Fix incorrect counting of client connections
This affects later distribution of clients among threads if there had been many connection attempts during loading phase. Former-commit-id: 889bcd1bf1adeb246af04bbeb7f9e51c0c4eff1b
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@ -1307,7 +1307,6 @@ void acceptOnThread(connection *conn, int flags, char *cip)
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int res = aePostFunction(g_pserver->rgthreadvar[ielTarget].el, [conn, flags, ielTarget, szT, fBootLoad] {
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connMarshalThread(conn);
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acceptCommonHandler(conn,flags,szT,ielTarget);
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if (!g_fTestMode && !fBootLoad)
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rgacceptsInFlight[ielTarget].fetch_sub(1, std::memory_order_relaxed);
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zfree(szT);
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});
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@ -1316,7 +1315,6 @@ void acceptOnThread(connection *conn, int flags, char *cip)
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return;
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// If res != AE_OK we can still try to accept on the local thread
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}
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if (!g_fTestMode && !fBootLoad)
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rgacceptsInFlight[ielTarget].fetch_sub(1, std::memory_order_relaxed);
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aeAcquireLock();
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