Merge pull request #5780 from soloestoy/lua-multi-more-clear

scripting: flag lua_client as CLIENT_MULTI after redis.replicate_command() immediately
This commit is contained in:
Salvatore Sanfilippo 2019-12-19 09:06:28 +01:00 committed by GitHub
commit 9a7b6a9f51
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -485,13 +485,6 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE];
static int inuse = 0; /* Recursive calls detection. */
/* Reflect MULTI state */
if (server.lua_multi_emitted || (server.lua_caller->flags & CLIENT_MULTI)) {
c->flags |= CLIENT_MULTI;
} else {
c->flags &= ~CLIENT_MULTI;
}
/* By using Lua debug hooks it is possible to trigger a recursive call
* to luaRedisGenericCommand(), which normally should never happen.
* To make this function reentrant is futile and makes it slower, but
@ -715,6 +708,9 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
{
execCommandPropagateMulti(server.lua_caller);
server.lua_multi_emitted = 1;
/* Now we are in the MULTI context, the lua_client should be
* flag as CLIENT_MULTI. */
c->flags |= CLIENT_MULTI;
}
/* Run the command */
@ -1441,6 +1437,22 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
}
}
void prepareLuaClient(void) {
/* Select the right DB in the context of the Lua client */
selectDb(server.lua_client,server.lua_caller->db->id);
server.lua_client->resp = 2; /* Default is RESP2, scripts can change it. */
/* If we are in MULTI context, flag Lua client as CLIENT_MULTI. */
if (server.lua_caller->flags & CLIENT_MULTI) {
server.lua_client->flags |= CLIENT_MULTI;
}
}
void resetLuaClient(void) {
/* After the script done, remove the MULTI state. */
server.lua_client->flags &= ~CLIENT_MULTI;
}
void evalGenericCommand(client *c, int evalsha) {
lua_State *lua = server.lua;
char funcname[43];
@ -1529,10 +1541,6 @@ void evalGenericCommand(client *c, int evalsha) {
luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
/* Set the Lua client database and protocol. */
selectDb(server.lua_client,c->db->id);
server.lua_client->resp = 2; /* Default is RESP2, scripts can change it. */
/* Set a hook in order to be able to stop the script execution if it
* is running for too much time.
* We set the hook only if the time limit is enabled as the hook will
@ -1552,11 +1560,15 @@ void evalGenericCommand(client *c, int evalsha) {
delhook = 1;
}
prepareLuaClient();
/* At this point whether this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
err = lua_pcall(lua,0,1,-2);
resetLuaClient();
/* Perform some cleanup that we need to do both on error and success. */
if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */
if (server.lua_timedout) {