Merge pull request #5780 from soloestoy/lua-multi-more-clear
scripting: flag lua_client as CLIENT_MULTI after redis.replicate_command() immediately
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9a7b6a9f51
@ -485,13 +485,6 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE];
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static int inuse = 0; /* Recursive calls detection. */
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/* Reflect MULTI state */
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if (server.lua_multi_emitted || (server.lua_caller->flags & CLIENT_MULTI)) {
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c->flags |= CLIENT_MULTI;
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} else {
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c->flags &= ~CLIENT_MULTI;
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}
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/* By using Lua debug hooks it is possible to trigger a recursive call
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* to luaRedisGenericCommand(), which normally should never happen.
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* To make this function reentrant is futile and makes it slower, but
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@ -715,6 +708,9 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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{
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execCommandPropagateMulti(server.lua_caller);
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server.lua_multi_emitted = 1;
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/* Now we are in the MULTI context, the lua_client should be
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* flag as CLIENT_MULTI. */
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c->flags |= CLIENT_MULTI;
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}
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/* Run the command */
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@ -1441,6 +1437,22 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
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}
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}
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void prepareLuaClient(void) {
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/* Select the right DB in the context of the Lua client */
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selectDb(server.lua_client,server.lua_caller->db->id);
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server.lua_client->resp = 2; /* Default is RESP2, scripts can change it. */
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/* If we are in MULTI context, flag Lua client as CLIENT_MULTI. */
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if (server.lua_caller->flags & CLIENT_MULTI) {
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server.lua_client->flags |= CLIENT_MULTI;
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}
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}
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void resetLuaClient(void) {
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/* After the script done, remove the MULTI state. */
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server.lua_client->flags &= ~CLIENT_MULTI;
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}
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void evalGenericCommand(client *c, int evalsha) {
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lua_State *lua = server.lua;
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char funcname[43];
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@ -1529,10 +1541,6 @@ void evalGenericCommand(client *c, int evalsha) {
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luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
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luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
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/* Set the Lua client database and protocol. */
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selectDb(server.lua_client,c->db->id);
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server.lua_client->resp = 2; /* Default is RESP2, scripts can change it. */
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/* Set a hook in order to be able to stop the script execution if it
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* is running for too much time.
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* We set the hook only if the time limit is enabled as the hook will
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@ -1552,11 +1560,15 @@ void evalGenericCommand(client *c, int evalsha) {
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delhook = 1;
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}
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prepareLuaClient();
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/* At this point whether this script was never seen before or if it was
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* already defined, we can call it. We have zero arguments and expect
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* a single return value. */
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err = lua_pcall(lua,0,1,-2);
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resetLuaClient();
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/* Perform some cleanup that we need to do both on error and success. */
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if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */
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if (server.lua_timedout) {
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