New script timeout semantics and SCRIPT KILL implemented. SHUTDOWN NOSAVE and SHUTDOWN SAVE implemented.
This commit is contained in:
parent
5c85257b96
commit
4ab8695d53
18
src/db.c
18
src/db.c
@ -328,8 +328,22 @@ void typeCommand(redisClient *c) {
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}
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void shutdownCommand(redisClient *c) {
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if (prepareForShutdown() == REDIS_OK)
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exit(0);
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int flags = 0;
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if (c->argc > 2) {
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addReply(c,shared.syntaxerr);
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return;
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} else if (c->argc == 2) {
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if (!strcasecmp(c->argv[1]->ptr,"nosave")) {
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flags |= REDIS_SHUTDOWN_NOSAVE;
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} else if (!strcasecmp(c->argv[1]->ptr,"save")) {
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flags |= REDIS_SHUTDOWN_SAVE;
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} else {
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addReply(c,shared.syntaxerr);
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return;
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}
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}
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if (prepareForShutdown(flags) == REDIS_OK) exit(0);
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addReplyError(c,"Errors trying to SHUTDOWN. Check logs.");
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}
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25
src/redis.c
25
src/redis.c
@ -187,7 +187,7 @@ struct redisCommand redisCommandTable[] = {
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{"save",saveCommand,1,"ar",0,NULL,0,0,0,0,0},
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{"bgsave",bgsaveCommand,1,"ar",0,NULL,0,0,0,0,0},
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{"bgrewriteaof",bgrewriteaofCommand,1,"ar",0,NULL,0,0,0,0,0},
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{"shutdown",shutdownCommand,1,"ar",0,NULL,0,0,0,0,0},
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{"shutdown",shutdownCommand,-1,"ar",0,NULL,0,0,0,0,0},
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{"lastsave",lastsaveCommand,1,"r",0,NULL,0,0,0,0,0},
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{"type",typeCommand,2,"r",0,NULL,1,1,1,0,0},
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{"multi",multiCommand,1,"rs",0,NULL,0,0,0,0,0},
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@ -628,7 +628,7 @@ int serverCron(struct aeEventLoop *eventLoop, long long id, void *clientData) {
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/* We received a SIGTERM, shutting down here in a safe way, as it is
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* not ok doing so inside the signal handler. */
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if (server.shutdown_asap) {
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if (prepareForShutdown() == REDIS_OK) exit(0);
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if (prepareForShutdown(0) == REDIS_OK) exit(0);
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redisLog(REDIS_WARNING,"SIGTERM received but errors trying to shut down the server, check the logs for more information");
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}
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@ -805,7 +805,7 @@ void createSharedObjects(void) {
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shared.loadingerr = createObject(REDIS_STRING,sdsnew(
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"-LOADING Redis is loading the dataset in memory\r\n"));
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shared.slowscripterr = createObject(REDIS_STRING,sdsnew(
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"-BUSY Redis is busy running a script. Please wait or stop the server with SHUTDOWN.\r\n"));
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"-BUSY Redis is busy running a script. You can only call SCRIPT KILL or SHUTDOWN NOSAVE.\r\n"));
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shared.space = createObject(REDIS_STRING,sdsnew(" "));
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shared.colon = createObject(REDIS_STRING,sdsnew(":"));
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shared.plus = createObject(REDIS_STRING,sdsnew("+"));
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@ -884,6 +884,7 @@ void initServerConfig() {
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server.repl_timeout = REDIS_REPL_TIMEOUT;
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server.cluster_enabled = 0;
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server.cluster.configfile = zstrdup("nodes.conf");
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server.lua_caller = NULL;
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server.lua_time_limit = REDIS_LUA_TIME_LIMIT;
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server.lua_client = NULL;
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server.lua_timedout = 0;
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@ -1232,8 +1233,15 @@ int processCommand(redisClient *c) {
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return REDIS_OK;
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}
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/* Lua script too slow? */
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if (server.lua_timedout && c->cmd->proc != shutdownCommand) {
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/* Lua script too slow? Only allow SHUTDOWN NOSAVE and SCRIPT KILL. */
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if (server.lua_timedout &&
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!(c->cmd->proc != shutdownCommand &&
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c->argc == 2 &&
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tolower(((char*)c->argv[1]->ptr)[0]) == 'n') &&
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!(c->cmd->proc == scriptCommand &&
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c->argc == 2 &&
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tolower(((char*)c->argv[1]->ptr)[0]) == 'k'))
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{
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addReply(c, shared.slowscripterr);
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return REDIS_OK;
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}
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@ -1253,7 +1261,10 @@ int processCommand(redisClient *c) {
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/*================================== Shutdown =============================== */
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int prepareForShutdown() {
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int prepareForShutdown(int flags) {
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int save = flags & REDIS_SHUTDOWN_SAVE;
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int nosave = flags & REDIS_SHUTDOWN_NOSAVE;
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redisLog(REDIS_WARNING,"User requested shutdown...");
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/* Kill the saving child if there is a background saving in progress.
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We want to avoid race conditions, for instance our saving child may
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@ -1275,7 +1286,7 @@ int prepareForShutdown() {
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redisLog(REDIS_NOTICE,"Calling fsync() on the AOF file.");
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aof_fsync(server.appendfd);
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}
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if (server.saveparamslen > 0) {
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if ((server.saveparamslen > 0 && !nosave) || save) {
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redisLog(REDIS_NOTICE,"Saving the final RDB snapshot before exiting.");
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/* Snapshotting. Perform a SYNC SAVE and exit */
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if (rdbSave(server.dbfilename) != REDIS_OK) {
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13
src/redis.h
13
src/redis.h
@ -215,6 +215,11 @@
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#define UNIT_SECONDS 0
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#define UNIT_MILLISECONDS 1
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/* SHUTDOWN flags */
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#define REDIS_SHUTDOWN_SAVE 1 /* Force SAVE on SHUTDOWN even if no save
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points are configured. */
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#define REDIS_SHUTDOWN_NOSAVE 2 /* Don't SAVE on SHUTDOWN. */
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/* We can print the stacktrace, so our assert is defined this way: */
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#define redisAssertWithInfo(_c,_o,_e) ((_e)?(void)0 : (_redisAssertWithInfo(_c,_o,#_e,__FILE__,__LINE__),_exit(1)))
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#define redisAssert(_e) ((_e)?(void)0 : (_redisAssert(#_e,__FILE__,__LINE__),_exit(1)))
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@ -538,7 +543,7 @@ struct redisServer {
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off_t auto_aofrewrite_base_size;/* AOF size on latest startup or rewrite. */
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off_t appendonly_current_size; /* AOF current size. */
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int aofrewrite_scheduled; /* Rewrite once BGSAVE terminates. */
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int shutdown_asap;
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int shutdown_asap; /* SHUTDOWN needed */
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int activerehashing;
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char *requirepass;
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/* Persistence */
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@ -615,13 +620,17 @@ struct redisServer {
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/* Scripting */
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lua_State *lua; /* The Lua interpreter. We use just one for all clients */
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redisClient *lua_client; /* The "fake client" to query Redis from Lua */
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redisClient *lua_caller; /* The client running EVAL right now, or NULL */
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dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
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long long lua_time_limit;
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long long lua_time_start;
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int lua_write_dirty; /* True if a write command was called during the
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execution of the current script. */
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int lua_random_dirty; /* True if a random command was called during the
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exection of the current script. */
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execution of the current script. */
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int lua_timedout; /* True if we reached the time limit for script
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execution. */
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int lua_kill; /* Kill the script if true. */
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};
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typedef struct pubsubPattern {
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@ -187,6 +187,7 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
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}
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if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
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if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
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/* Run the command */
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cmd->proc(c);
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@ -277,11 +278,22 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
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elapsed = (ustime()/1000) - server.lua_time_start;
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if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
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redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can shut down the server using the SHUTDOWN command.",elapsed);
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redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
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server.lua_timedout = 1;
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/* Once the script timeouts we reenter the event loop to permit others
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* to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
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* we need to mask the client executing the script from the event loop.
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* If we don't do that the client may disconnect and could no longer be
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* here when the EVAL command will return. */
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aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
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}
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if (server.lua_timedout)
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aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
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if (server.lua_kill) {
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redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
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lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
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lua_error(lua);
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}
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}
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void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
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@ -553,6 +565,7 @@ void evalGenericCommand(redisClient *c, int evalsha) {
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* Thanks to this flag we'll raise an error every time a write command
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* is called after a random command was used. */
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server.lua_random_dirty = 0;
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server.lua_write_dirty = 0;
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/* Get the number of arguments that are keys */
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if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
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@ -610,7 +623,6 @@ void evalGenericCommand(redisClient *c, int evalsha) {
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* make the Lua script execution slower. */
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if (server.lua_time_limit > 0 && server.masterhost == NULL) {
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lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
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server.lua_time_start = ustime()/1000;
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} else {
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lua_sethook(lua,luaMaskCountHook,0,0);
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}
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@ -618,8 +630,18 @@ void evalGenericCommand(redisClient *c, int evalsha) {
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/* At this point whatever this script was never seen before or if it was
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* already defined, we can call it. We have zero arguments and expect
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* a single return value. */
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server.lua_caller = c;
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server.lua_time_start = ustime()/1000;
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server.lua_kill = 0;
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if (lua_pcall(lua,0,1,0)) {
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server.lua_timedout = 0;
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if (server.lua_timedout) {
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server.lua_timedout = 0;
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/* Restore the readable handler that was unregistered when the
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* script timeout was detected. */
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aeCreateFileEvent(server.el,c->fd,AE_READABLE,
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readQueryFromClient,c);
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}
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server.lua_caller = NULL;
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selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
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addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
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funcname, lua_tostring(lua,-1));
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@ -628,6 +650,7 @@ void evalGenericCommand(redisClient *c, int evalsha) {
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return;
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}
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server.lua_timedout = 0;
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server.lua_caller = NULL;
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selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
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luaReplyToRedisReply(c,lua);
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lua_gc(lua,LUA_GCSTEP,1);
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@ -743,6 +766,15 @@ void scriptCommand(redisClient *c) {
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}
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addReplyBulkCBuffer(c,funcname+2,40);
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sdsfree(sha);
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} else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
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if (server.lua_caller == NULL) {
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addReplyError(c,"No scripts in execution right now.");
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} else if (server.lua_write_dirty) {
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addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
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} else {
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server.lua_kill = 1;
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addReply(c,shared.ok);
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}
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} else {
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addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
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}
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