short but important comment added
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src/db.c
4
src/db.c
@ -28,7 +28,9 @@ robj *lookupKey(redisDb *db, robj *key) {
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return val;
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return val;
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} else {
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} else {
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/* FIXME: Check if the object is on disk, if it is, load it
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/* FIXME: Check if the object is on disk, if it is, load it
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* in a blocking way now. */
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* in a blocking way now. If we are sure there are no collisions
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* it would be cool to load this directly here without IO thread
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* help. */
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server.stat_keyspace_misses++;
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server.stat_keyspace_misses++;
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return NULL;
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return NULL;
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}
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}
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