209 Commits

Author SHA1 Message Date
antirez
1624139e91 Actually use the protectClient() API where needed.
Related to #4804.
2018-10-09 13:18:52 +02:00
Bruce Merry
b370259726 Fix invalid use of sdsZmallocSize on an embedded string
sdsZmallocSize assumes a dynamically allocated SDS. When given a string
object created by createEmbeddedStringObject, it calls zmalloc_size on a
pointer that isn't the one returned by zmalloc
2018-09-30 11:32:48 +02:00
antirez
3e5fa60b4f Slave removal: scripting.c logs and other stuff fixed. 2018-09-11 15:32:28 +02:00
antirez
23a5668d8f Use commands (effects) replication by default in scripts.
See issue #5250 and issue #5292 for more info.
2018-09-05 19:33:56 +02:00
antirez
1dcd1e5cfc Safer script stop condition on OOM.
Here the idea is that we do not want freeMemoryIfNeeded() to propagate a
DEL command before the script and change what happens in the script
execution once it reaches the slave. For example see this potential
issue (in the words of @soloestoy):

On master, we run the following script:

    if redis.call('get','key')
    then
        redis.call('set','xxx','yyy')
    end
    redis.call('set','c','d')

Then when redis attempts to execute redis.call('set','xxx','yyy'), we call freeMemoryIfNeeded(), and the key may get deleted, and because redis.call('set','xxx','yyy') has already been executed on master, this script will be replicated to slave.

But the slave received "DEL key" before the script, and will ignore maxmemory, so after that master has xxx and c, slave has only one key c.

Note that this patch (and other related work) was authored collaboratively in
issue #5250 with the help of @soloestoy and @oranagra.

Related to issue #5250.
2018-09-05 15:48:08 +02:00
antirez
3396fb9118 Propagate read-only scripts as SCRIPT LOAD.
See issue #5250 and the new comments added to the code in this commit
for details.
2018-09-05 15:44:33 +02:00
antirez
1ee4350153 Unblocked clients API refactoring. See #4418. 2018-09-03 18:39:18 +02:00
zhaozhao.zz
8ef66552a1 if master is already unblocked, do not unblock it twice 2018-09-03 14:36:48 +08:00
antirez
3fa8315508 After slave Lua script leaves busy state, re-process the master buffer.
Technically speaking we don't really need to put the master client in
the clients that need to be processed, since in practice the PING
commands from the master will take care, however it is conceptually more
sane to do so.
2018-08-31 16:45:02 +02:00
antirez
adbc48bcc9 Allow scripts to timeout even if from the master instance.
However the master scripts will be impossible to kill.

Related to #5297.
2018-08-31 16:45:02 +02:00
antirez
4add364a4e Allow scripts to timeout on slaves as well.
See reasoning in #5297.
2018-08-31 16:45:01 +02:00
Chris Lamb
b50a6304cc Correct "did not received" -> "did not receive" typos/grammar. 2018-08-26 14:45:39 +02:00
antirez
2e67ea193d Refactoring: replace low-level checks with writeCommandsDeniedByDiskError(). 2018-07-31 13:16:43 +02:00
Salvatore Sanfilippo
c4a388d4a1 Merge pull request #5153 from trevor211/fixLuaScript
Consider aof write error as well as rdb in lua script.
2018-07-30 18:10:06 +02:00
Salvatore Sanfilippo
a5f07a06f4 Merge pull request #4883 from itamarhaber/lua_scripts-in-info-memory
Adds memory information about the scripts' cache to INFO
2018-07-23 18:43:05 +02:00
Itamar Haber
527786c0f3 Adds Lua overheads to MEMORY STATS, smartens the MEMORY DOCTOR 2018-07-22 21:16:00 +03:00
WuYunlong
ea2a56acf5 Consider aof write error as well as rdb in lua script. 2018-07-21 08:48:51 +08:00
Oran Agra
1f2ed12d07 slave buffers were wasteful and incorrectly counted causing eviction
A) slave buffers didn't count internal fragmentation and sds unused space,
   this caused them to induce eviction although we didn't mean for it.

B) slave buffers were consuming about twice the memory of what they actually needed.
- this was mainly due to sdsMakeRoomFor growing to twice as much as needed each time
  but networking.c not storing more than 16k (partially fixed recently in 237a38737).
- besides it wasn't able to store half of the new string into one buffer and the
  other half into the next (so the above mentioned fix helped mainly for small items).
- lastly, the sds buffers had up to 30% internal fragmentation that was wasted,
  consumed but not used.

C) inefficient performance due to starting from a small string and reallocing many times.

what i changed:
- creating dedicated buffers for reply list, counting their size with zmalloc_size
- when creating a new reply node from, preallocate it to at least 16k.
- when appending a new reply to the buffer, first fill all the unused space of the
  previous node before starting a new one.

other changes:
- expose mem_not_counted_for_evict info field for the benefit of the test suite
- add a test to make sure slave buffers are counted correctly and that they don't cause eviction
2018-07-16 16:43:42 +03:00
antirez
9f30306d44 addReplySubSyntaxError() renamed to addReplySubcommandSyntaxError(). 2018-07-02 18:49:34 +02:00
Itamar Haber
4ef817295e Capitalizes subcommands & orders lexicographically 2018-06-09 21:03:52 +03:00
Itamar Haber
594dc58322 Globally applies addReplySubSyntaxError 2018-06-07 18:39:36 +03:00
Itamar Haber
8048346e7d Adds memory information about the script's cache to INFO
Implementation notes: as INFO is "already broken", I didn't want to break it further. Instead of computing the server.lua_script dict size on every call, I'm keeping a running sum of the body's length and dict overheads.

This implementation is naive as it **does not** take into consideration dict rehashing, but that inaccuracy pays off in speed ;)

Demo time:

```bash
$ redis-cli info memory | grep "script"
used_memory_scripts:96
used_memory_scripts_human:96B
number_of_cached_scripts:0
$ redis-cli eval "" 0 ; redis-cli info memory | grep "script"
(nil)
used_memory_scripts:120
used_memory_scripts_human:120B
number_of_cached_scripts:1
$ redis-cli script flush ; redis-cli info memory | grep "script"
OK
used_memory_scripts:96
used_memory_scripts_human:96B
number_of_cached_scripts:0
$ redis-cli eval "return('Hello, Script Cache :)')" 0 ; redis-cli info memory | grep "script"
"Hello, Script Cache :)"
used_memory_scripts:152
used_memory_scripts_human:152B
number_of_cached_scripts:1
$ redis-cli eval "return redis.sha1hex(\"return('Hello, Script Cache :)')\")" 0 ; redis-cli info memory | grep "script"
"1be72729d43da5114929c1260a749073732dc822"
used_memory_scripts:232
used_memory_scripts_human:232B
number_of_cached_scripts:2
✔ 19:03:54 redis [lua_scripts-in-info-memory L ✚…⚑] $ redis-cli evalsha 1be72729d43da5114929c1260a749073732dc822 0
"Hello, Script Cache :)"
```
2018-04-30 19:33:01 +03:00
antirez
c6243a942d Change indentation and other minor details of PR #4489.
The main change introduced by this commit is pretending that help
arrays are more text than code, thus indenting them at level 0. This
improves readability, and is an old practice when defining arrays of
C strings describing text.

Additionally a few useless return statements are removed, and the HELP
subcommand capitalized when printed to the user.
2017-12-06 12:05:14 +01:00
Itamar Haber
ae758ab46b Merge remote-tracking branch 'upstream/unstable' into help_subcommands 2017-12-05 18:14:59 +02:00
antirez
967bc9e1c7 Refactoring: improve luaCreateFunction() API.
The function in its initial form, and after the fixes for the PSYNC2
bugs, required code duplication in multiple spots. This commit modifies
it in order to always compute the script name independently, and to
return the SDS of the SHA of the body: this way it can be used in all
the places, including for SCRIPT LOAD, without duplicating the code to
create the Lua function name. Note that this requires to re-compute the
body SHA1 in the case of EVAL seeing a script for the first time, but
this should not change scripting performance in any way because new
scripts definition is a rare event happening the first time a script is
seen, and the SHA1 computation is anyway not a very slow process against
the typical Redis script and compared to the actua Lua byte compiling of
the body.

Note that the function used to assert() if a duplicated script was
loaded, however actually now two times over three, we want the function
to handle duplicated scripts just fine: this happens in SCRIPT LOAD and
in RDB AUX "lua" loading. Moreover the assert was not defending against
some obvious failure mode, so now the function always tests against
already defined functions at start.
2017-12-04 11:25:20 +01:00
antirez
f08a02dac5 Remove useless variable check from luaCreateFunction().
The block is already inside if (allow_dup).
2017-12-04 10:55:54 +01:00
antirez
78f8583063 Fix issue #4505, Lua RDB AUX field loading of existing scripts.
Unfortunately, as outlined by @soloestoy in #4505, "lua" AUX RDB field
loading in case of duplicated script was still broken. This commit fixes
this problem and also a memory leak introduced by the past commit.

Note that now we have a regression test able to duplicate the issue, so
this commit was actually tested against the regression. The original PR
also had a valid fix, but I prefer to hide the details of scripting.c
outside scripting.c, and later "SCRIPT LOAD" should also be able to use
the function luaCreateFunction() instead of redoing the work.
2017-12-04 10:33:04 +01:00
antirez
cfef19ea19 Fix loading of RDB files lua AUX fields when the script is defined.
In the case of slaves loading the RDB from master, or in other similar
cases, the script is already defined, and the function registering the
script should not fail in the assert() call.
2017-12-01 16:01:10 +01:00
antirez
95eaf3aada PSYNC2: Fix off by one buffer size in luaCreateFunction(). 2017-11-30 18:38:29 +01:00
antirez
6051ebea33 PSYNC2: just store script bodies into RDB.
Related to #4483. As suggested by @soloestoy, we can retrieve the SHA1
from the body. Given that in the new implementation using AUX fields we
ended copying around a lot to create new objects and strings, extremize
such concept and trade CPU for space inside the RDB file.
2017-11-30 18:38:26 +01:00
antirez
d14beab331 PSYNC2: luaCreateFunction() should handle NULL client parameter.
See #4483. This is needed because luaCreateFunction() is now called
from RDB loading code outside a client context.
2017-11-30 18:37:52 +01:00
Itamar Haber
78aabf66ff Standardizes the 'help' subcommand
This adds a new `addReplyHelp` helper that's used by commands
when returning a help text. The following commands have been
touched: DEBUG, OBJECT, COMMAND, PUBSUB, SCRIPT and SLOWLOG.

WIP

Fix entry command table entry for OBJECT for HELP option.

After #4472 the command may have just 2 arguments.

Improve OBJECT HELP descriptions.

See #4472.

WIP 2

WIP 3
2017-11-28 21:15:45 +02:00
Yossi Gottlieb
3246b95129 Nested MULTI/EXEC may replicate in different cases.
For example:
1. A module command called within a MULTI section.
2. A Lua script with replicate_commands() called within a MULTI section.
3. A module command called from a Lua script in the above context.
2017-11-22 22:02:51 +02:00
liangsijian
50e96b1488 Fix lua ldb command log 2017-07-24 19:24:06 +08:00
antirez
501c7a725d Fix abort typo in Lua debugger help screen. 2017-06-30 12:12:00 +02:00
antirez
7c415014b0 Set lua-time-limit default value at safe place.
Otherwise, as it was, it will overwrite whatever the user set.

Close #3703.
2017-04-11 16:56:00 +02:00
Salvatore Sanfilippo
b44ad302d2 Merge pull request #732 from evilpacket/remove_dofile
Removes dofile() from Lua
2016-05-08 18:04:41 +02:00
antirez
2205c465ca Cluster: don't check scripts key slots during AOF loading. 2016-05-05 23:37:08 +02:00
Salvatore Sanfilippo
f0fcc36ce1 Merge pull request #2956 from pkulchenko/global-protection-msg-typo
Update global protection error message
2016-05-05 17:26:35 +02:00
antirez
e85d6f22cf Fix INFO commandstats reporting when argv is rewritten.
We want to report the original command in the stats, for example GEOADD,
even when what is actually executed is the ZADD implementation.
2016-03-02 08:56:50 +01:00
antirez
f43c794b0b Scripting: handle trailing comments.
This fix, provided by Paul Kulchenko (@pkulchenko), allows the Lua
scripting engine to evaluate statements with a trailing comment like the
following one:

    EVAL "print() --comment" 0

Lua can't parse the above if the string does not end with a newline, so
now a final newline is always added automatically. This does not change
the SHA1 of scripts since the SHA1 is computed on the body we pass to
EVAL, without the other code we add to register the function.

Close #2951.
2016-01-08 15:44:21 +01:00
antirez
a75aa4bf92 Lua debugger: fix crash printing nested or deep objects.
Example of offending code:

> script debug yes
OK
> eval "local a = {1} a[1] = a\nprint(a)" 0
1) * Stopped at 1, stop reason = step over
2) -> 1   local a = {1} a[1] = a
> next
1) * Stopped at 2, stop reason = step over
2) -> 2   print(a)
> print

... server crash ...

Close #2955.
2016-01-08 09:14:13 +01:00
Salvatore Sanfilippo
075ea1646f Merge pull request #2954 from pkulchenko/debug-table-pretty-printing
Update pretty printing during debugging to generate valid Lua code for tables
2015-12-22 09:00:36 +01:00
Salvatore Sanfilippo
f054b4ac47 Merge pull request #2957 from pkulchenko/debug-userdata-pretty-printing
Update pretty printing in debugging to generate valid Lua code for userdata-like types.
2015-12-22 08:59:48 +01:00
antirez
b9aeb98156 Suppress harmless warnings. 2015-12-16 12:36:32 +01:00
Paul Kulchenko
b754c8e18b Update pretty printing in debugging to generate valid Lua code for userdata-like types. 2015-12-15 20:24:41 -08:00
Paul Kulchenko
3969e9d3df Update pretty printing in debugging to generate valid Lua code for tables. 2015-12-15 18:15:39 -08:00
Paul Kulchenko
2f3f3fd5e0 Update global protection error message to fix a typo. 2015-12-15 18:13:09 -08:00
Itamar Haber
36801f7e43 Revert Lua's redis.LOG_<level> to original
Fixes #2898
2015-11-27 15:55:38 +02:00
antirez
4b0b28b469 Lua debugger: infinite loop detection. 2015-11-18 10:23:49 +01:00