12 Commits

Author SHA1 Message Date
uriyage
bbfd041895
Async IO threads (#758)
This PR is 1 of 3 PRs intended to achieve the goal of 1 million requests
per second, as detailed by [dan touitou](https://github.com/touitou-dan)
in https://github.com/valkey-io/valkey/issues/22. This PR modifies the
IO threads to be fully asynchronous, which is a first and necessary step
to allow more work offloading and better utilization of the IO threads.

### Current IO threads state:

Valkey IO threads were introduced in Redis 6.0 to allow better
utilization of multi-core machines. Before this, Redis was
single-threaded and could only use one CPU core for network and command
processing. The introduction of IO threads helps in offloading the IO
operations to multiple threads.

**Current IO Threads flow:**

1. Initialization: When Redis starts, it initializes a specified number
of IO threads. These threads are in addition to the main thread, each
thread starts with an empty list, the main thread will populate that
list in each event-loop with pending-read-clients or
pending-write-clients.
2. Read Phase: The main thread accepts incoming connections and reads
requests from clients. The reading of requests are offloaded to IO
threads. The main thread puts the clients ready-to-read in a list and
set the global io_threads_op to IO_THREADS_OP_READ, the IO threads pick
the clients up, perform the read operation and parse the first incoming
command.
3. Command Processing: After reading the requests, command processing is
still single-threaded and handled by the main thread.
4. Write Phase: Similar to the read phase, the write phase is also be
offloaded to IO threads. The main thread prepares the response in the
clients’ output buffer then the main thread puts the client in the list,
and sets the global io_threads_op to the IO_THREADS_OP_WRITE. The IO
threads then pick the clients up and perform the write operation to send
the responses back to clients.
5. Synchronization: The main-thread communicate with the threads on how
many jobs left per each thread with atomic counter. The main-thread
doesn’t access the clients while being handled by the IO threads.

**Issues with current implementation:**

* Underutilized Cores: The current implementation of IO-threads leads to
the underutilization of CPU cores.
* The main thread remains responsible for a significant portion of
IO-related tasks that could be offloaded to IO-threads.
* When the main-thread is processing client’s commands, the IO threads
are idle for a considerable amount of time.
* Notably, the main thread's performance during the IO-related tasks is
constrained by the speed of the slowest IO-thread.
* Limited Offloading: Currently, Since the Main-threads waits
synchronously for the IO threads, the Threads perform only read-parse,
and write operations, with parsing done only for the first command. If
the threads can do work asynchronously we may offload more work to the
threads reducing the load from the main-thread.
* TLS: Currently, we don't support IO threads with TLS (where offloading
IO would be more beneficial) since TLS read/write operations are not
thread-safe with the current implementation.

### Suggested change

Non-blocking main thread - The main thread and IO threads will operate
in parallel to maximize efficiency. The main thread will not be blocked
by IO operations. It will continue to process commands independently of
the IO thread's activities.

**Implementation details**

**Inter-thread communication.**

* We use a static, lock-free ring buffer of fixed size (2048 jobs) for
the main thread to send jobs and for the IO to receive them. If the ring
buffer fills up, the main thread will handle the task itself, acting as
back pressure (in case IO operations are more expensive than command
processing). A static ring buffer is a better candidate than a dynamic
job queue as it eliminates the need for allocation/freeing per job.
* An IO job will be in the format: ` [void* function-call-back | void
*data] `where data is either a client to read/write from and the
function-ptr is the function to be called with the data for example
readQueryFromClient using this format we can use it later to offload
other types of works to the IO threads.
* The Ring buffer is one way from the main-thread to the IO thread, Upon
read/write event the main thread will send a read/write job then in
before sleep it will iterate over the pending read/write clients to
checking for each client if the IO threads has already finished handling
it. The IO thread signals it has finished handling a client read/write
by toggling an atomic flag read_state / write_state on the client
struct.

**Thread Safety**

As suggested in this solution, the IO threads are reading from and
writing to the clients' buffers while the main thread may access those
clients.
We must ensure no race conditions or unsafe access occurs while keeping
the Valkey code simple and lock free.

Minimal Action in the IO Threads
The main change is to limit the IO thread operations to the bare
minimum. The IO thread will access only the client's struct and only the
necessary fields in this struct.
The IO threads will be responsible for the following:

* Read Operation: The IO thread will only read and parse a single
command. It will not update the server stats, handle read errors, or
parsing errors. These tasks will be taken care of by the main thread.
* Write Operation: The IO thread will only write the available data. It
will not free the client's replies, handle write errors, or update the
server statistics.


To achieve this without code duplication, the read/write code has been
refactored into smaller, independent components:

* Functions that perform only the read/parse/write calls.
* Functions that handle the read/parse/write results.

This refactor accounts for the majority of the modifications in this PR.

**Client Struct Safe Access**

As we ensure that the IO threads access memory only within the client
struct, we need to ensure thread safety only for the client's struct's
shared fields.

* Query Buffer 
* Command parsing - The main thread will not try to parse a command from
the query buffer when a client is offloaded to the IO thread.
* Client's memory checks in client-cron - The main thread will not
access the client query buffer if it is offloaded and will handle the
querybuf grow/shrink when the client is back.
* CLIENT LIST command - The main thread will busy-wait for the IO thread
to finish handling the client, falling back to the current behavior
where the main thread waits for the IO thread to finish their
processing.
* Output Buffer 
* The IO thread will not change the client's bufpos and won't free the
client's reply lists. These actions will be done by the main thread on
the client's return from the IO thread.
* bufpos / block→used: As the main thread may change the bufpos, the
reply-block→used, or add/delete blocks to the reply list while the IO
thread writes, we add two fields to the client struct: io_last_bufpos
and io_last_reply_block. The IO thread will write until the
io_last_bufpos, which was set by the main-thread before sending the
client to the IO thread. If more data has been added to the cob in
between, it will be written in the next write-job. In addition, the main
thread will not trim or merge reply blocks while the client is
offloaded.
* Parsing Fields 
    * Client's cmd, argc, argv, reqtype, etc., are set during parsing.
* The main thread will indicate to the IO thread not to parse a cmd if
the client is not reset. In this case, the IO thread will only read from
the network and won't attempt to parse a new command.
* The main thread won't access the c→cmd/c→argv in the CLIENT LIST
command as stated before it will busy wait for the IO threads.
* Client Flags 
* c→flags, which may be changed by the main thread in multiple places,
won't be accessed by the IO thread. Instead, the main thread will set
the c→io_flags with the information necessary for the IO thread to know
the client's state.
* Client Close 
* On freeClient, the main thread will busy wait for the IO thread to
finish processing the client's read/write before proceeding to free the
client.
* Client's Memory Limits 
* The IO thread won't handle the qb/cob limits. In case a client crosses
the qb limit, the IO thread will stop reading for it, letting the main
thread know that the client crossed the limit.

**TLS**

TLS is currently not supported with IO threads for the following
reasons:

1. Pending reads - If SSL has pending data that has already been read
from the socket, there is a risk of not calling the read handler again.
To handle this, a list is used to hold the pending clients. With IO
threads, multiple threads can access the list concurrently.
2. Event loop modification - Currently, the TLS code
registers/unregisters the file descriptor from the event loop depending
on the read/write results. With IO threads, multiple threads can modify
the event loop struct simultaneously.
3. The same client can be sent to 2 different threads concurrently
(https://github.com/redis/redis/issues/12540).

Those issues were handled in the current PR:

1. The IO thread only performs the read operation. The main thread will
check for pending reads after the client returns from the IO thread and
will be the only one to access the pending list.
2. The registering/unregistering of events will be similarly postponed
and handled by the main thread only.
3. Each client is being sent to the same dedicated thread (c→id %
num_of_threads).


**Sending Replies Immediately with IO threads.**

Currently, after processing a command, we add the client to the
pending_writes_list. Only after processing all the clients do we send
all the replies. Since the IO threads are now working asynchronously, we
can send the reply immediately after processing the client’s requests,
reducing the command latency. However, if we are using AOF=always, we
must wait for the AOF buffer to be written, in which case we revert to
the current behavior.

**IO threads dynamic adjustment**

Currently, we use an all-or-nothing approach when activating the IO
threads. The current logic is as follows: if the number of pending write
clients is greater than twice the number of threads (including the main
thread), we enable all threads; otherwise, we enable none. For example,
if 8 IO threads are defined, we enable all 8 threads if there are 16
pending clients; else, we enable none.
It makes more sense to enable partial activation of the IO threads. If
we have 10 pending clients, we will enable 5 threads, and so on. This
approach allows for a more granular and efficient allocation of
resources based on the current workload.

In addition, the user will now be able to change the number of I/O
threads at runtime. For example, when decreasing the number of threads
from 4 to 2, threads 3 and 4 will be closed after flushing their job
queues.

**Tests**

Currently, we run the io-threads tests with 4 IO threads
(443d80f168/.github/workflows/daily.yml (L353)).
This means that we will not activate the IO threads unless there are 8
(threads * 2) pending write clients per single loop, which is unlikely
to happened in most of tests, meaning the IO threads are not currently
being tested.

To enforce the main thread to always offload work to the IO threads,
regardless of the number of pending events, we add an
events-per-io-thread configuration with a default value of 2. When set
to 0, this configuration will force the main thread to always offload
work to the IO threads.

When we offload every single read/write operation to the IO threads, the
IO-threads are running with 100% CPU when running multiple tests
concurrently some tests fail as a result of larger than expected command
latencies. To address this issue, we have to add some after or wait_for
calls to some of the tests to ensure they pass with IO threads as well.

Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-07-08 20:01:39 -07:00
uriyage
d211078a27
Fix query buffer resized test flakiness (#646)
Added a wait_for_condition to avoid the timing issue.
```
*** [err]: query buffer resized correctly in tests/unit/querybuf.tcl
Expected 11 >= 16384 && 11 <= 32770 (context: type eval line 24 cmd {assert {$orig_test_client_qbuf >= 16384 && $orig_test_client_qbuf <= $MAX_QUERY_BUFFER_SIZE}} proc ::test)
*** [err]: query buffer resized correctly when not idle in tests/unit/querybuf.tcl
Expected 11 > 32768 (context: type eval line 14 cmd {assert {$orig_test_client_qbuf > 32768}} proc ::test)
*** [err]: query buffer resized correctly with fat argv in tests/unit/querybuf.tcl
query buffer should not be resized when client idle time smaller than 2s
```

Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-06-13 18:07:07 +08:00
Madelyn Olson
627d387ad8
Improve reliability of querybuf test (#639)
We've been seeing some pretty consistent failures from
`test-valgrind-test` and `test-sanitizer-address` because of the
querybuf test periodically failing. I tracked it down to the test
periodically taking too long and the client cron getting triggered. A
simple solution is to just disable the cron during the key race
condition. I was able to run this locally for 100 iterations without
seeing a failure.

Example:
https://github.com/valkey-io/valkey/actions/runs/9474458354/job/26104103514
and
https://github.com/valkey-io/valkey/actions/runs/9474458354/job/26104106830.

Signed-off-by: Madelyn Olson <matolson@amazon.com>
2024-06-12 14:27:42 -07:00
uriyage
b72e43ed16
Adjust query buffer resized correctly test to non-jemalloc allocators. (#593)
Test `query buffer resized correctly` start to fail
(https://github.com/valkey-io/valkey/actions/runs/9278013807) with
non-jemalloc allocators after
https://github.com/valkey-io/valkey/pull/258 PR.

With Jemalloc we allocate ~20K for the query buffer, in the test we read
1 byte in the first read, in the second read we make sure we have at
least 16KB free place in the query buffer and we have as Jemalloc
allocated 20KB, But with non jemalloc we allocate in the first read
exactly 16KB. in the second read we check and see that we don't have
16KB free space as we already read 1 byte hence we reallocate this time
greedly (*2 of the requested size of 16KB+1) hence the test condition
that the querybuf size is < 32KB is no longer true

The `query buffer resized correctly test` starts
[failing](https://github.com/valkey-io/valkey/actions/runs/9278013807)
with non-jemalloc allocators after PR #258 .

With jemalloc, we allocate ~20KB for the query buffer. In the test, we
read 1 byte initially and then ensure there is at least 16KB of free
space in the buffer for the second read, which is satisfied by
jemalloc's 20KB allocation. However, with non-jemalloc allocators, the
first read allocates exactly 16KB. When we check again, we don't have
16KB free due to the 1 byte already read. This triggers a greedy
reallocation (doubling the requested size of 16KB+1), causing the query
buffer size to exceed the 32KB limit, thus failing the test condition.

This PR adjusted the test query buffer upper limit to be 32KB +2.

Signed-off-by: Uri Yagelnik <uriy@amazon.com>
2024-06-03 11:15:28 -07:00
uriyage
fd58b73f0a
Introduce shared query buffer for client reads (#258)
This PR optimizes client query buffer handling in Valkey by introducing
a shared query buffer that is used by default for client reads. This
reduces memory usage by ~20KB per client by avoiding allocations for
most clients using short (<16KB) complete commands. For larger or
partial commands, the client still gets its own private buffer.

The primary changes are:

* Adding a shared query buffer `shared_qb` that clients use by default
* Modifying client querybuf initialization and reset logic
* Copying any partial query from shared to private buffer before command
execution
* Freeing idle client query buffers when empty to allow reuse of shared
buffer
* Master client query buffers are kept private as their contents need to
be preserved for replication stream

In addition to the memory savings, this change shows a 3% improvement in
latency and throughput when running with 1000 active clients.

The memory reduction may also help reduce the need to evict clients when
reaching max memory limit, as the query buffer is the main memory
consumer per client.

---------

Signed-off-by: Uri Yagelnik <uriy@amazon.com>
Signed-off-by: Madelyn Olson <madelyneolson@gmail.com>
Co-authored-by: Madelyn Olson <madelyneolson@gmail.com>
2024-05-28 11:09:37 -07:00
Lipeng Zhu
7a9951fb80
Correct the actual allocated size from allocator when call sdsRedize to align the logic with sdsnewlen function. (#476)
This patch try to correct the actual allocated size from allocator
when call sdsRedize to align the logic with sdsnewlen function.

Maybe the https://github.com/valkey-io/valkey/pull/453 optimization
should depend on this.

Signed-off-by: Lipeng Zhu <lipeng.zhu@intel.com>
2024-05-15 18:22:50 -07:00
Shivshankar
a054862b72
Rename redis_client* procedure to valkey_client* in test environment (#276)
Renamed redis-client* procedure to valkey_client*

Signed-off-by: Shivshankar-Reddy <shiva.sheri.github@gmail.com>
2024-04-10 10:18:47 -04:00
Binbin
e49c2a5292
Pause cron to prevent premature shrinking in querybuf test (#12126)
Tests occasionally fail since #12000:
```
*** [err]: query buffer resized correctly when not idle in tests/unit/querybuf.tcl
Expected 0 > 32768 (context: type eval line 11 cmd {assert {$orig_test_client_qbuf > 32768}} proc ::test)

*** [err]: query buffer resized correctly with fat argv in tests/unit/querybuf.tcl
query buffer should not be resized when client idle time smaller than 2s
```

The reason may be because we set hz to 100, querybuf shrinks before we count
client_query_buffer. We avoid this problem by setting pause-cron to 1.
2023-05-04 13:02:08 +03:00
judeng
e7f18432b8
avoid incorrect shrinking of querybuf when client is reading a big argv (#12000)
this pr fix two wrongs:
1. When client’s querybuf is pre-allocated for a fat argv, we need to update the
  querybuf_peak of the client immediately to completely avoid the unexpected
  shrinking of querybuf in the next clientCron (before data arrives to set the peak).
2. the protocol's bulklen does not include `\r\n`, but the allocation and the data we
  read does. so in `clientsCronResizeQueryBuffer`, the `resize` or `querybuf_peak`
  should add these 2 bytes.

the first bug is likely to hit us on large payloads over slow connections, in which case
transferring the payload can take longer and a cron event will be triggered (specifically
if there are not a lot of clients)
2023-04-16 15:49:26 +03:00
yoav-steinberg
0a9377535b
Ignore resize threshold on idle qbuf resizing (#9322)
Also update qbuf tests to verify both idle and peak based resizing logic.
And delete unused function: getClientsMaxBuffers
2021-08-06 20:50:34 +03:00
sundb
b586d5b567
Fix querybuf test failure (#9091)
Fix test failure which introduced by #9003.
The following case will occur when querybuf expansion will allocate memory equal to (16*1024)k.
1) make use ```CFLAGS=-DNO_MALLOC_USABLE_SIZE```.
2) ```malloc``` will not allocate more under ```alpine```.
2021-06-16 22:01:37 +03:00
sundb
e5d8a5eb85
Fix the wrong reisze of querybuf (#9003)
The initialize memory of `querybuf` is `PROTO_IOBUF_LEN(1024*16) * 2` (due to sdsMakeRoomFor being greedy), under `jemalloc`, the allocated memory will be 40k.
This will most likely result in the `querybuf` being resized when call `clientsCronResizeQueryBuffer` unless the client requests it fast enough.

Note that this bug existed even before #7875, since the condition for resizing includes the sds headers (32k+6).

## Changes
1. Use non-greedy sdsMakeRoomFor when allocating the initial query buffer (of 16k).
1. Also use non-greedy allocation when working with BIG_ARG (we won't use that extra space anyway)
2. in case we did use a greedy allocation, read as much as we can into the buffer we got (including internal frag), to reduce system calls.
3. introduce a dedicated constant for the shrinking (same value as before)
3. Add test for querybuf.
4. improve a maxmemory test by ignoring the effect of replica query buffers (can accumulate many ACKs on slow env)
5. improve a maxmemory by disabling slowlog (it will cause slight memory growth on slow env).
2021-06-15 14:46:19 +03:00