8 Commits

Author SHA1 Message Date
perryitay
c4b788230c
Adding module api for processing commands during busy jobs and allow flagging the commands that should be handled at this status (#9963)
Some modules might perform a long-running logic in different stages of Redis lifetime, for example:
* command execution
* RDB loading
* thread safe context

During this long-running logic Redis is not responsive.

This PR offers 
1. An API to process events while a busy command is running (`RM_Yield`)
2. A new flag (`ALLOW_BUSY`) to mark the commands that should be handled during busy
  jobs which can also be used by modules (`allow-busy`)
3. In slow commands and thread safe contexts, this flag will start rejecting commands with -BUSY only
  after `busy-reply-threshold`
4. During loading (`rdb_load` callback), it'll process events right away (not wait for `busy-reply-threshold`),
  but either way, the processing is throttled to the server hz rate.
5. Allow modules to Yield to redis background tasks, but not to client commands

* rename `script-time-limit` to `busy-reply-threshold` (an alias to the pre-7.0 `lua-time-limit`)

Co-authored-by: Oran Agra <oran@redislabs.com>
2022-01-20 09:05:53 +02:00
Binbin
e22146b07a
Add script tests to cover keys with expiration time set (#10096)
This commit adds some tests that the test cases will
access the keys with expiration time set in the script call.
There was no test case for this part before. See #10080

Also there is a test will cover #1525. we block the time so
that the key can not expire in the middle of the script execution.

Other changes:
1. Delete `evalTimeSnapshot` and just use `scriptTimeSnapshot` in it's place.
2. Some cleanups to scripting.tcl.
3. better names for tests that run in a loop to make them distinctable
2022-01-11 22:43:18 +02:00
zhugezy
1b0968df46
Remove EVAL script verbatim replication, propagation, and deterministic execution logic (#9812)
# Background

The main goal of this PR is to remove relevant logics on Lua script verbatim replication,
only keeping effects replication logic, which has been set as default since Redis 5.0.
As a result, Lua in Redis 7.0 would be acting the same as Redis 6.0 with default
configuration from users' point of view.

There are lots of reasons to remove verbatim replication.
Antirez has listed some of the benefits in Issue #5292:

>1. No longer need to explain to users side effects into scripts.
    They can do whatever they want.
>2. No need for a cache about scripts that we sent or not to the slaves.
>3. No need to sort the output of certain commands inside scripts
    (SMEMBERS and others): this both simplifies and gains speed.
>4. No need to store scripts inside the RDB file in order to startup correctly.
>5. No problems about evicting keys during the script execution.

When looking back at Redis 5.0, antirez and core team decided to set the config
`lua-replicate-commands yes` by default instead of removing verbatim replication
directly, in case some bad situations happened. 3 years later now before Redis 7.0,
it's time to remove it formally.

# Changes

- configuration for lua-replicate-commands removed
  - created config file stub for backward compatibility
- Replication script cache removed
  - this is useless under script effects replication
  - relevant statistics also removed
- script persistence in RDB files is also removed
- Propagation of SCRIPT LOAD and SCRIPT FLUSH to replica / AOF removed
- Deterministic execution logic in scripts removed (i.e. don't run write commands
  after random ones, and sorting output of commands with random order)
  - the flags indicating which commands have non-deterministic results are kept as hints to clients.
- `redis.replicate_commands()` & `redis.set_repl()` changed
  - now `redis.replicate_commands()` does nothing and return an 1
  - ...and then `redis.set_repl()` can be issued before `redis.replicate_commands()` now
- Relevant TCL cases adjusted
- DEBUG lua-always-replicate-commands removed

# Other changes
- Fix a recent bug comparing CLIENT_ID_AOF to original_client->flags instead of id. (introduced in #9780)

Co-authored-by: Oran Agra <oran@redislabs.com>
2021-12-21 08:32:42 +02:00
meir@redislabs.com
cbd463175f Redis Functions - Added redis function unit and Lua engine
Redis function unit is located inside functions.c
and contains Redis Function implementation:
1. FUNCTION commands:
  * FUNCTION CREATE
  * FCALL
  * FCALL_RO
  * FUNCTION DELETE
  * FUNCTION KILL
  * FUNCTION INFO
2. Register engine

In addition, this commit introduce the first engine
that uses the Redis Function capabilities, the
Lua engine.
2021-12-02 19:35:52 +02:00
meir@redislabs.com
f21dc38a6e Redis Functions - Moved invoke Lua code functionality to script_lua.c
The functionality was moved to script_lua.c under
callFunction function. Its purpose is to call the Lua
function already located on the top of the Lua stack.

Used the new function on eval.c to invoke Lua code.
The function will also be used to invoke Lua
code on the Lua engine.
2021-12-01 23:57:06 +02:00
meir@redislabs.com
fc731bc67f Redis Functions - Introduce script unit.
Script unit is a new unit located on script.c.
Its purpose is to provides an API for functions (and eval)
to interact with Redis. Interaction includes mostly
executing commands, but also functionalities like calling
Redis back on long scripts or check if the script was killed.

The interaction is done using a scriptRunCtx object that
need to be created by the user and initialized using scriptPrepareForRun.

Detailed list of functionalities expose by the unit:
1. Calling commands (including all the validation checks such as
   acl, cluster, read only run, ...)
2. Set Resp
3. Set Replication method (AOF/REPLICATION/NONE)
4. Call Redis back to on long running scripts to allow Redis reply
   to clients and perform script kill

The commit introduce the new unit and uses it on eval commands to
interact with Redis.
2021-12-01 23:54:23 +02:00
meir@redislabs.com
e0cd580aef Redis Functions - Move Lua related variable into luaCtx struct
The following variable was renamed:
1. lua_caller 			-> script_caller
2. lua_time_limit 		-> script_time_limit
3. lua_timedout 		-> script_timedout
4. lua_oom 			-> script_oom
5. lua_disable_deny_script 	-> script_disable_deny_script
6. in_eval			-> in_script

The following variables was moved to lctx under eval.c
1.  lua
2.  lua_client
3.  lua_cur_script
4.  lua_scripts
5.  lua_scripts_mem
6.  lua_replicate_commands
7.  lua_write_dirty
8.  lua_random_dirty
9.  lua_multi_emitted
10. lua_repl
11. lua_kill
12. lua_time_start
13. lua_time_snapshot

This commit is in a low risk of introducing any issues and it
is just moving varibales around and not changing any logic.
2021-12-01 23:31:08 +02:00
meir@redislabs.com
22aab1ce94 Redis Functions - Move code to make review process easier.
This commit is only move code around without changing it.
The reason behind this is to make review process easier
by allowing the reviewer to simply ignore all code movements.

changes:
1. rename scripting.c to eval.c
2. introduce and new file, script_lua.c, and move parts of Lua
   functionality to this new file. script_lua.c will eventually
   contains the shared code between legacy lua and lua engine.

This commit does not compiled on purpose. Its only purpose is to move
code and rename files.
2021-12-01 23:30:59 +02:00