# Refactor client structure to use modular data components
## Current State
The client structure allocates memory for replication / pubsub /
multi-keys / module / blocked data for every client, despite these
features being used by only a small subset of clients. In addition the
current field layout in the client struct is suboptimal, with poor
alignment and unnecessary padding between fields, leading to a larger
than necessary memory footprint of 896 bytes per client. Furthermore,
fields that are frequently accessed together during operations are
scattered throughout the struct, resulting in poor cache locality.
## This PR's Change
1. Lazy Initialization
- **Components are only allocated when first used:**
- PubSubData: Created on first SUBSCRIBE/PUBLISH operation
- ReplicationData: Initialized only for replica connections
- ModuleData: Allocated when module interaction begins
- BlockingState: Created when first blocking command is issued
- MultiState: Initialized on MULTI command
2. Memory Layout Optimization:
- Grouped related fields for better locality
- Moved rarely accessed fields (e.g., client->name) to struct end
- Optimized field alignment to eliminate padding
3. Additional changes:
- Moved watched_keys to be static allocated in the `mstate` struct
- Relocated replication init logic to replication.c
### Key Benefits
- **Efficient Memory Usage:**
- 45% smaller base client structure - Basic clients now use 528 bytes
(down from 896).
- Better memory locality for related operations
- Performance improvement in high throughput scenarios. No performance
regressions in other cases.
### Performance Impact
Tested with 650 clients and 512 bytes values.
#### Single Thread Performance
| Operation | Dataset | New (ops/sec) | Old (ops/sec) | Change % |
|------------|---------|---------------|---------------|-----------|
| SET | 1 key | 261,799 | 258,261 | +1.37% |
| SET | 3M keys | 209,134 | ~209,000 | ~0% |
| GET | 1 key | 281,564 | 277,965 | +1.29% |
| GET | 3M keys | 231,158 | 228,410 | +1.20% |
#### 8 IO Threads Performance
| Operation | Dataset | New (ops/sec) | Old (ops/sec) | Change % |
|------------|---------|---------------|---------------|-----------|
| SET | 1 key | 1,331,578 | 1,331,626 | -0.00% |
| SET | 3M keys | 1,254,441 | 1,152,645 | +8.83% |
| GET | 1 key | 1,293,149 | 1,289,503 | +0.28% |
| GET | 3M keys | 1,152,898 | 1,101,791 | +4.64% |
#### Pipeline Performance (3M keys)
| Operation | Pipeline Size | New (ops/sec) | Old (ops/sec) | Change % |
|-----------|--------------|---------------|---------------|-----------|
| SET | 10 | 548,964 | 538,498 | +1.94% |
| SET | 20 | 606,148 | 594,872 | +1.89% |
| SET | 30 | 631,122 | 616,606 | +2.35% |
| GET | 10 | 628,482 | 624,166 | +0.69% |
| GET | 20 | 687,371 | 681,659 | +0.84% |
| GET | 30 | 725,855 | 721,102 | +0.66% |
### Observations:
1. Single-threaded operations show consistent improvements (1-1.4%)
2. Multi-threaded performance shows significant gains for large
datasets:
- SET with 3M keys: +8.83% improvement
- GET with 3M keys: +4.64% improvement
3. Pipeline operations show consistent improvements:
- SET operations: +1.89% to +2.35%
- GET operations: +0.66% to +0.84%
4. No performance regressions observed in any test scenario
Related issue:https://github.com/valkey-io/valkey/issues/761
---------
Signed-off-by: Uri Yagelnik <uriy@amazon.com>
Signed-off-by: uriyage <78144248+uriyage@users.noreply.github.com>
Co-authored-by: Viktor Söderqvist <viktor.soderqvist@est.tech>
In this commit we move all structures and functions declarations related
to Valkey modules from `server.h` to the recently added `module.h` file.
This re-organization makes it easier for new contributors to find the
valkey modules related code, as well as reducing the compilation times
when changes are made to the modules code.
---------
Signed-off-by: Ricardo Dias <ricardo.dias@percona.com>
This PR extends the module API to support the addition of different
scripting engines to execute user defined functions.
The scripting engine can be implemented as a Valkey module, and can be
dynamically loaded with the `loadmodule` config directive, or with the
`MODULE LOAD` command.
This PR also adds an example of a dummy scripting engine module, to show
how to use the new module API. The dummy module is implemented in
`tests/modules/helloscripting.c`.
The current module API support, only allows to load scripting engines to
run functions using `FCALL` command.
The additions to the module API are the following:
```c
/* This struct represents a scripting engine function that results from the
* compilation of a script by the engine implementation. */
struct ValkeyModuleScriptingEngineCompiledFunction
typedef ValkeyModuleScriptingEngineCompiledFunction **(*ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx,
const char *code,
size_t timeout,
size_t *out_num_compiled_functions,
char **err);
typedef void (*ValkeyModuleScriptingEngineCallFunctionFunc)(
ValkeyModuleCtx *module_ctx,
ValkeyModuleScriptingEngineCtx *engine_ctx,
ValkeyModuleScriptingEngineFunctionCtx *func_ctx,
void *compiled_function,
ValkeyModuleString **keys,
size_t nkeys,
ValkeyModuleString **args,
size_t nargs);
typedef size_t (*ValkeyModuleScriptingEngineGetUsedMemoryFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx);
typedef size_t (*ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc)(
void *compiled_function);
typedef size_t (*ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx);
typedef void (*ValkeyModuleScriptingEngineFreeFunctionFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx,
void *compiled_function);
/* This struct stores the callback functions implemented by the scripting
* engine to provide the functionality for the `FUNCTION *` commands. */
typedef struct ValkeyModuleScriptingEngineMethodsV1 {
uint64_t version; /* Version of this structure for ABI compat. */
/* Library create function callback. When a new script is loaded, this
* callback will be called with the script code, and returns a list of
* ValkeyModuleScriptingEngineCompiledFunc objects. */
ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc create_functions_library;
/* The callback function called when `FCALL` command is called on a function
* registered in this engine. */
ValkeyModuleScriptingEngineCallFunctionFunc call_function;
/* Function callback to get current used memory by the engine. */
ValkeyModuleScriptingEngineGetUsedMemoryFunc get_used_memory;
/* Function callback to return memory overhead for a given function. */
ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc get_function_memory_overhead;
/* Function callback to return memory overhead of the engine. */
ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc get_engine_memory_overhead;
/* Function callback to free the memory of a registered engine function. */
ValkeyModuleScriptingEngineFreeFunctionFunc free_function;
} ValkeyModuleScriptingEngineMethodsV1;
/* Registers a new scripting engine in the server.
*
* - `engine_name`: the name of the scripting engine. This name will match
* against the engine name specified in the script header using a shebang.
*
* - `engine_ctx`: engine specific context pointer.
*
* - `engine_methods`: the struct with the scripting engine callback functions
* pointers.
*/
int ValkeyModule_RegisterScriptingEngine(ValkeyModuleCtx *ctx,
const char *engine_name,
void *engine_ctx,
ValkeyModuleScriptingEngineMethods engine_methods);
/* Removes the scripting engine from the server.
*
* `engine_name` is the name of the scripting engine.
*
*/
int ValkeyModule_UnregisterScriptingEngine(ValkeyModuleCtx *ctx, const char *engine_name);
```
---------
Signed-off-by: Ricardo Dias <ricardo.dias@percona.com>