futriix/src/functions.h

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/*
* Copyright (c) 2021, Redis Ltd.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __FUNCTIONS_H_
#define __FUNCTIONS_H_
/*
* functions.c unit provides the Functions API:
* * FUNCTION LOAD
* * FUNCTION LIST
* * FUNCTION CALL (FCALL and FCALL_RO)
* * FUNCTION DELETE
* * FUNCTION STATS
* * FUNCTION KILL
* * FUNCTION FLUSH
* * FUNCTION DUMP
* * FUNCTION RESTORE
* * FUNCTION HELP
*
* Also contains implementation for:
* * Save/Load function from rdb
* * Register engines
*/
#include "server.h"
#include "scripting_engine.h"
#include "script.h"
#include "valkeymodule.h"
Redis Function Libraries (#10004) # Redis Function Libraries This PR implements Redis Functions Libraries as describe on: https://github.com/redis/redis/issues/9906. Libraries purpose is to provide a better code sharing between functions by allowing to create multiple functions in a single command. Functions that were created together can safely share code between each other without worrying about compatibility issues and versioning. Creating a new library is done using 'FUNCTION LOAD' command (full API is described below) This PR introduces a new struct called libraryInfo, libraryInfo holds information about a library: * name - name of the library * engine - engine used to create the library * code - library code * description - library description * functions - the functions exposed by the library When Redis gets the `FUNCTION LOAD` command it creates a new empty libraryInfo. Redis passes the `CODE` to the relevant engine alongside the empty libraryInfo. As a result, the engine will create one or more functions by calling 'libraryCreateFunction'. The new funcion will be added to the newly created libraryInfo. So far Everything is happening locally on the libraryInfo so it is easy to abort the operation (in case of an error) by simply freeing the libraryInfo. After the library info is fully constructed we start the joining phase by which we will join the new library to the other libraries currently exist on Redis. The joining phase make sure there is no function collision and add the library to the librariesCtx (renamed from functionCtx). LibrariesCtx is used all around the code in the exact same way as functionCtx was used (with respect to RDB loading, replicatio, ...). The only difference is that apart from function dictionary (maps function name to functionInfo object), the librariesCtx contains also a libraries dictionary that maps library name to libraryInfo object. ## New API ### FUNCTION LOAD `FUNCTION LOAD <ENGINE> <LIBRARY NAME> [REPLACE] [DESCRIPTION <DESCRIPTION>] <CODE>` Create a new library with the given parameters: * ENGINE - REPLACE Engine name to use to create the library. * LIBRARY NAME - The new library name. * REPLACE - If the library already exists, replace it. * DESCRIPTION - Library description. * CODE - Library code. Return "OK" on success, or error on the following cases: * Library name already taken and REPLACE was not used * Name collision with another existing library (even if replace was uses) * Library registration failed by the engine (usually compilation error) ## Changed API ### FUNCTION LIST `FUNCTION LIST [LIBRARYNAME <LIBRARY NAME PATTERN>] [WITHCODE]` Command was modified to also allow getting libraries code (so `FUNCTION INFO` command is no longer needed and removed). In addition the command gets an option argument, `LIBRARYNAME` allows you to only get libraries that match the given `LIBRARYNAME` pattern. By default, it returns all libraries. ### INFO MEMORY Added number of libraries to `INFO MEMORY` ### Commands flags `DENYOOM` flag was set on `FUNCTION LOAD` and `FUNCTION RESTORE`. We consider those commands as commands that add new data to the dateset (functions are data) and so we want to disallows to run those commands on OOM. ## Removed API * FUNCTION CREATE - Decided on https://github.com/redis/redis/issues/9906 * FUNCTION INFO - Decided on https://github.com/redis/redis/issues/9899 ## Lua engine changes When the Lua engine gets the code given on `FUNCTION LOAD` command, it immediately runs it, we call this run the loading run. Loading run is not a usual script run, it is not possible to invoke any Redis command from within the load run. Instead there is a new API provided by `library` object. The new API's: * `redis.log` - behave the same as `redis.log` * `redis.register_function` - register a new function to the library The loading run purpose is to register functions using the new `redis.register_function` API. Any attempt to use any other API will result in an error. In addition, the load run is has a time limit of 500ms, error is raise on timeout and the entire operation is aborted. ### `redis.register_function` `redis.register_function(<function_name>, <callback>, [<description>])` This new API allows users to register a new function that will be linked to the newly created library. This API can only be called during the load run (see definition above). Any attempt to use it outside of the load run will result in an error. The parameters pass to the API are: * function_name - Function name (must be a Lua string) * callback - Lua function object that will be called when the function is invokes using fcall/fcall_ro * description - Function description, optional (must be a Lua string). ### Example The following example creates a library called `lib` with 2 functions, `f1` and `f1`, returns 1 and 2 respectively: ``` local function f1(keys, args)     return 1 end local function f2(keys, args)     return 2 end redis.register_function('f1', f1) redis.register_function('f2', f2) ``` Notice: Unlike `eval`, functions inside a library get the KEYS and ARGV as arguments to the functions and not as global. ### Technical Details On the load run we only want the user to be able to call a white list on API's. This way, in the future, if new API's will be added, the new API's will not be available to the load run unless specifically added to this white list. We put the while list on the `library` object and make sure the `library` object is only available to the load run by using [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) API. This API allows us to set the `globals` of a function (and all the function it creates). Before starting the load run we create a new fresh Lua table (call it `g`) that only contains the `library` API (we make sure to set global protection on this table just like the general global protection already exists today), then we use [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) to set `g` as the global table of the load run. After the load run finished we update `g` metatable and set `__index` and `__newindex` functions to be `_G` (Lua default globals), we also pop out the `library` object as we do not need it anymore. This way, any function that was created on the load run (and will be invoke using `fcall`) will see the default globals as it expected to see them and will not have the `library` API anymore. An important outcome of this new approach is that now we can achieve a distinct global table for each library (it is not yet like that but it is very easy to achieve it now). In the future we can decide to remove global protection because global on different libraries will not collide or we can chose to give different API to different libraries base on some configuration or input. Notice that this technique was meant to prevent errors and was not meant to prevent malicious user from exploit it. For example, the load run can still save the `library` object on some local variable and then using in `fcall` context. To prevent such a malicious use, the C code also make sure it is running in the right context and if not raise an error.
2022-01-06 13:39:38 +02:00
typedef struct functionLibInfo functionLibInfo;
/* Hold information about an engine.
* Used on rdb.c so it must be declared here. */
typedef struct engineInfo {
Adds support for scripting engines as Valkey modules (#1277) This PR extends the module API to support the addition of different scripting engines to execute user defined functions. The scripting engine can be implemented as a Valkey module, and can be dynamically loaded with the `loadmodule` config directive, or with the `MODULE LOAD` command. This PR also adds an example of a dummy scripting engine module, to show how to use the new module API. The dummy module is implemented in `tests/modules/helloscripting.c`. The current module API support, only allows to load scripting engines to run functions using `FCALL` command. The additions to the module API are the following: ```c /* This struct represents a scripting engine function that results from the * compilation of a script by the engine implementation. */ struct ValkeyModuleScriptingEngineCompiledFunction typedef ValkeyModuleScriptingEngineCompiledFunction **(*ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx, const char *code, size_t timeout, size_t *out_num_compiled_functions, char **err); typedef void (*ValkeyModuleScriptingEngineCallFunctionFunc)( ValkeyModuleCtx *module_ctx, ValkeyModuleScriptingEngineCtx *engine_ctx, ValkeyModuleScriptingEngineFunctionCtx *func_ctx, void *compiled_function, ValkeyModuleString **keys, size_t nkeys, ValkeyModuleString **args, size_t nargs); typedef size_t (*ValkeyModuleScriptingEngineGetUsedMemoryFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx); typedef size_t (*ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc)( void *compiled_function); typedef size_t (*ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx); typedef void (*ValkeyModuleScriptingEngineFreeFunctionFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx, void *compiled_function); /* This struct stores the callback functions implemented by the scripting * engine to provide the functionality for the `FUNCTION *` commands. */ typedef struct ValkeyModuleScriptingEngineMethodsV1 { uint64_t version; /* Version of this structure for ABI compat. */ /* Library create function callback. When a new script is loaded, this * callback will be called with the script code, and returns a list of * ValkeyModuleScriptingEngineCompiledFunc objects. */ ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc create_functions_library; /* The callback function called when `FCALL` command is called on a function * registered in this engine. */ ValkeyModuleScriptingEngineCallFunctionFunc call_function; /* Function callback to get current used memory by the engine. */ ValkeyModuleScriptingEngineGetUsedMemoryFunc get_used_memory; /* Function callback to return memory overhead for a given function. */ ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc get_function_memory_overhead; /* Function callback to return memory overhead of the engine. */ ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc get_engine_memory_overhead; /* Function callback to free the memory of a registered engine function. */ ValkeyModuleScriptingEngineFreeFunctionFunc free_function; } ValkeyModuleScriptingEngineMethodsV1; /* Registers a new scripting engine in the server. * * - `engine_name`: the name of the scripting engine. This name will match * against the engine name specified in the script header using a shebang. * * - `engine_ctx`: engine specific context pointer. * * - `engine_methods`: the struct with the scripting engine callback functions * pointers. */ int ValkeyModule_RegisterScriptingEngine(ValkeyModuleCtx *ctx, const char *engine_name, void *engine_ctx, ValkeyModuleScriptingEngineMethods engine_methods); /* Removes the scripting engine from the server. * * `engine_name` is the name of the scripting engine. * */ int ValkeyModule_UnregisterScriptingEngine(ValkeyModuleCtx *ctx, const char *engine_name); ``` --------- Signed-off-by: Ricardo Dias <ricardo.dias@percona.com>
2024-12-21 22:09:35 +00:00
sds name; /* Name of the engine */
ValkeyModule *engineModule; /* the module that implements the scripting engine */
ValkeyModuleCtx *module_ctx; /* Scripting engine module context */
scriptingEngine *engine; /* engine callbacks that allows to interact with the engine */
Adds support for scripting engines as Valkey modules (#1277) This PR extends the module API to support the addition of different scripting engines to execute user defined functions. The scripting engine can be implemented as a Valkey module, and can be dynamically loaded with the `loadmodule` config directive, or with the `MODULE LOAD` command. This PR also adds an example of a dummy scripting engine module, to show how to use the new module API. The dummy module is implemented in `tests/modules/helloscripting.c`. The current module API support, only allows to load scripting engines to run functions using `FCALL` command. The additions to the module API are the following: ```c /* This struct represents a scripting engine function that results from the * compilation of a script by the engine implementation. */ struct ValkeyModuleScriptingEngineCompiledFunction typedef ValkeyModuleScriptingEngineCompiledFunction **(*ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx, const char *code, size_t timeout, size_t *out_num_compiled_functions, char **err); typedef void (*ValkeyModuleScriptingEngineCallFunctionFunc)( ValkeyModuleCtx *module_ctx, ValkeyModuleScriptingEngineCtx *engine_ctx, ValkeyModuleScriptingEngineFunctionCtx *func_ctx, void *compiled_function, ValkeyModuleString **keys, size_t nkeys, ValkeyModuleString **args, size_t nargs); typedef size_t (*ValkeyModuleScriptingEngineGetUsedMemoryFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx); typedef size_t (*ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc)( void *compiled_function); typedef size_t (*ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx); typedef void (*ValkeyModuleScriptingEngineFreeFunctionFunc)( ValkeyModuleScriptingEngineCtx *engine_ctx, void *compiled_function); /* This struct stores the callback functions implemented by the scripting * engine to provide the functionality for the `FUNCTION *` commands. */ typedef struct ValkeyModuleScriptingEngineMethodsV1 { uint64_t version; /* Version of this structure for ABI compat. */ /* Library create function callback. When a new script is loaded, this * callback will be called with the script code, and returns a list of * ValkeyModuleScriptingEngineCompiledFunc objects. */ ValkeyModuleScriptingEngineCreateFunctionsLibraryFunc create_functions_library; /* The callback function called when `FCALL` command is called on a function * registered in this engine. */ ValkeyModuleScriptingEngineCallFunctionFunc call_function; /* Function callback to get current used memory by the engine. */ ValkeyModuleScriptingEngineGetUsedMemoryFunc get_used_memory; /* Function callback to return memory overhead for a given function. */ ValkeyModuleScriptingEngineGetFunctionMemoryOverheadFunc get_function_memory_overhead; /* Function callback to return memory overhead of the engine. */ ValkeyModuleScriptingEngineGetEngineMemoryOverheadFunc get_engine_memory_overhead; /* Function callback to free the memory of a registered engine function. */ ValkeyModuleScriptingEngineFreeFunctionFunc free_function; } ValkeyModuleScriptingEngineMethodsV1; /* Registers a new scripting engine in the server. * * - `engine_name`: the name of the scripting engine. This name will match * against the engine name specified in the script header using a shebang. * * - `engine_ctx`: engine specific context pointer. * * - `engine_methods`: the struct with the scripting engine callback functions * pointers. */ int ValkeyModule_RegisterScriptingEngine(ValkeyModuleCtx *ctx, const char *engine_name, void *engine_ctx, ValkeyModuleScriptingEngineMethods engine_methods); /* Removes the scripting engine from the server. * * `engine_name` is the name of the scripting engine. * */ int ValkeyModule_UnregisterScriptingEngine(ValkeyModuleCtx *ctx, const char *engine_name); ``` --------- Signed-off-by: Ricardo Dias <ricardo.dias@percona.com>
2024-12-21 22:09:35 +00:00
client *c; /* Client that is used to run commands */
} engineInfo;
/* Hold information about the specific function.
* Used on rdb.c so it must be declared here. */
typedef struct functionInfo {
Redis Function Libraries (#10004) # Redis Function Libraries This PR implements Redis Functions Libraries as describe on: https://github.com/redis/redis/issues/9906. Libraries purpose is to provide a better code sharing between functions by allowing to create multiple functions in a single command. Functions that were created together can safely share code between each other without worrying about compatibility issues and versioning. Creating a new library is done using 'FUNCTION LOAD' command (full API is described below) This PR introduces a new struct called libraryInfo, libraryInfo holds information about a library: * name - name of the library * engine - engine used to create the library * code - library code * description - library description * functions - the functions exposed by the library When Redis gets the `FUNCTION LOAD` command it creates a new empty libraryInfo. Redis passes the `CODE` to the relevant engine alongside the empty libraryInfo. As a result, the engine will create one or more functions by calling 'libraryCreateFunction'. The new funcion will be added to the newly created libraryInfo. So far Everything is happening locally on the libraryInfo so it is easy to abort the operation (in case of an error) by simply freeing the libraryInfo. After the library info is fully constructed we start the joining phase by which we will join the new library to the other libraries currently exist on Redis. The joining phase make sure there is no function collision and add the library to the librariesCtx (renamed from functionCtx). LibrariesCtx is used all around the code in the exact same way as functionCtx was used (with respect to RDB loading, replicatio, ...). The only difference is that apart from function dictionary (maps function name to functionInfo object), the librariesCtx contains also a libraries dictionary that maps library name to libraryInfo object. ## New API ### FUNCTION LOAD `FUNCTION LOAD <ENGINE> <LIBRARY NAME> [REPLACE] [DESCRIPTION <DESCRIPTION>] <CODE>` Create a new library with the given parameters: * ENGINE - REPLACE Engine name to use to create the library. * LIBRARY NAME - The new library name. * REPLACE - If the library already exists, replace it. * DESCRIPTION - Library description. * CODE - Library code. Return "OK" on success, or error on the following cases: * Library name already taken and REPLACE was not used * Name collision with another existing library (even if replace was uses) * Library registration failed by the engine (usually compilation error) ## Changed API ### FUNCTION LIST `FUNCTION LIST [LIBRARYNAME <LIBRARY NAME PATTERN>] [WITHCODE]` Command was modified to also allow getting libraries code (so `FUNCTION INFO` command is no longer needed and removed). In addition the command gets an option argument, `LIBRARYNAME` allows you to only get libraries that match the given `LIBRARYNAME` pattern. By default, it returns all libraries. ### INFO MEMORY Added number of libraries to `INFO MEMORY` ### Commands flags `DENYOOM` flag was set on `FUNCTION LOAD` and `FUNCTION RESTORE`. We consider those commands as commands that add new data to the dateset (functions are data) and so we want to disallows to run those commands on OOM. ## Removed API * FUNCTION CREATE - Decided on https://github.com/redis/redis/issues/9906 * FUNCTION INFO - Decided on https://github.com/redis/redis/issues/9899 ## Lua engine changes When the Lua engine gets the code given on `FUNCTION LOAD` command, it immediately runs it, we call this run the loading run. Loading run is not a usual script run, it is not possible to invoke any Redis command from within the load run. Instead there is a new API provided by `library` object. The new API's: * `redis.log` - behave the same as `redis.log` * `redis.register_function` - register a new function to the library The loading run purpose is to register functions using the new `redis.register_function` API. Any attempt to use any other API will result in an error. In addition, the load run is has a time limit of 500ms, error is raise on timeout and the entire operation is aborted. ### `redis.register_function` `redis.register_function(<function_name>, <callback>, [<description>])` This new API allows users to register a new function that will be linked to the newly created library. This API can only be called during the load run (see definition above). Any attempt to use it outside of the load run will result in an error. The parameters pass to the API are: * function_name - Function name (must be a Lua string) * callback - Lua function object that will be called when the function is invokes using fcall/fcall_ro * description - Function description, optional (must be a Lua string). ### Example The following example creates a library called `lib` with 2 functions, `f1` and `f1`, returns 1 and 2 respectively: ``` local function f1(keys, args)     return 1 end local function f2(keys, args)     return 2 end redis.register_function('f1', f1) redis.register_function('f2', f2) ``` Notice: Unlike `eval`, functions inside a library get the KEYS and ARGV as arguments to the functions and not as global. ### Technical Details On the load run we only want the user to be able to call a white list on API's. This way, in the future, if new API's will be added, the new API's will not be available to the load run unless specifically added to this white list. We put the while list on the `library` object and make sure the `library` object is only available to the load run by using [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) API. This API allows us to set the `globals` of a function (and all the function it creates). Before starting the load run we create a new fresh Lua table (call it `g`) that only contains the `library` API (we make sure to set global protection on this table just like the general global protection already exists today), then we use [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) to set `g` as the global table of the load run. After the load run finished we update `g` metatable and set `__index` and `__newindex` functions to be `_G` (Lua default globals), we also pop out the `library` object as we do not need it anymore. This way, any function that was created on the load run (and will be invoke using `fcall`) will see the default globals as it expected to see them and will not have the `library` API anymore. An important outcome of this new approach is that now we can achieve a distinct global table for each library (it is not yet like that but it is very easy to achieve it now). In the future we can decide to remove global protection because global on different libraries will not collide or we can chose to give different API to different libraries base on some configuration or input. Notice that this technique was meant to prevent errors and was not meant to prevent malicious user from exploit it. For example, the load run can still save the `library` object on some local variable and then using in `fcall` context. To prevent such a malicious use, the C code also make sure it is running in the right context and if not raise an error.
2022-01-06 13:39:38 +02:00
sds name; /* Function name */
void *function; /* Opaque object that set by the function's engine and allow it
to run the function, usually it's the function compiled code. */
functionLibInfo *li; /* Pointer to the library created the function */
sds desc; /* Function description */
Function Flags support (no-writes, no-cluster, allow-state, allow-oom) (#10066) # Redis Functions Flags Following the discussion on #10025 Added Functions Flags support. The PR is divided to 2 sections: * Add named argument support to `redis.register_function` API. * Add support for function flags ## `redis.register_function` named argument support The first part of the PR adds support for named argument on `redis.register_function`, example: ``` redis.register_function{ function_name='f1', callback=function() return 'hello' end, description='some desc' } ``` The positional arguments is also kept, which means that it still possible to write: ``` redis.register_function('f1', function() return 'hello' end) ``` But notice that it is no longer possible to pass the optional description argument on the positional argument version. Positional argument was change to allow passing only the mandatory arguments (function name and callback). To pass more arguments the user must use the named argument version. As with positional arguments, the `function_name` and `callback` is mandatory and an error will be raise if those are missing. Also, an error will be raise if an unknown argument name is given or the arguments type is wrong. Tests was added to verify the new syntax. ## Functions Flags The second part of the PR is adding functions flags support. Flags are given to Redis when the engine calls `functionLibCreateFunction`, supported flags are: * `no-writes` - indicating the function perform no writes which means that it is OK to run it on: * read-only replica * Using FCALL_RO * If disk error detected It will not be possible to run a function in those situations unless the function turns on the `no-writes` flag * `allow-oom` - indicate that its OK to run the function even if Redis is in OOM state, if the function will not turn on this flag it will not be possible to run it if OOM reached (even if the function declares `no-writes` and even if `fcall_ro` is used). If this flag is set, any command will be allow on OOM (even those that is marked with CMD_DENYOOM). The assumption is that this flag is for advance users that knows its meaning and understand what they are doing, and Redis trust them to not increase the memory usage. (e.g. it could be an INCR or a modification on an existing key, or a DEL command) * `allow-state` - indicate that its OK to run the function on stale replica, in this case we will also make sure the function is only perform `stale` commands and raise an error if not. * `no-cluster` - indicate to disallow running the function if cluster is enabled. Default behaviure of functions (if no flags is given): 1. Allow functions to read and write 2. Do not run functions on OOM 3. Do not run functions on stale replica 4. Allow functions on cluster ### Lua API for functions flags On Lua engine, it is possible to give functions flags as `flags` named argument: ``` redis.register_function{function_name='f1', callback=function() return 1 end, flags={'no-writes', 'allow-oom'}, description='description'} ``` The function flags argument must be a Lua table that contains all the requested flags, The following will result in an error: * Unknown flag * Wrong flag type Default behaviour is the same as if no flags are used. Tests were added to verify all flags functionality ## Additional changes * mark FCALL and FCALL_RO with CMD_STALE flag (unlike EVAL), so that they can run if the function was registered with the `allow-stale` flag. * Verify `CMD_STALE` on `scriptCall` (`redis.call`), so it will not be possible to call commands from script while stale unless the command is marked with the `CMD_STALE` flags. so that even if the function is allowed while stale we do not allow it to bypass the `CMD_STALE` flag of commands. * Flags section was added to `FUNCTION LIST` command to provide the set of flags for each function: ``` > FUNCTION list withcode 1) 1) "library_name" 2) "test" 3) "engine" 4) "LUA" 5) "description" 6) (nil) 7) "functions" 8) 1) 1) "name" 2) "f1" 3) "description" 4) (nil) 5) "flags" 6) (empty array) 9) "library_code" 10) "redis.register_function{function_name='f1', callback=function() return 1 end}" ``` * Added API to get Redis version from within a script, The redis version can be provided using: 1. `redis.REDIS_VERSION` - string representation of the redis version in the format of MAJOR.MINOR.PATH 2. `redis.REDIS_VERSION_NUM` - number representation of the redis version in the format of `0x00MMmmpp` (`MM` - major, `mm` - minor, `pp` - patch). The number version can be used to check if version is greater or less another version. The string version can be used to return to the user or print as logs. This new API is provided to eval scripts and functions, it also possible to use this API during functions loading phase.
2022-01-14 14:02:02 +02:00
uint64_t f_flags; /* Function flags */
} functionInfo;
Redis Function Libraries (#10004) # Redis Function Libraries This PR implements Redis Functions Libraries as describe on: https://github.com/redis/redis/issues/9906. Libraries purpose is to provide a better code sharing between functions by allowing to create multiple functions in a single command. Functions that were created together can safely share code between each other without worrying about compatibility issues and versioning. Creating a new library is done using 'FUNCTION LOAD' command (full API is described below) This PR introduces a new struct called libraryInfo, libraryInfo holds information about a library: * name - name of the library * engine - engine used to create the library * code - library code * description - library description * functions - the functions exposed by the library When Redis gets the `FUNCTION LOAD` command it creates a new empty libraryInfo. Redis passes the `CODE` to the relevant engine alongside the empty libraryInfo. As a result, the engine will create one or more functions by calling 'libraryCreateFunction'. The new funcion will be added to the newly created libraryInfo. So far Everything is happening locally on the libraryInfo so it is easy to abort the operation (in case of an error) by simply freeing the libraryInfo. After the library info is fully constructed we start the joining phase by which we will join the new library to the other libraries currently exist on Redis. The joining phase make sure there is no function collision and add the library to the librariesCtx (renamed from functionCtx). LibrariesCtx is used all around the code in the exact same way as functionCtx was used (with respect to RDB loading, replicatio, ...). The only difference is that apart from function dictionary (maps function name to functionInfo object), the librariesCtx contains also a libraries dictionary that maps library name to libraryInfo object. ## New API ### FUNCTION LOAD `FUNCTION LOAD <ENGINE> <LIBRARY NAME> [REPLACE] [DESCRIPTION <DESCRIPTION>] <CODE>` Create a new library with the given parameters: * ENGINE - REPLACE Engine name to use to create the library. * LIBRARY NAME - The new library name. * REPLACE - If the library already exists, replace it. * DESCRIPTION - Library description. * CODE - Library code. Return "OK" on success, or error on the following cases: * Library name already taken and REPLACE was not used * Name collision with another existing library (even if replace was uses) * Library registration failed by the engine (usually compilation error) ## Changed API ### FUNCTION LIST `FUNCTION LIST [LIBRARYNAME <LIBRARY NAME PATTERN>] [WITHCODE]` Command was modified to also allow getting libraries code (so `FUNCTION INFO` command is no longer needed and removed). In addition the command gets an option argument, `LIBRARYNAME` allows you to only get libraries that match the given `LIBRARYNAME` pattern. By default, it returns all libraries. ### INFO MEMORY Added number of libraries to `INFO MEMORY` ### Commands flags `DENYOOM` flag was set on `FUNCTION LOAD` and `FUNCTION RESTORE`. We consider those commands as commands that add new data to the dateset (functions are data) and so we want to disallows to run those commands on OOM. ## Removed API * FUNCTION CREATE - Decided on https://github.com/redis/redis/issues/9906 * FUNCTION INFO - Decided on https://github.com/redis/redis/issues/9899 ## Lua engine changes When the Lua engine gets the code given on `FUNCTION LOAD` command, it immediately runs it, we call this run the loading run. Loading run is not a usual script run, it is not possible to invoke any Redis command from within the load run. Instead there is a new API provided by `library` object. The new API's: * `redis.log` - behave the same as `redis.log` * `redis.register_function` - register a new function to the library The loading run purpose is to register functions using the new `redis.register_function` API. Any attempt to use any other API will result in an error. In addition, the load run is has a time limit of 500ms, error is raise on timeout and the entire operation is aborted. ### `redis.register_function` `redis.register_function(<function_name>, <callback>, [<description>])` This new API allows users to register a new function that will be linked to the newly created library. This API can only be called during the load run (see definition above). Any attempt to use it outside of the load run will result in an error. The parameters pass to the API are: * function_name - Function name (must be a Lua string) * callback - Lua function object that will be called when the function is invokes using fcall/fcall_ro * description - Function description, optional (must be a Lua string). ### Example The following example creates a library called `lib` with 2 functions, `f1` and `f1`, returns 1 and 2 respectively: ``` local function f1(keys, args)     return 1 end local function f2(keys, args)     return 2 end redis.register_function('f1', f1) redis.register_function('f2', f2) ``` Notice: Unlike `eval`, functions inside a library get the KEYS and ARGV as arguments to the functions and not as global. ### Technical Details On the load run we only want the user to be able to call a white list on API's. This way, in the future, if new API's will be added, the new API's will not be available to the load run unless specifically added to this white list. We put the while list on the `library` object and make sure the `library` object is only available to the load run by using [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) API. This API allows us to set the `globals` of a function (and all the function it creates). Before starting the load run we create a new fresh Lua table (call it `g`) that only contains the `library` API (we make sure to set global protection on this table just like the general global protection already exists today), then we use [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) to set `g` as the global table of the load run. After the load run finished we update `g` metatable and set `__index` and `__newindex` functions to be `_G` (Lua default globals), we also pop out the `library` object as we do not need it anymore. This way, any function that was created on the load run (and will be invoke using `fcall`) will see the default globals as it expected to see them and will not have the `library` API anymore. An important outcome of this new approach is that now we can achieve a distinct global table for each library (it is not yet like that but it is very easy to achieve it now). In the future we can decide to remove global protection because global on different libraries will not collide or we can chose to give different API to different libraries base on some configuration or input. Notice that this technique was meant to prevent errors and was not meant to prevent malicious user from exploit it. For example, the load run can still save the `library` object on some local variable and then using in `fcall` context. To prevent such a malicious use, the C code also make sure it is running in the right context and if not raise an error.
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/* Hold information about the specific library.
* Used on rdb.c so it must be declared here. */
struct functionLibInfo {
sds name; /* Library name */
dict *functions; /* Functions dictionary */
scriptingEngine *engine; /* Pointer to the scripting engine */
sds code; /* Library code */
Redis Function Libraries (#10004) # Redis Function Libraries This PR implements Redis Functions Libraries as describe on: https://github.com/redis/redis/issues/9906. Libraries purpose is to provide a better code sharing between functions by allowing to create multiple functions in a single command. Functions that were created together can safely share code between each other without worrying about compatibility issues and versioning. Creating a new library is done using 'FUNCTION LOAD' command (full API is described below) This PR introduces a new struct called libraryInfo, libraryInfo holds information about a library: * name - name of the library * engine - engine used to create the library * code - library code * description - library description * functions - the functions exposed by the library When Redis gets the `FUNCTION LOAD` command it creates a new empty libraryInfo. Redis passes the `CODE` to the relevant engine alongside the empty libraryInfo. As a result, the engine will create one or more functions by calling 'libraryCreateFunction'. The new funcion will be added to the newly created libraryInfo. So far Everything is happening locally on the libraryInfo so it is easy to abort the operation (in case of an error) by simply freeing the libraryInfo. After the library info is fully constructed we start the joining phase by which we will join the new library to the other libraries currently exist on Redis. The joining phase make sure there is no function collision and add the library to the librariesCtx (renamed from functionCtx). LibrariesCtx is used all around the code in the exact same way as functionCtx was used (with respect to RDB loading, replicatio, ...). The only difference is that apart from function dictionary (maps function name to functionInfo object), the librariesCtx contains also a libraries dictionary that maps library name to libraryInfo object. ## New API ### FUNCTION LOAD `FUNCTION LOAD <ENGINE> <LIBRARY NAME> [REPLACE] [DESCRIPTION <DESCRIPTION>] <CODE>` Create a new library with the given parameters: * ENGINE - REPLACE Engine name to use to create the library. * LIBRARY NAME - The new library name. * REPLACE - If the library already exists, replace it. * DESCRIPTION - Library description. * CODE - Library code. Return "OK" on success, or error on the following cases: * Library name already taken and REPLACE was not used * Name collision with another existing library (even if replace was uses) * Library registration failed by the engine (usually compilation error) ## Changed API ### FUNCTION LIST `FUNCTION LIST [LIBRARYNAME <LIBRARY NAME PATTERN>] [WITHCODE]` Command was modified to also allow getting libraries code (so `FUNCTION INFO` command is no longer needed and removed). In addition the command gets an option argument, `LIBRARYNAME` allows you to only get libraries that match the given `LIBRARYNAME` pattern. By default, it returns all libraries. ### INFO MEMORY Added number of libraries to `INFO MEMORY` ### Commands flags `DENYOOM` flag was set on `FUNCTION LOAD` and `FUNCTION RESTORE`. We consider those commands as commands that add new data to the dateset (functions are data) and so we want to disallows to run those commands on OOM. ## Removed API * FUNCTION CREATE - Decided on https://github.com/redis/redis/issues/9906 * FUNCTION INFO - Decided on https://github.com/redis/redis/issues/9899 ## Lua engine changes When the Lua engine gets the code given on `FUNCTION LOAD` command, it immediately runs it, we call this run the loading run. Loading run is not a usual script run, it is not possible to invoke any Redis command from within the load run. Instead there is a new API provided by `library` object. The new API's: * `redis.log` - behave the same as `redis.log` * `redis.register_function` - register a new function to the library The loading run purpose is to register functions using the new `redis.register_function` API. Any attempt to use any other API will result in an error. In addition, the load run is has a time limit of 500ms, error is raise on timeout and the entire operation is aborted. ### `redis.register_function` `redis.register_function(<function_name>, <callback>, [<description>])` This new API allows users to register a new function that will be linked to the newly created library. This API can only be called during the load run (see definition above). Any attempt to use it outside of the load run will result in an error. The parameters pass to the API are: * function_name - Function name (must be a Lua string) * callback - Lua function object that will be called when the function is invokes using fcall/fcall_ro * description - Function description, optional (must be a Lua string). ### Example The following example creates a library called `lib` with 2 functions, `f1` and `f1`, returns 1 and 2 respectively: ``` local function f1(keys, args)     return 1 end local function f2(keys, args)     return 2 end redis.register_function('f1', f1) redis.register_function('f2', f2) ``` Notice: Unlike `eval`, functions inside a library get the KEYS and ARGV as arguments to the functions and not as global. ### Technical Details On the load run we only want the user to be able to call a white list on API's. This way, in the future, if new API's will be added, the new API's will not be available to the load run unless specifically added to this white list. We put the while list on the `library` object and make sure the `library` object is only available to the load run by using [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) API. This API allows us to set the `globals` of a function (and all the function it creates). Before starting the load run we create a new fresh Lua table (call it `g`) that only contains the `library` API (we make sure to set global protection on this table just like the general global protection already exists today), then we use [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) to set `g` as the global table of the load run. After the load run finished we update `g` metatable and set `__index` and `__newindex` functions to be `_G` (Lua default globals), we also pop out the `library` object as we do not need it anymore. This way, any function that was created on the load run (and will be invoke using `fcall`) will see the default globals as it expected to see them and will not have the `library` API anymore. An important outcome of this new approach is that now we can achieve a distinct global table for each library (it is not yet like that but it is very easy to achieve it now). In the future we can decide to remove global protection because global on different libraries will not collide or we can chose to give different API to different libraries base on some configuration or input. Notice that this technique was meant to prevent errors and was not meant to prevent malicious user from exploit it. For example, the load run can still save the `library` object on some local variable and then using in `fcall` context. To prevent such a malicious use, the C code also make sure it is running in the right context and if not raise an error.
2022-01-06 13:39:38 +02:00
};
sds functionsCreateWithLibraryCtx(sds code, int replace, sds *err, functionsLibCtx *lib_ctx, size_t timeout);
unsigned long functionsMemory(void);
unsigned long functionsMemoryOverhead(void);
unsigned long functionsNum(void);
unsigned long functionsLibNum(void);
dict *functionsLibGet(void);
size_t functionsLibCtxFunctionsLen(functionsLibCtx *functions_ctx);
functionsLibCtx *functionsLibCtxGetCurrent(void);
functionsLibCtx *functionsLibCtxCreate(void);
void functionsLibCtxClearCurrent(int async, void(callback)(dict *));
void functionsLibCtxFree(functionsLibCtx *functions_lib_ctx);
void functionsLibCtxClear(functionsLibCtx *lib_ctx, void(callback)(dict *));
void functionsLibCtxSwapWithCurrent(functionsLibCtx *new_lib_ctx, int async);
Redis Function Libraries (#10004) # Redis Function Libraries This PR implements Redis Functions Libraries as describe on: https://github.com/redis/redis/issues/9906. Libraries purpose is to provide a better code sharing between functions by allowing to create multiple functions in a single command. Functions that were created together can safely share code between each other without worrying about compatibility issues and versioning. Creating a new library is done using 'FUNCTION LOAD' command (full API is described below) This PR introduces a new struct called libraryInfo, libraryInfo holds information about a library: * name - name of the library * engine - engine used to create the library * code - library code * description - library description * functions - the functions exposed by the library When Redis gets the `FUNCTION LOAD` command it creates a new empty libraryInfo. Redis passes the `CODE` to the relevant engine alongside the empty libraryInfo. As a result, the engine will create one or more functions by calling 'libraryCreateFunction'. The new funcion will be added to the newly created libraryInfo. So far Everything is happening locally on the libraryInfo so it is easy to abort the operation (in case of an error) by simply freeing the libraryInfo. After the library info is fully constructed we start the joining phase by which we will join the new library to the other libraries currently exist on Redis. The joining phase make sure there is no function collision and add the library to the librariesCtx (renamed from functionCtx). LibrariesCtx is used all around the code in the exact same way as functionCtx was used (with respect to RDB loading, replicatio, ...). The only difference is that apart from function dictionary (maps function name to functionInfo object), the librariesCtx contains also a libraries dictionary that maps library name to libraryInfo object. ## New API ### FUNCTION LOAD `FUNCTION LOAD <ENGINE> <LIBRARY NAME> [REPLACE] [DESCRIPTION <DESCRIPTION>] <CODE>` Create a new library with the given parameters: * ENGINE - REPLACE Engine name to use to create the library. * LIBRARY NAME - The new library name. * REPLACE - If the library already exists, replace it. * DESCRIPTION - Library description. * CODE - Library code. Return "OK" on success, or error on the following cases: * Library name already taken and REPLACE was not used * Name collision with another existing library (even if replace was uses) * Library registration failed by the engine (usually compilation error) ## Changed API ### FUNCTION LIST `FUNCTION LIST [LIBRARYNAME <LIBRARY NAME PATTERN>] [WITHCODE]` Command was modified to also allow getting libraries code (so `FUNCTION INFO` command is no longer needed and removed). In addition the command gets an option argument, `LIBRARYNAME` allows you to only get libraries that match the given `LIBRARYNAME` pattern. By default, it returns all libraries. ### INFO MEMORY Added number of libraries to `INFO MEMORY` ### Commands flags `DENYOOM` flag was set on `FUNCTION LOAD` and `FUNCTION RESTORE`. We consider those commands as commands that add new data to the dateset (functions are data) and so we want to disallows to run those commands on OOM. ## Removed API * FUNCTION CREATE - Decided on https://github.com/redis/redis/issues/9906 * FUNCTION INFO - Decided on https://github.com/redis/redis/issues/9899 ## Lua engine changes When the Lua engine gets the code given on `FUNCTION LOAD` command, it immediately runs it, we call this run the loading run. Loading run is not a usual script run, it is not possible to invoke any Redis command from within the load run. Instead there is a new API provided by `library` object. The new API's: * `redis.log` - behave the same as `redis.log` * `redis.register_function` - register a new function to the library The loading run purpose is to register functions using the new `redis.register_function` API. Any attempt to use any other API will result in an error. In addition, the load run is has a time limit of 500ms, error is raise on timeout and the entire operation is aborted. ### `redis.register_function` `redis.register_function(<function_name>, <callback>, [<description>])` This new API allows users to register a new function that will be linked to the newly created library. This API can only be called during the load run (see definition above). Any attempt to use it outside of the load run will result in an error. The parameters pass to the API are: * function_name - Function name (must be a Lua string) * callback - Lua function object that will be called when the function is invokes using fcall/fcall_ro * description - Function description, optional (must be a Lua string). ### Example The following example creates a library called `lib` with 2 functions, `f1` and `f1`, returns 1 and 2 respectively: ``` local function f1(keys, args)     return 1 end local function f2(keys, args)     return 2 end redis.register_function('f1', f1) redis.register_function('f2', f2) ``` Notice: Unlike `eval`, functions inside a library get the KEYS and ARGV as arguments to the functions and not as global. ### Technical Details On the load run we only want the user to be able to call a white list on API's. This way, in the future, if new API's will be added, the new API's will not be available to the load run unless specifically added to this white list. We put the while list on the `library` object and make sure the `library` object is only available to the load run by using [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) API. This API allows us to set the `globals` of a function (and all the function it creates). Before starting the load run we create a new fresh Lua table (call it `g`) that only contains the `library` API (we make sure to set global protection on this table just like the general global protection already exists today), then we use [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) to set `g` as the global table of the load run. After the load run finished we update `g` metatable and set `__index` and `__newindex` functions to be `_G` (Lua default globals), we also pop out the `library` object as we do not need it anymore. This way, any function that was created on the load run (and will be invoke using `fcall`) will see the default globals as it expected to see them and will not have the `library` API anymore. An important outcome of this new approach is that now we can achieve a distinct global table for each library (it is not yet like that but it is very easy to achieve it now). In the future we can decide to remove global protection because global on different libraries will not collide or we can chose to give different API to different libraries base on some configuration or input. Notice that this technique was meant to prevent errors and was not meant to prevent malicious user from exploit it. For example, the load run can still save the `library` object on some local variable and then using in `fcall` context. To prevent such a malicious use, the C code also make sure it is running in the right context and if not raise an error.
2022-01-06 13:39:38 +02:00
void functionsRemoveLibFromEngine(scriptingEngine *engine);
int luaEngineInitEngine(void);
int functionsInit(void);
#endif /* __FUNCTIONS_H_ */