only do delete consumer.
- Added keyspace notifications tests about stream events.