remove extra call to handleBlockedClientsTimeout (#557)
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@ -2815,9 +2815,6 @@ void beforeSleep(struct aeEventLoop *eventLoop) {
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runAndPropogateToReplicas(processClients);
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/* Handle precise timeouts of blocked clients. */
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handleBlockedClientsTimeout();
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/* Just call a subset of vital functions in case we are re-entering
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* the event loop from processEventsWhileBlocked(). Note that in this
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* case we keep track of the number of events we are processing, since
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