add include guard for lolwut.h
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@ -34,6 +34,10 @@
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/* This represents a very simple generic canvas in order to draw stuff.
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/* This represents a very simple generic canvas in order to draw stuff.
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* It's up to each LOLWUT versions to translate what they draw to the
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* It's up to each LOLWUT versions to translate what they draw to the
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* screen, depending on the result to accomplish. */
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* screen, depending on the result to accomplish. */
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#ifndef __LOLWUT_H
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#define __LOLWUT_H
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typedef struct lwCanvas {
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typedef struct lwCanvas {
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int width;
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int width;
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int height;
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int height;
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@ -47,3 +51,5 @@ void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
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int lwGetPixel(lwCanvas *canvas, int x, int y);
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int lwGetPixel(lwCanvas *canvas, int x, int y);
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void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
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void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
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void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
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void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
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#endif
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