Related to #5145.
Design note: clients may change type when they turn into replicas or are
moved into the Pub/Sub category and so forth. Moreover the recomputation
of the bytes used is problematic for obvious reasons: it changes
continuously, so as a conservative way to avoid accumulating errors,
each client remembers the contribution it gave to the sum, and removes
it when it is freed or before updating it with the new memory usage.
Related to #5145.
Design note: clients may change type when they turn into replicas or are
moved into the Pub/Sub category and so forth. Moreover the recomputation
of the bytes used is problematic for obvious reasons: it changes
continuously, so as a conservative way to avoid accumulating errors,
each client remembers the contribution it gave to the sum, and removes
it when it is freed or before updating it with the new memory usage.
Initially they needed to be at the end so that we could extend to N
strings in the future, but after further consideration I no longer
believe it's worth it.
Initially they needed to be at the end so that we could extend to N
strings in the future, but after further consideration I no longer
believe it's worth it.
Checking OOM by `getMaxMemoryState` inside script might get different result
with `freeMemoryIfNeededAndSafe` at script start, because lua stack and
arguments also consume memory.
This leads to memory `borderline` when memory grows near server.maxmemory:
- `freeMemoryIfNeededAndSafe` at script start detects no OOM, no memory freed
- `getMaxMemoryState` inside script detects OOM, script aborted
We solve this 'borderline' issue by saving OOM state at script start to get
stable lua OOM state.
related to issue #6565 and #5250.
Checking OOM by `getMaxMemoryState` inside script might get different result
with `freeMemoryIfNeededAndSafe` at script start, because lua stack and
arguments also consume memory.
This leads to memory `borderline` when memory grows near server.maxmemory:
- `freeMemoryIfNeededAndSafe` at script start detects no OOM, no memory freed
- `getMaxMemoryState` inside script detects OOM, script aborted
We solve this 'borderline' issue by saving OOM state at script start to get
stable lua OOM state.
related to issue #6565 and #5250.
propagate_last_id is declared outside of the loop but used
only from within the loop. Once it's '1' it will never go
back to '0' and will replicate XSETID even for IDs that
don't actually change the last_id.
While not a serious bug (XSETID always used group->last_id
so there's no risk), it does causes redundant traffic
between master and its replicas
propagate_last_id is declared outside of the loop but used
only from within the loop. Once it's '1' it will never go
back to '0' and will replicate XSETID even for IDs that
don't actually change the last_id.
While not a serious bug (XSETID always used group->last_id
so there's no risk), it does causes redundant traffic
between master and its replicas