Add CMake build system for valkey (#1196)
With this commit, users are able to build valkey using `CMake`.
## Example usage:
Build `valkey-server` in Release mode with TLS enabled and using
`jemalloc` as the allocator:
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/tmp/valkey-install \
-DBUILD_MALLOC=jemalloc -DBUILD_TLS=1
make -j$(nproc) install
# start valkey
/tmp/valkey-install/bin/valkey-server
```
Build `valkey-unit-tests`:
```bash
mkdir build-release-ut
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release \
-DBUILD_MALLOC=jemalloc -DBUILD_UNIT_TESTS=1
make -j$(nproc)
# Run the tests
./bin/valkey-unit-tests
```
Current features supported by this PR:
- Building against different allocators: (`jemalloc`, `tcmalloc`,
`tcmalloc_minimal` and `libc`), e.g. to enable `jemalloc` pass
`-DBUILD_MALLOC=jemalloc` to `cmake`
- OpenSSL builds (to enable TLS, pass `-DBUILD_TLS=1` to `cmake`)
- Sanitizier: pass `-DBUILD_SANITIZER=<address|thread|undefined>` to
`cmake`
- Install target + redis symbolic links
- Build `valkey-unit-tests` executable
- Standard CMake variables are supported. e.g. to install `valkey` under
`/home/you/root` pass `-DCMAKE_INSTALL_PREFIX=/home/you/root`
Why using `CMake`? To list *some* of the advantages of using `CMake`:
- Superior IDE integrations: cmake generates the file
`compile_commands.json` which is required by `clangd` to get a compiler
accuracy code completion (in other words: your VScode will thank you)
- Out of the source build tree: with the current build system, object
files are created all over the place polluting the build source tree,
the best practice is to build the project on a separate folder
- Multiple build types co-existing: with the current build system, it is
often hard to have multiple build configurations. With cmake you can do
it easily:
- It is the de-facto standard for C/C++ project these days
More build examples:
ASAN build:
```bash
mkdir build-asan
cd $_
cmake .. -DBUILD_SANITIZER=address -DBUILD_MALLOC=libc
make -j$(nproc)
```
ASAN with jemalloc:
```bash
mkdir build-asan-jemalloc
cd $_
cmake .. -DBUILD_SANITIZER=address -DBUILD_MALLOC=jemalloc
make -j$(nproc)
```
As seen by the previous examples, any combination is allowed and
co-exist on the same source tree.
## Valkey installation
With this new `CMake`, it is possible to install the binary by running
`make install` or creating a package `make package` (currently supported
on Debian like distros)
### Example 1: build & install using `make install`:
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/valkey-install -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) install
# valkey is now installed under $HOME/valkey-install
```
### Example 2: create a `.deb` installer:
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) package
# ... CPack deb generation output
sudo gdebi -n ./valkey_8.1.0_amd64.deb
# valkey is now installed under /opt/valkey
```
### Example 3: create installer for non Debian systems (e.g. FreeBSD or
macOS):
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) package
mkdir -p /opt/valkey && ./valkey-8.1.0-Darwin.sh --prefix=/opt/valkey --exclude-subdir
# valkey-server is now installed under /opt/valkey
```
Signed-off-by: Eran Ifrah <eifrah@amazon.com>
2024-11-08 04:01:37 +02:00
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# Build test modules
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list(APPEND MODULES_LIST "commandfilter")
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list(APPEND MODULES_LIST "basics")
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list(APPEND MODULES_LIST "testrdb")
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list(APPEND MODULES_LIST "fork")
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list(APPEND MODULES_LIST "infotest")
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list(APPEND MODULES_LIST "propagate")
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list(APPEND MODULES_LIST "misc")
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list(APPEND MODULES_LIST "hooks")
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list(APPEND MODULES_LIST "blockonkeys")
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list(APPEND MODULES_LIST "blockonbackground")
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list(APPEND MODULES_LIST "scan")
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list(APPEND MODULES_LIST "datatype")
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list(APPEND MODULES_LIST "datatype2")
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list(APPEND MODULES_LIST "auth")
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list(APPEND MODULES_LIST "keyspace_events")
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list(APPEND MODULES_LIST "blockedclient")
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list(APPEND MODULES_LIST "getkeys")
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list(APPEND MODULES_LIST "getchannels")
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list(APPEND MODULES_LIST "test_lazyfree")
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list(APPEND MODULES_LIST "timer")
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list(APPEND MODULES_LIST "defragtest")
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list(APPEND MODULES_LIST "keyspecs")
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list(APPEND MODULES_LIST "hash")
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list(APPEND MODULES_LIST "zset")
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list(APPEND MODULES_LIST "stream")
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list(APPEND MODULES_LIST "mallocsize")
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list(APPEND MODULES_LIST "aclcheck")
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list(APPEND MODULES_LIST "list")
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list(APPEND MODULES_LIST "subcommands")
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list(APPEND MODULES_LIST "reply")
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list(APPEND MODULES_LIST "cmdintrospection")
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list(APPEND MODULES_LIST "eventloop")
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list(APPEND MODULES_LIST "moduleconfigs")
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list(APPEND MODULES_LIST "moduleconfigstwo")
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list(APPEND MODULES_LIST "publish")
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list(APPEND MODULES_LIST "usercall")
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list(APPEND MODULES_LIST "postnotifications")
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list(APPEND MODULES_LIST "moduleauthtwo")
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list(APPEND MODULES_LIST "rdbloadsave")
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list(APPEND MODULES_LIST "crash")
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list(APPEND MODULES_LIST "cluster")
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Adds support for scripting engines as Valkey modules (#1277)
This PR extends the module API to support the addition of different
scripting engines to execute user defined functions.
The scripting engine can be implemented as a Valkey module, and can be
dynamically loaded with the `loadmodule` config directive, or with the
`MODULE LOAD` command.
This PR also adds an example of a dummy scripting engine module, to show
how to use the new module API. The dummy module is implemented in
`tests/modules/helloscripting.c`.
The current module API support, only allows to load scripting engines to
run functions using `FCALL` command.
The additions to the module API are the following:
```c
/* This struct represents a scripting engine function that results from the
* compilation of a script by the engine implementation. */
struct ValkeyModuleScriptingEngineCompiledFunction
typedef ValkeyModuleScriptingEngineCompiledFunction **(*ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx,
const char *code,
size_t timeout,
size_t *out_num_compiled_functions,
char **err);
typedef void (*ValkeyModuleScriptingEngineCallFunctionFunc)(
ValkeyModuleCtx *module_ctx,
ValkeyModuleScriptingEngineCtx *engine_ctx,
ValkeyModuleScriptingEngineFunctionCtx *func_ctx,
void *compiled_function,
ValkeyModuleString **keys,
size_t nkeys,
ValkeyModuleString **args,
size_t nargs);
typedef size_t (*ValkeyModuleScriptingEngineGetUsedMemoryFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx);
typedef size_t (*ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc)(
void *compiled_function);
typedef size_t (*ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx);
typedef void (*ValkeyModuleScriptingEngineFreeFunctionFunc)(
ValkeyModuleScriptingEngineCtx *engine_ctx,
void *compiled_function);
/* This struct stores the callback functions implemented by the scripting
* engine to provide the functionality for the `FUNCTION *` commands. */
typedef struct ValkeyModuleScriptingEngineMethodsV1 {
uint64_t version; /* Version of this structure for ABI compat. */
/* Library create function callback. When a new script is loaded, this
* callback will be called with the script code, and returns a list of
* ValkeyModuleScriptingEngineCompiledFunc objects. */
ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc create_functions_library;
/* The callback function called when `FCALL` command is called on a function
* registered in this engine. */
ValkeyModuleScriptingEngineCallFunctionFunc call_function;
/* Function callback to get current used memory by the engine. */
ValkeyModuleScriptingEngineGetUsedMemoryFunc get_used_memory;
/* Function callback to return memory overhead for a given function. */
ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc get_function_memory_overhead;
/* Function callback to return memory overhead of the engine. */
ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc get_engine_memory_overhead;
/* Function callback to free the memory of a registered engine function. */
ValkeyModuleScriptingEngineFreeFunctionFunc free_function;
} ValkeyModuleScriptingEngineMethodsV1;
/* Registers a new scripting engine in the server.
*
* - `engine_name`: the name of the scripting engine. This name will match
* against the engine name specified in the script header using a shebang.
*
* - `engine_ctx`: engine specific context pointer.
*
* - `engine_methods`: the struct with the scripting engine callback functions
* pointers.
*/
int ValkeyModule_RegisterScriptingEngine(ValkeyModuleCtx *ctx,
const char *engine_name,
void *engine_ctx,
ValkeyModuleScriptingEngineMethods engine_methods);
/* Removes the scripting engine from the server.
*
* `engine_name` is the name of the scripting engine.
*
*/
int ValkeyModule_UnregisterScriptingEngine(ValkeyModuleCtx *ctx, const char *engine_name);
```
---------
Signed-off-by: Ricardo Dias <ricardo.dias@percona.com>
2024-12-21 22:09:35 +00:00
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list(APPEND MODULES_LIST "helloscripting")
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Add CMake build system for valkey (#1196)
With this commit, users are able to build valkey using `CMake`.
## Example usage:
Build `valkey-server` in Release mode with TLS enabled and using
`jemalloc` as the allocator:
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/tmp/valkey-install \
-DBUILD_MALLOC=jemalloc -DBUILD_TLS=1
make -j$(nproc) install
# start valkey
/tmp/valkey-install/bin/valkey-server
```
Build `valkey-unit-tests`:
```bash
mkdir build-release-ut
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release \
-DBUILD_MALLOC=jemalloc -DBUILD_UNIT_TESTS=1
make -j$(nproc)
# Run the tests
./bin/valkey-unit-tests
```
Current features supported by this PR:
- Building against different allocators: (`jemalloc`, `tcmalloc`,
`tcmalloc_minimal` and `libc`), e.g. to enable `jemalloc` pass
`-DBUILD_MALLOC=jemalloc` to `cmake`
- OpenSSL builds (to enable TLS, pass `-DBUILD_TLS=1` to `cmake`)
- Sanitizier: pass `-DBUILD_SANITIZER=<address|thread|undefined>` to
`cmake`
- Install target + redis symbolic links
- Build `valkey-unit-tests` executable
- Standard CMake variables are supported. e.g. to install `valkey` under
`/home/you/root` pass `-DCMAKE_INSTALL_PREFIX=/home/you/root`
Why using `CMake`? To list *some* of the advantages of using `CMake`:
- Superior IDE integrations: cmake generates the file
`compile_commands.json` which is required by `clangd` to get a compiler
accuracy code completion (in other words: your VScode will thank you)
- Out of the source build tree: with the current build system, object
files are created all over the place polluting the build source tree,
the best practice is to build the project on a separate folder
- Multiple build types co-existing: with the current build system, it is
often hard to have multiple build configurations. With cmake you can do
it easily:
- It is the de-facto standard for C/C++ project these days
More build examples:
ASAN build:
```bash
mkdir build-asan
cd $_
cmake .. -DBUILD_SANITIZER=address -DBUILD_MALLOC=libc
make -j$(nproc)
```
ASAN with jemalloc:
```bash
mkdir build-asan-jemalloc
cd $_
cmake .. -DBUILD_SANITIZER=address -DBUILD_MALLOC=jemalloc
make -j$(nproc)
```
As seen by the previous examples, any combination is allowed and
co-exist on the same source tree.
## Valkey installation
With this new `CMake`, it is possible to install the binary by running
`make install` or creating a package `make package` (currently supported
on Debian like distros)
### Example 1: build & install using `make install`:
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/valkey-install -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) install
# valkey is now installed under $HOME/valkey-install
```
### Example 2: create a `.deb` installer:
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) package
# ... CPack deb generation output
sudo gdebi -n ./valkey_8.1.0_amd64.deb
# valkey is now installed under /opt/valkey
```
### Example 3: create installer for non Debian systems (e.g. FreeBSD or
macOS):
```bash
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j$(nproc) package
mkdir -p /opt/valkey && ./valkey-8.1.0-Darwin.sh --prefix=/opt/valkey --exclude-subdir
# valkey-server is now installed under /opt/valkey
```
Signed-off-by: Eran Ifrah <eifrah@amazon.com>
2024-11-08 04:01:37 +02:00
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foreach (MODULE_NAME ${MODULES_LIST})
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message(STATUS "Building test module: ${MODULE_NAME}")
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add_library(${MODULE_NAME} SHARED "${CMAKE_SOURCE_DIR}/tests/modules/${MODULE_NAME}.c")
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target_include_directories(${MODULE_NAME} PRIVATE "${CMAKE_SOURCE_DIR}/src")
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if (LINUX AND NOT APPLE)
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# set the std to gnu11 here, to allow crash.c to get compiled
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target_compile_options(${MODULE_NAME} PRIVATE "-std=gnu11")
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endif ()
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set_target_properties(${MODULE_NAME} PROPERTIES PREFIX "")
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valkey_install_bin(${MODULE_NAME})
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if (APPLE)
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# Some symbols can only be resolved during runtime (they exist in the executable)
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target_link_options(${MODULE_NAME} PRIVATE -undefined dynamic_lookup)
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endif ()
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endforeach ()
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